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Forums - Nintendo Discussion - Fast Racing Neo Screenshots / The Future Is Fast

WolfpackN64 said:
Project Cars can't run on the Wii U 720p 30fps my arse.
This game is using 2K textures and will run fine on 720p!


No. It's using 4-8K textures. Shin'en confirmed that.

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Also to anyone thinking bullshots(another poster). Shin'en is a 10 guy team and never show bullshots. They always much like  Nintendo show how things actually look. Go look at Art of Balance U or Fast Racing on Wii or Nano Assault Neo on Wii U. Shin'en are basically what Factor 5 was to Gamecube on Wii U. They are just amazing at bringing out the best in Nintendo systems.



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they've been hyping this game for 2 years. just release the damn thing all ready



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It looks amazing!
Looking forward to see a trailer during E3.



Looks like we have something to spend the money saved for Project Cars on... if this races anything like N64's Star Wars Racer, I will definitely be getting this. 60 frames per second too?



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slab_of_bacon said:
Looks like we have something to spend the money saved for Project Cars on... if this races anything like N64's Star Wars Racer, I will definitely be getting this. 60 frames per second too?

Yes, 60fps confirmed.



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JEMC said:
bigtakilla said:
JEMC said:
bigtakilla said:
Why the F*** hasn't Nintendo bought these guys outright?

Maybe because they don't want to be bought?

Maybe, it seems hard to believe a dev wouldn't want a budget and access to a library of franchises as Nintendo could give them. But some bands prefer to stay independant as well I guess, and hell, it all but seems old school major developers are jumping ship to go indie for creative freedom.

The truth is that they are a very small team and being free allows them to do what they want to do and take the time they need to launch the game they want.

With Nintendo, just like with every other publisher, they would have to grow or move to another country (they are from Germany) to join another team and make the games Nintendo tells them to do, with the budget Nintendo gives them and with a certain deadline to launch the game (although Nintendo seems to be more flexible than others in that matter). All those things would destroy the group.

They are fine the way they are.

People swore Monolith Soft would be destroyed when they went to Nintendo too. Turned out not to be the case at all. 



That is totally different. Monolith is a not so small team doing pretty big JRPG's.
So either you get one contract after another or you need a major publisher as a partner.



Goodnightmoon said:
slab_of_bacon said:
Looks like we have something to spend the money saved for Project Cars on... if this races anything like N64's Star Wars Racer, I will definitely be getting this. 60 frames per second too?

Yes, 60fps confirmed.


Thanks... I meant to bold that part because it was a rhetorical question.  Totally looking forward to another 60 frames per second game on the Wii U.



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curl-6 said:

Holy shit, I come home from work and this is posted, looks fucking badass! :D

Finally, something to scratch that F-Zero itch. 

Considering this is made by just 5 guys on a tiny budget, without a publisher to back them, I tip my hat. 

Yep, puts these big budget AAA studios, who cant optimize Wii U games properly to shame. Finally proof that its not entirely down to the hardware but due to lazy devs and corner cutting as well.



bigtakilla said:
JEMC said:

The truth is that they are a very small team and being free allows them to do what they want to do and take the time they need to launch the game they want.

With Nintendo, just like with every other publisher, they would have to grow or move to another country (they are from Germany) to join another team and make the games Nintendo tells them to do, with the budget Nintendo gives them and with a certain deadline to launch the game (although Nintendo seems to be more flexible than others in that matter). All those things would destroy the group.

They are fine the way they are.

People swore Monolith Soft would be destroyed when they went to Nintendo too. Turned out not to be the case at all. 

As captain carot already said, Monolith is a completely different case. Not only because they were a big studio before their Nintendo acquisition but because they weren't a "free" developer. Monolith was owned by Namco, who sold them to Nintendo.

They were already used to work under the constraints of a parent publisher.



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