FunFan said: Given Square recent output I think fans are in for one hell of a disappointment. If they try to do it in the classic JRPG style of the original it's gonna fall short because they have lost their touch. If they try a modern take, It wouldn't really be Final Fantasy VII. It has the name and a nice CGI trailer. That's it. |
I keep hearing this argument, but it holds no weight. The touch is already there and is expected from fans. There's no need to actually change the battle system to an action game. If you're referring to the fixed camera approach, that's still not an issue to worry about, or if they do give full control of the camera they can still keep with the original battle system anyways. They can add in more exploration with a fully controllable camera.
They can add extra abilities in the game, extra quests, enemies, bosses, harder difficulty levels for those so inclined, new areas opened up even as side stories to tie in to other things not apart of the main story. It's not like that is not an option to freshen up the game and make it more lively to both new and older fans.
There's lots of stuff they can do around the core design of the game and story, yet not change the vision of the original and still live up to the hype.
Will some people be left out if they stick to the core design? Sure, most likely people that weren't interested to begin, but I wouldn't underestimate the polish of an AAA looking game to bring in people that weren't turn based JRPG fans before. I'm seeing comments on youtube from gamers that never played FF7 before interested in the game. Some of those gamers won't like it and some of them will, same as always.
*But I'm betting a large majority of people wanting to buy this game have already played the original.*