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Forums - Gaming Discussion - Why I'm not happy about the Shenmue III Kickstarter

Dude, Shemue 3 is finally happening. Turn off the hate meters and revel in it. What if Sony have deals? What if they get money for the development? I don't care and neither should you because they made this impossible dream a reality for us.
For one moment, just be happy man.



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Curmudgeon said:

You still get the game regardless if you donate or you buy it. You're just helping it 'get done faster' or even 'get it done at all'.

The point is that you're not helping it get done at all. Of course they can fund this game without that 2 million bonus. They are just happily shifting the risks of development towards gamers. If this becomes a trend, and I think that is a realistic assumption, this can eventually lead get gamers/consumers taking all the risks, paying for development, instead of the companies.


Agreed! I expected many more people to notice this isn't a good thing but I guess because it's for Shenmue it will be overlooked this time.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

DanneSandin said:
Puppyroach said:

Agreed, it just seems of or weird. And how could they fund Shenmue 3, which is part of a VERY ambitious seriers, on a budget of 2m? It is almost as if they aim to get paid for free marketing, but I hope it is legit.

I really understand kickstarter being used to already established developers that DOESN'T have any publisher or anything like that. I'm of course referring to Yooka-Laylee, Bloodstained and Mighty nr9 - but THIS? Sega OWNS that IP. Sega should be paying for this! Not the gamers.

The Kickstarter ain't from SEGA, it's from Ys net (a smaller developer) and SEGA doesn't seem to be involved in the project.

Yu Suzuki left SEGA in 2011 and founded Ys net: http://www.gamasutra.com/view/feature/134782/yu_suzuki_at_a_time_of_transition.php

He wanted to licence Shenmue from SEGA since 2012: http://www.engadget.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/

Just like Telltale games licenced "Monkey Island" from LucasArts for "Tales of Monkey Island" or Replay Games licenced "Leisure Suit Larry" from Activision for "Larry Reloaded".

And obviously Yu Suzuki / Ys net succeeded in getting the licence rights and the permission to make a Shenmue-successor.

Without Dave Grossman (Telltale games), Al Lowe + Paul Trowe (Replay Games) and Yu Suzuki (Ys net) these games wouldn't have happened because LucasArts, Activision and SEGA weren't interested enough to make new games with their old IPs.



gabzjmm23 said:
Faxanadu said:
I was actually shocked that Sony used E3 to promote a donation via Kickstarter.


this. i also don't understand. it may be a marketing tool, this and that.  but why would someone like Sony use its e3 conference to announce a probable game to be released for PS4 (which i think would be timed exclusive if there is a goal - X1 for 5M or something).

why use fans to donate that would be backed up by Sony. Sony would surely fund it. i have no proof but using a Sony e3 conference. instead of a normal video trailer that you wanted it to funded by fans for now, to have a prospect producer/publisher's help... look shady.... 


there is no stretch goals for other platforms, it says PS4 PC, so presumably Sony have some kind of vested interest in this. You also cant make a Shenmue game for $2m, so there must be a good chunk of money or development help coming from somewhere. 



If there was another route to the market Shenmue would've already happened.

Just because you're appearing on a stage of a big show doesn't mean that you have complete financial backing of the one who owns the stage.

Taking the risk out of game development sounds like a pretty good thing to me. And what rewards are you talking about that need to be shared?

Taking risk away might be good thing for companies, but risk doesn't just disapear it transfers to consumers. That is what this argument is about, whether risk should be with consumer or devs/publishers. So if this becomes a trend you're at danger of creating a system in which consumers take risks (dev costs). However, the reward, which is profit, remains all for the companies.

Receiving the game should not be seen as the reward for consumers, because the creation of the game should not depend on donations by consumers prior to development. Backing doesn't provide additional reward compared to traditional system in which you buy a game after release and you have insight in whether it's actually lived up to what it promised.

See Shenmue II cost 70 million to develop (equivalent to 99 million in 2015). I think it's safe to say the 2 million from this kickstarter won't make or break the budget.



Spending warm summer days indoors   

Writing frightening verse

To a buck-toothed girl in Luxembourg

NES, SNES, N64, GC, Wii, WiiU, GB, GBC, GBA, DS, 3DS, Mega Drive, Game Gear, PS1, PS2, PSP, XBOX 360, Atari Lynx

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Miguel_Zorro said:

Anyone else laugh when they saw the name "Curmudgeon" followed by "Why I'm not happy"?

I must admit the irony was not lost to myself :)



Spending warm summer days indoors   

Writing frightening verse

To a buck-toothed girl in Luxembourg

NES, SNES, N64, GC, Wii, WiiU, GB, GBC, GBA, DS, 3DS, Mega Drive, Game Gear, PS1, PS2, PSP, XBOX 360, Atari Lynx



kurasakiichimaru said:
Cloudman said:
kurasakiichimaru said:

Archaic options like that are reasons why a lot of games are never greenlit. Shenmue was never been a Playstation game, you can't expect a sizeable fanbase to support a game that never came to their platform. The risks are high that the game will flop without an inkling of support from the Sega fans. Gaming is business not a charity.

That is how business works. Businesses are supposed to sell the product to the consumer. The consumer are not the ones to fund products. Also, there have been other games that were new to other consoles and have sold well. Who is to say Shenmue can't do the same?

I didn't know a stockholder is prohibited from buying his own products from a company he inversted in cause that basically contradict your post.

Your arguments are based on what-ifs scenarios.

I don't mean stockholders, but just standard consumers. It's up to publishers or companies to fund and sell these sort of things, not us. Businesses sell us the product, and we either buy it or don't. That's business. You're also assuming because Shenmue has never been on a Playstation, that it will not sell well, which is not the case. There are games that have done the same and have sold well.



 

              

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Curmudgeon said:

You still get the game regardless if you donate or you buy it. You're just helping it 'get done faster' or even 'get it done at all'.

The point is that you're not helping it get done at all. Of course they can fund this game without that 2 million bonus. They are just happily shifting the risks of development towards gamers. If this becomes a trend, and I think that is a realistic assumption, this can eventually lead get gamers/consumers taking all the risks, paying for development, instead of the companies.


Without the Sony E3 Hype, this kickstarter wouldn't even reach its goal within 8 hours.Basically free promo on Shenmue. That is a contribution that cannot be measured by numbers. They actually did something and that was to bring awareness to a cult classic like this game. Hype is the word and you'd be a fool to think $2M is enough to fund this game.



yeah, I thought it was shady, happy shenmue III is finally happening but, I can totally see this turning into a trend. The rich get richer.



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^Yes that's me ripping it up in the GIF. :)