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Forums - Nintendo Discussion - Ok, we need to calm down about starfox's visuals

 

What do you think of the visuals?

Best of the series, still not impressive. 56 27.59%
 
Best of the series, but i... 71 34.98%
 
Not as good as Assault. 13 6.40%
 
Not as good as 64 3d. 13 6.40%
 
Not as good as Adventures. 6 2.96%
 
Zero graphix 44 21.67%
 
Total:203
Low78wagon said:
Dulfite said:


Star Fox Adventures had some of the best visuals on the gamecube. I mean look at this! This is fantastic! And that arwing design is wonderful! Man I loved Adventures!!!!!!!!!!!!!!!


I never got to play that one. Looks pretty awesome. That's the one that had third person play too right?


As in third person perspective? Yes. And the game is hated by many but I think most of the haters don't like it because we got it instead of a space shooter game like the typical star fox games. To be honest, as far as adventure games go, this was one of the best of the ps2/xbox/gamecube era in my opinion. Absolutely fantastic game and it had good storytelling.



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Dulfite said:
Xxain said:
game was annouced with no online multiplayer mode, that is the bigger of issues.


Multiplayer in this Star Fox was never exciting to begin with. The game is made for single player. In fact, I'd argue that the poor multiplayer in past starfox games has been so bad, that having it included made the overall game feel worse. I'd rather there be no multiplayer than bad one, and they don't do good work on that game's multiplayer.

*I enjoyed them as a kid, but I was ignorant and didn't know quality back then.

Apart from not being sure whether the videos supposed to highlight the lack of improvements in the graphics.

Besides the on foot multiplayer ship battles was always fun on the n64.

And I played a multiplayer session on 3ds recently and everyone was having a blast, so yeah no multiplayer is a big issue.

edit- dammit I cannot embed the awesome 64 vs music, that music made any battle epic



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UncleScrooge said:

The game looks "slower" than previous entries and I guess that's because they had to slow down the flow of the game to make watching two screens easier.

That's one of my issues with the game as well. I don't think it looked very good, and my complaints have nothing to do with the game's graphics.



Why isn't there a "don't really care about visuals, give me good gameplay" option?



noname2200 said:
UncleScrooge said:

The game looks "slower" than previous entries and I guess that's because they had to slow down the flow of the game to make watching two screens easier.

That's one of my issues with the game as well. I don't think it looked very good, and my complaints have nothing to do with the game's graphics.


That's another problem I have with the game, to those saying it plays like old school starfox, although I haven't played zero myself, I don't see how that is possible considering how many control designs they changed from sf64.

Aiming with the direction of the ship is a starfox staple, having aiming separate is a big difference it means it controls closer to games like sin and punishment on wii ( and I don't know why people keep comparing that gameplay to starfox since its plays very differently, I assumed they just didn't know what they were talking about and they proabably thought because they are both on-rails they are the same) . Also they mapped tiliting the ship and evading to the right stick which seems kind of off.



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I think it looks fine. Game is gonna be great imo



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I'm a gameplay person myself but this game definitely looks worse in 1080p than "Assault" from GCN upscaled. Don't even get me started on "Adventures". That game is purdy on GCN component cables...



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cyberninja45 said:
noname2200 said:

That's one of my issues with the game as well. I don't think it looked very good, and my complaints have nothing to do with the game's graphics.


That's another problem I have with the game, to those saying it plays like old school starfox, although I haven't played zero myself, I don't see how that is possible considering how many control designs they changed from sf64.

Aiming with the direction of the ship is a starfox staple, having aiming separate is a big difference it means it controls closer to games like sin and punishment on wii ( and I don't know why people keep comparing that gameplay to starfox since its plays very differently, I assumed they just didn't know what they were talking about and they proabably thought because they are both on-rails they are the same) . Also they mapped tiliting the ship and evading to the right stick which seems kind of off.

I agree with you guys. I'm all for evolution and improving upon existing control schemes but the new control scheme (gamepad + sticks) seems to get into the way of the game's natural flow. Did you notice the lack of enemies? There were curiously few enemies on screen most of the time. I think the new controls are to blame here, too: You can't focus on many foes at once if you have to watch two screens. Oh and the part when Pigma turned up looked like a simple demo for a new gameplay mechanic: "Hold button to lock onto Pigma while he does absolutely nothing to kill you". Tutorials are fine but there is a Training mode! And I don't want the first three levels of each playthrough to be a tutorial. Transformations also seem to make the game slower. I'm fine with different vehicles as long as they get their own specific levels designed to their play style. I don't feel like using the Gamepad to control a drone or play stealth style (!) in a Starfox game...



AZWification said:

Didn't the game originally begin as a Wii title? I guess that's why it doesn't look too great. The same thing happened with Pikmin 3 if I'm not mistaken.

It did, yes, and I suspect in both cases some assets are upscaled holdovers from the Wii builds.



It's kind of sad that Nintendo is getting upstaged by indie games like Fast Racing Neo and Yooka-Laylee.

There really is no excuse for how horrible this game looks.