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Forums - PC Discussion - Heroes of the Storm Thread

Heroes of the Storm is a MOBA (Multiplayer Online Battle Arena) which is a real time strategy game where you control one character on a team with other players vs another team full of players. You might know of other MOBAs such as League of Legends or DotA, which are known for being more intimidating and harder for newcomers of the genre to get into. Heroes of the Storm is an easier entry into the genre as it is more team and objective based and there are no items, so on the surface it isn't as complicated. This MOBA is developed by Blizzard and uses characters throughout their various games. 

Cinematic Trailer

 

Gameplay trailer

 

Youtube Channel: https://www.youtube.com/user/BlizzHeroes

Official Website: http://us.battle.net/heroes

Basic Gameplay Mechanics:

Heroes of the Storm is different than other MOBA's in the regard that there are many different Battlegrounds which change the map you play on and what the objective or side objective's of the game is. 

Heroes are divided into 4 basic roles which consist of Assassin, Warrior, Support, and Specialist. Most heroes can be classified as 2 as a result of being built differently based on the match. 

Assassin heroes do a lot of damage in a very short time, usually to single targets. They should focus on killing enemy heroes and try to avoid counter-attacks. Assassins deal tremendous damage and can pick off unsuspecting enemies, but must choose their battles carefully, as they can dish more than they can take.

Warrior heroes are a strong and tough role of heroes. They often have ways to stun or block the enemy from reaching their allies, and are often very tough themselves. Warrior heroes should try to protect their allies.

Support heroes often heal, protect, and empower their allies. Supports can stay close to friendly heroes and allies and keep them alive.

Specialist heroes do various things that aren't covered by other roles. Specialists can be siege heroes that do massive damage to enemy bases and towers, but some can have completely different effects on the flow of battles.

Other types include the Siege and Commander heroes, which are more specialized roles that bring different strengths as you build a team.

Talents: Talents are abilities gathered by your hero that improve their stats and abilities, and can even modify their auto-attacks to have new effects. Talents are similar to items in other similar games, but are specific to each hero rather than existing in a shop, Heroes gain new talent points at certain levels.

Forts: Forts are fortified positions placed along the lanes in the battlegrounds. Each team has one or more fort in each lane with one being their main base. Each fort contains their own towers, castlesm healing fountains, and strong gates that prevent enemies from marching through them. Teams need to group up and make coordinated pushes against enemy forts due to how fortified they are. 

Towers: Every fort is fortified with multiple towers- two at each gate and one defending the castle. Towers attack enemy units and heroes that approach them dealing damage with each attack. However towers only have limited ammo and if a team doesn't defend them they can easily be rushed down by the enemy making them waste the precious ammo. 

Healing Fountains: There is no fountain akin to Dota or Lol but a building in each fort. You can go up to these and click them to restore some health and mana with it having a cooldown before you can use the building again. Enemies can destroy these if they get in your base to prevent you from regenerating. 

Mercenary Camps: Mercenary camps exist between the lanes on the battlegrounds, similar to jungle camps in other MOBA's. When killed they grand mercenaries for your taem that aid the creep wave, pushing against enemy forts with much more powerful minions. Mercenary camps also provide bonus experience when they're killed

Watchtowers: Watchtowers are look-out posts that grand vision for the team that captures them. Securing watchtowers provides your team with greater vision and map control allowing you to keep an eye on the enemy movements throughout the map. These are usually palced in locations that cover major paths on the map, typically in the jungle and areas between the lanes.

Released Heroes: 

Released Battlegrounds: 


Source and Big Credit to Neogaf and IGN Threads for info and graphics: http://www.neogaf.com/forum/showthread.php?t=1055558, http://www.ign.com/boards/threads/official-heroes-of-the-storm-thread.454464407/




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Reserve. 

Welcome and feel free to ask questions about the game. Although am quite a new player too. 



I used to hate Mobas but then Abathur and Johanna happened and I never looked back since.



Also love Johanna's Roman centurion skin.


Also loving the soundtrack and colourful maps.








Also have an intense fear of Illidan, but if you have Brightwing on your team:



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Awesome thread dude! Tagged!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
Awesome thread dude! Tagged!

Welcome and thanks. I know you are big SC2 player. Have you tried Hots yet? Lot of competitive Starcraft players/teams playing it these days. 

@Chazore. You finally posted. :D



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The problems i have with it:
- The micro management can barely be called that, it is too simplistic without items, masteries, skill distribution.
- The Gold/battle ratio x Hero price is way worst than lol (you get something like 15 to 25 gold after a battle, and the heroes cost about 10k each). Yea, there are daily missions, but still...

That said i am having fun with it, and i am sure Blizzard will make tons of money with it.



If anyone wants to add me on Battle.net it's: Rolex#2404

Me and Green_sky tried adding one another but I don't think Blizz allow you to add others from US-EU-Asia etc, explains why we can't exactly play on WoW due to different servers and same with Starcraft/Diablo/Hearthstone, I really wish Blizz would go well out of their way to just make a mega server for ppl around the world to play with one another instead of being locked to specific areas.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

vkaraujo said:
The problems i have with it:
- The micro management can barely be called that, it is too simplistic without items, masteries, skill distribution.
- The Gold/battle ratio x Hero price is way worst than lol (you get something like 15 to 25 gold after a battle, and the heroes cost about 10k each). Yea, there are daily missions, but still...

That said i am having fun with it, and i am sure Blizzard will make tons of money with it.


I kinda like the micro management, I dislike complications in games and I found items/gear a bit too much which was why I didn't get into LoL/Dota, that and there's already Heroes on HotS that have a skill gap so noob players can't really use the hard/very hard heroes, I can manage Abathur even though he's a hard/very hard heroe to use but that's due to me playing RTS games most of my life so he's a breeze to use when I aid other players, minimap control is probably my weakness and knowing when to properly retreat.

Totally agree with the gold/battle ratio, it feels quite borked since losers get a pittance of gold and winners not that much, even then it feels like you aren't earning much and I really wish they'd make all the skins up for grabs with both real money and gold rather than just real dosh.

Daily missions are kinda ok but I wish there were more and wish they went a little deep than simply "play as hero from X universe or Y class", I;d also love if they had less heroes on rotation as most matches are people playing with free rotations and hardly buying heroes and that causes an influx of some bad players who just grabbed the free heroe and never practiced with them (vs AI matches) which can sometimes cause bad games.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

How is it compared to other MOBAs?



Mystro-Sama said:
How is it compared to other MOBAs?

Here is a good article. http://www.escapistmagazine.com/articles/view/video-games/columns/this-is-how-we-do-it/13864-The-Difference-Between-Heroes-of-the-Storm-and-League-of-Legends

 Video if you prefer that. 

Some of us love it while others not so much and want the game to fail.