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Forums - Nintendo Discussion - Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out

Ka-pi96 said:
They should have just said it wasn't ready or even nothing at all. This 'you'll play what we tell you to play' attitude is pretty horrible.


I completely agree with this. If any other company had done this, I gaurantee there would have been major backlash. I still remember when ea changed the price system for fifa ultimate team "for fans to understand the value of the content" and how many people were enraged.

Literally I would rather Nintendo had been honest and said the content wasn't ready than give a bs reason for gimped features (at least slightly mad studios came out and truthfully said they had issues with their game)



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AlfredoTurkey said:
Voice chat sucks... period. I'm 35 years old. I'm a "big boy". I've been gaming online before most of the users on this site were in high school and it's ALWAYS sucked. For every one respectful opponent, there's 20 douche bag assholes trolling and being racist and offensive. At this point, NOT having voice chat in a game is a plus for me.

My only issue with Splatoon right now is the fact that online matches drop and/or disconnect way too often. I'm hoping it's just a case of early adoption because if not, I'm going to be pretty pissed off.

Oh, and please dear god patch Pro Controller support. My hands are too use to regular controllers for FPS and I really need them to play well.

Other than that... great game.

thats what the mute button is for. If you don't like voice chat fine you should be given the option to mute it, not limit the option for everyone else



ArchangelMadzz said:

Good players still beat bad ones out of brute force.

This is not necessarily a bad thing. If winning takes brute force then players should bring in their best brute force. If winning takes strategy then players should bring with them their best strategy. Brute force is itself a strategy.

I agree with you that voice chat should be an optional feature but the lack of it certainly does not render the game unplayable. It's certainly playable and good players should be able to implement strategy by being familiar with the game, going off of what other players are doing, what weapons have been chosen, what equipment they're carrying, etc.

I can play Gears of War 2 just fine without having to speak to the other players because we're all quite familiar with what it takes to win.



More lame excuses. The two map per 4 hours limit is just there to mask the abysmal amount of maps. The voice chat excuse still holds absolutely no water.



spemanig said:
More lame excuses. The two map per 4 hours limit is just there to mask the abysmal amount of maps. The voice chat excuse still holds absolutely no water.


Is this for real? I don't understand how people can be okay with all this.



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Mummelmann said:
marley said:

What I took that to mean was "We don't think Splatoon would benefit from voice chat and at the same time believe it would give some players an unfair advantage".  

I think they want to keep an even playing field and more importantly want to keep people from having to deal with dickishness.  I don't really understand why you think that contradicts them bringing everyone into the game slowly to keep everyone even.  In my mind it only reinforces it.

I personally don't mind the lack of voice chat, but I don't really enjoy playing online anyways.  The lack of a true local multi has ruined all excitement I might have harbored for this game.  


"We want players to develop strategies." - "It would be mostly for strategic use." You don't see a contradiction with those two ideas.

As for leveling the playing field; an okay idea but how will you attract people who play competitive games online and enjoy winning and getting skilled and climbing rankings if you make it a point not to include the simplest tools and options made to said gamers in other titles? And how will the more "casual" players enjoy taking part in matches with these more dedicated players?

I think this is another case of trying to appeal to everyone, and I don't think it will work very well in the long run.

I'm sorry, there's nothing anyone in this thread can say to change my mind on this. Making the choices, fine. Ridiculous explanations as to why; not fine in my opinion.
The world won't stop turning even if we disagree, but I really, truly believe that this is hogwash on their part.


I can see a contradiction if you omit the rest of what he was saying.   

"We want players to develop strategies." - "It would be mostly for strategic use.  -BUT-  We designed the game so that it's still possible to play strategically [without vc]" 

Players are encouraged to develop strategies by game mechanics other than VC- hence no contradiction.  I don't know the accuracy of what he is claiming because I don't own the game, but it seems reasonable enough.

I get what you are saying though.  Voice chat is an expected feature.  Still, it doesn't change whether or not players are able to compete and climb rankings.  I don't think the inclusion/exclusion of  voice chat really has much of an effect on casual players.

