I'd buy it..if it's priced like Child of light. But ofc it won't.
I'd buy it..if it's priced like Child of light. But ofc it won't.
Aerys said: Gamepad was jsut a gimmick killing the immersion, when your eyes leave your screen, you remember you are in a video game. When i played it, i thought many times that it would have been the same and even better with a real controller, you would have just look in the bag in real time, like in many other games Any other thing using the gamepad in this game is a real gimmick unnecessary |
I found it more immersive. Having to look down at the gamepad to manage inventory, while glancing back up at the TV to check that there were no zombies creeping up on my character was much more like looking down into a backpack and needing to shift focus back up to surroundings IRL. Same goes for using the scanner, looking down at the gamepad to scan, quickly looking back up at the TV to make sure nothing was near me. It makes fo a tense game.
mysteryman said:
I found it more immersive. Having to look down at the gamepad to manage inventory, while glancing back up at the TV to check that there were no zombies creeping up on my character was much more like looking down into a backpack and needing to shift focus back up to surroundings IRL. Same goes for using the scanner, looking down at the gamepad to scan, quickly looking back up at the TV to make sure nothing was near me. It makes fo a tense game. |
That sounds annoying, not tense. It's the same problem with most gimmicks. Otherwise by that logic games that become harder to control due to stuff like touch or motion controls are fine..because there's an artificial obstacle introduced. In this case and genre the game should be tense for other reasons, not that.
I hope you guys enjoy the game
personally I played it maybe two or three times but never went back to it. I regret buying it that's for sure!
R.I.P Mr Iwata :'( | ||
Roronaa_chan said:
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Eh, inventory management is quick and easy with a touch screen, so the actual controls are not artificially more difficult as you say. You just need to be more mindful of where you pull out your backpack as it doesnt pause the game. Which makes sense. The world doesnt stop around me when I go through my backpack. It's not artificial, it's proper difficulty.
mysteryman said: Eh, inventory management is quick and easy with a touch screen, so the actual controls are not artificially more difficult as you say. You just need to be more mindful of where you pull out your backpack as it doesnt pause the game. Which makes sense. The world doesnt stop around me when I go through my backpack. It's not artificial, it's proper difficulty. |
There's no need for a gamepad or second screen to do that, many games do it. It's called inventory that doesn't pause the game.. It's not even rare.
Roronaa_chan said:
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It allows you to overview the inventory and character without having to toggle menus. A quick glance to make sure everything is alright. That's the whole point of it. Sure many things could be done on one screen without a gamepad, but it would change the experience.
mysteryman said: It allows you to overview the inventory and character without having to toggle menus. A quick glance to make sure everything is alright. That's the whole point of it. Sure many things could be done on one screen without a gamepad, but it would change the experience. |
Still not necessary.. Inventories don't need to take you out of the game screen, you can still glance around. And afaik it also doesn't mute the game. There can always be visual or audio cues.
Roronaa_chan said:
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The whole point is to shift your focus to the backpack and only the backpack.
You're confusing what is possible/impossible with what was done intentionally (that could only be done with the gamepad) to give a certain experience.