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Forums - Sony Discussion - Uncharted: A Thief's End Is Mindblowing

Damn, what a clever easter egg:



 

The PS5 Exists. 


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GribbleGrunger said:

Great breakdown of the tech involved:

https://www.youtube.com/watch?v=0ZFquhQiC88

And an interview with ND and some of the cast:

https://www.youtube.com/watch?v=KUGL1w2_L4w
https://www.youtube.com/watch?v=xDmnTzMCsWU


the amount of physics in this game are so good that i honestly doubt it will be like this in the final game. honestly, after seeing this demo i agree, there is a world before that demo and a world after. i know the guy was talking about the other 10 minutes after the demo we say, but the one we saw was just simply mind blowing. 



Nobody does it like Naughty Dog.



The best part of Uncharted 4's E3 demo is what you didn't see.

''For reasons best known to Sony, the best thing at E3 was the longer version of its E3 Uncharted 4 demo that it didn't show at the conference. Behind closed doors, an extended version of the truck chase continued the sequence and raised the bar so high it might well break all other games.

What happens is impossible to describe without falling into hyperbole because holy Christ I nearly lost my shit, with gameplay that almost seemed to be mocking your ability to deal with it - piling sequence onto sequence, and building the pace and action up to to a level that's almost impossible to comprehend without seeing it. Nothing else out there can compete with what I saw: there's honestly a world before that demo and world after.


In the original Sony press conference demo, Nate and Sully shot their way through a market, escaping bad guys and a gun-carrying APC truck in a smashy downhill drive. In the short version, Drake lassos an overhanging crane arm and swings alongside a bridge as it smashes him into obstacles. Fade to black, crowd goes wild.

The extended demo continues this sequence, only with the swinging changing to dragging as Nate's pulled up onto a muddy road. There's what I can only describe as the best mud physics I've ever seen here, as Nate slops and slides along the ground behind the truck. Nathan's forced to take chaotic pot shots at gunmen in pursuing jeeps while he desperately tries to climb the rope and claim the truck.


From there, via a shootout on the back of the truck, Drake manages to jump to another jeep as he tries to catch up with his brother Sam's motorbike - the reason for the chase in the first place. Throughout all this, the speed and scale is huge. There's no sense of being on a single straight road with prop trees whizzing past; this is all taking place in a huge open environment. Vehicles careen and rattle between routes and obstacles, or go pinwheeling through the air in sheets of flame once the tires have been shot out. It's fast, loud and cinematically overwhelming.

And it's not even the best part. After fighting some goons who're trying Nate's jeep-hopping tricks to get from their ride to his, Drake catches up with his brother and jumps on the bike. From here, it just goes crazy. The camera switches to a front view as the pursuing APCs give chase, smashing through obstacles and skidding back and forth on their heels.


What's impossible to understand until you see it is just how kinetic and animated it all is. It's not a static rolling road creating a background for a shooting gallery. It's a twisting, turning, full-on car chase. Sam throws the bike around, leaning into skids or throwing a leg out for sharp turns. The view swings around the action and the bouncing bike as Nate peppers the pursuing vehicle's grill with bullets. Beautiful depth-of-field effects and camera angles create an incredible sense of velocity as the carnage unfolds.

It ends with the pair sliding the bike under a container as the APC explodes behind them. It's ridiculous and joyously over-the-top in a way that even the game seems to acknowledge, with Drake and Sam bursting into grins at the end like school kids that have just had the best fun ever.


It's definitely a return to Uncharted 2's sense of scale and action, recreating the thrill of that game's helicopter chase. But on a level so far above that, and what other games have achieved, that it's a literal game changer (I said there'd be hyperbole). The scale, speed, and sheer ambition of the sequence genuinely has the potential to redefine what's possible, drawing a line in this generation's games and not so much raising the bar as firing it into orbit.''

http://www.gamesradar.com/extended-uncharted-4-e3-demo/?utm_source=twitter&utm_medium=social&utm_campaign=gamesradar-owned&hootPostID=e615de41350802a779e4e41af01728aa



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

GribbleGrunger said:
Damn, what a clever easter egg:


Very nice !

~9 more month to wait, arghhhh



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Oh FFS Naughty Dog/Sony upload the complete demo D:



If it ends up still looking this good at launch then I'll turn a blind eye to the 30fps campaign. Though if previous E3 builds are anything to go by, I won't keep my hopes up.



DerNebel said:
Oh FFS Naughty Dog/Sony upload the complete demo D:


no!!! media blockout brother... we must do it! 



This game does indeed look freakin incredible. I am so pleased that they have opened up the play environment. UC1-UC3 bugged me a little because it felt really linear at times but if UC4 is anything like this, perfect. Naughty Dog's obsession with attention-to-detail is mind-blowing. Did you see when the table got shot, the wood became concave and then the bottles rolled into the middle of the table? - Mind blown.

For me, it wasn't the graphics that impressed, it was the physics, the scale and the dynamic environments.

Naughty Dog should be commended for the sheer amount of effort they put into their games, I just wish other developers were as devoted.

Can't wait to play this.



XBL: NathObeaN | PSN: NathObeaN | Steam: NathObeaN

walsufnir said:
They are moving even more to a cinematic experience but it looks totally amazing! I wonder how much freedom there is when you are playing the game.

Alot more than the Rise of the Tomb Raider it seems. This is just so much better in every way!