Anfebious said:
Tachikoma said:
Also on the C64, Asterix and the magic cauldron, one of the cauldron pieces was never placed in the game, and as such its also impossible to complete.
Then Creatures by Thalamus, had a jump on a later level that if missed would result in being permanently stuck and having to start the game over.
I know way too much random gaming trivia.
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Nice! Random gaming trivia is the best kind of trivia!
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Spectrum version of Short Circuit features multiple game modes throughout levels, the last level is a sidescrolling jump/shoot game, that often times just goes on forever.
Some versions of jet set willy for multiple systems cannot be beaten due to missing items, an early version of monty on the run has the same issue.
Versions 1.0 and 1.1 of GT2 have a bug that makes the progression % text stop at 98.9% regardless of actual progression under some circumstances.
For PC, Ultima The Black Gate and the later Underworlds both had game-killing bugs, Underworlds was later patched.
An early version of Ikaruga for GC, that was sent to japanese reviewers could not be beaten because the boss's collision paramters were wrong.