I'm not trying to change your mind.  I don't have an issue with your disappointment in the lack of voice chat.  I agree that the game would be more complete if it had been included.  Regardless, the developers clearly felt it was unnecessary and that there were negatives attached.  I don't think his explanaition on VC was ridiculous at all.  His explanation on releasing the game bit by bit on the other hand.....

 




KLAMarine said:
ArchangelMadzz said:

Good players still beat bad ones out of brute force.

This is not necessarily a bad thing. If winning takes brute force then players should bring in their best brute force. If winning takes strategy then players should bring with them their best strategy. Brute force is itself a strategy.

I agree with you that voice chat should be an optional feature but the lack of it certainly does not render the game unplayable. It's certainly playable and good players should be able to implement strategy by being familiar with the game, going off of what other players are doing, what weapons have been chosen, what equipment they're carrying, etc.

I can play Gears of War 2 just fine without having to speak to the other players because we're all quite familiar with what it takes to win.

Brute force is a strategy but it's practically the only one you can make as a team. You can have you're own independant method but you're not working as a group. This game is not unplayable but not being able to communicate makes this game really really low on my list when I do eventually get a Wii U.

Me and my friends are really looking forward to Rainbow Six Seige this year and I wouldn't touch that game if I couldn't speak to my friends (and for some reason PS4 party chat didn't work)



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KLAMarine said:

The game has no voice chat and I'm fine with that. As long as it has a mode to play with friends, I'll just set up a Skype. That way the console can focus on keeping the gameplay at 60fps.

Voice chat will not have any affect whatsoever on the ability to render the game at any framerate.



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ArchangelMadzz said:

Brute force is a strategy but it's practically the only one you can make as a team. You can have you're own independant method but you're not working as a group. This game is not unplayable but not being able to communicate makes this game really really low on my list when I do eventually get a Wii U.

Me and my friends are really looking forward to Rainbow Six Seige this year and I wouldn't touch that game if I couldn't speak to my friends (and for some reason PS4 party chat didn't work)

Splatoon is not a very complex game and it's not at all comparable to games like Rainbow Six so my suggestion is if you're looking for strategically complex games, you should certainly look elsewhere.

outlawauron said:
KLAMarine said:

The game has no voice chat and I'm fine with that. As long as it has a mode to play with friends, I'll just set up a Skype. That way the console can focus on keeping the gameplay at 60fps.

Voice chat will not have any affect whatsoever on the ability to render the game at any framerate.

Yeah, you're probably right. Framerate would depend more on the GPU than the CPU.



Ka-pi96 said:
They should have just said it wasn't ready or even nothing at all. This 'you'll play what we tell you to play' attitude is pretty horrible.

Uhhh... no?

They're designing an experience. It's not their job to cater to every request of the player, but to create what they think is the perfect game. They've provided their reasoning for deciding that voice chat isn't appropriate - they saw two uses for it, one of which they felt was still achievable without voice chat (strategic play) and the other they felt often gets used in a negative way.

You can certainly disagree with their reasoning, but they are entirely within their rights, indeed their duty, to make such decisions with their game. Indeed, one of the biggest problems with games is the failure to try to design a cohesive, consistent experience.

Your comment comes across as rather self-entitled. It's their game. They shouldn't have the right to do things like require you to have online to play a single player component, but if it's a matter of gameplay design, it's their prerogative and their job to design it as they see fit.

Voice chat has a number of downsides, including the fact that the system and the network has to process/carry the extra information. This can reduce visual quality (even if the player isn't using voice chat, the game's graphics have to be designed on the basis of it being there, to avoid excessive slowdown issues), impact framerate (which tends to be important in faster games like Splatoon), and affect network lag rates. And voice chat has to be implemented, including interface, etc, and that means time and money that may be better spent elsewhere.

Note that nowhere here am I saying that they were right or wrong to not include voice chat. Personally, it doesn't affect me much, so I withhold my judgment on their choice. My issue, here, isn't with your position on its lack of inclusion, but on the view of the studio that you have put forward, suggesting that somehow this decision is some arrogant case of a studio forcing gamers to do as they say.