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Forums - Gaming Discussion - The Xbox - Oculus Partnership seems like nothing but PR stunt.

You can play on the moon too. You can have any virtual environment around you.

But yeah, you realize its also going to be more expensive to buy the thing on the PS4 too?

This generation should've started with this stuff, not delayed more accessible consumer pricing.

 

Fusioncode said:
Puppyroach said:
I think once again that people are thinking in to small terms. What is there to prevent Oculus from working directly with an X1 in a years time? Both Oculus and X1 will function on the W10 platform. And of course it was a PR stunt, they are a commercial company :).

A massive power difference between the Xbox One and the required specs for the Oculus Rift?  

PS4 can't pull it off either then. Especially not 1080p 60fps. 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Fusioncode said:
Puppyroach said:
I think once again that people are thinking in to small terms. What is there to prevent Oculus from working directly with an X1 in a years time? Both Oculus and X1 will function on the W10 platform. And of course it was a PR stunt, they are a commercial company :).

A massive power difference between the Xbox One and the required specs for the Oculus Rift?  


just like the ps4 
you can do vr on weak consoles

it depends only on the contend.
a game looking like gta v won't work on consoles at 2100*1200 *2 on 90 hz
but you could render at 45 fps and do frame mapping like morheus

not the best or perfeact solution, but kind of reliable



https://www.youtube.com/watch?v=Rw8gE3lnpLQ



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Nope :) Well it depends if you care or not I guess. The OP clearly do not which is fine.

But adding the capability to play in the virtual room with big screen and other things (maybe having a other application running around on other "virtual screens" etc) is not just PR stunt, it is a feature that a lot of users will love.

Also bundling a Xbox One controller is something good too. Will not move thousands and thousands of console but as more people will use it, it may help to chose to buy an Xbox One later...

So overall, while the partnership may not be a system seller or game changer for Microsoft it adds values and is helpful.



Fusioncode said:
Puppyroach said:
I think once again that people are thinking in to small terms. What is there to prevent Oculus from working directly with an X1 in a years time? Both Oculus and X1 will function on the W10 platform. And of course it was a PR stunt, they are a commercial company :).

A massive power difference between the Xbox One and the required specs for the Oculus Rift?  

The PS4 cannot too then, but they will still have a VR on it...
And what are those specs you are talking about?



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Microsoft has always been behind Sony when it comes to tech. Sony makes hardware so making new tech comes naturally to them.Microsoft tends to look at what Sony does and buy things to try and cut them off and say "hey we have this too". They did it with the Kinect as well.



The #1 problem with selling VR is that you have to try it your self to be impressed by it.



S.T.A.G.E. said:
Microsoft has always been behind Sony when it comes to tech. Sony makes hardware so making new tech comes naturally to them.Microsoft tends to look at what Sony does and buy things to try and cut them off and say "hey we have this too". They did it with the Kinect as well.

Didn't Kinect development start in 2006? I think they talked about it with Hololens. And in what way did they copy Sony? Both copied Nintendo in their own way :). And don't even mention Eyetoy, Sega was way ahead there. And VR is far from a Sony concept, it seems Sony jumped on the bandwagon after Oculus got announced.



Imaginedvl said:
Fusioncode said:

A massive power difference between the Xbox One and the required specs for the Oculus Rift?  

The PS4 cannot too then, but they will still have a VR on it...
And what are those specs you are talking about?

Of course Oculus Rift wouldn't work on PS4. It's far too weak. Sony had to build a headset from the ground up which is exactly what Microsoft would have to do if they wanted VR on Xbox. 

And I'm talking about these specs. It would take a high end $1000+ gaming PC to run Oculus. 



Sigs are dumb. And so are you!

Puppyroach said:
S.T.A.G.E. said:
Microsoft has always been behind Sony when it comes to tech. Sony makes hardware so making new tech comes naturally to them.Microsoft tends to look at what Sony does and buy things to try and cut them off and say "hey we have this too". They did it with the Kinect as well.

Didn't Kinect development start in 2006? I think they talked about it with Hololens. And in what way did they copy Sony? Both copied Nintendo in their own way :). And don't even mention Eyetoy, Sega was way ahead there. And VR is far from a Sony concept, it seems Sony jumped on the bandwagon after Oculus got announced.


The kinect was turned down by Sony and they went and did the job themselves when they were doing R&D. Microsoft took it because the trend had started. Sony had been working on motion gaming since the beginning of the PS2 era. Just because Sega started it doesnt mean Sony wasnt involved in their own capacity. 

Microsoft has their own hololens but they got involved with the occulus for a reason. Project Morpheus was and still is getting good press.