DeusXmachina said:
First of all i consider DS2 to be the weaker in the series. It was very obvious that it was made by a different director. It was a good game but it felt like a step back in level design.
I think DS3 refined a lot of the mechanics from the previous games, and it was very hard without being cheap. I feel that a lot of the difficulty from the original was a result of poor design. I was getting hit behind walls and during boss fights i was dying by hits that clearly missed.
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That's actually my biggest problem with DS3: it really felt like it made some massive step back in level design, among other questionable choices. Very linear in comparison to other games of the franchise, barely any non-main story related place to explore (by my count there's just four, with one being a blatantly reharshal of the prologue scenario, and the other being a blatantly copy/paste job from Chalice Dungeons in Bloodborne), extremely uninspired places which include some lazy copy/paste from previous games on them, broken mechanics like Poise, and they couldn't even come up with a more original story scenario, as you're just being retold the events of Dark Souls 1, including the original lazy ending from it (though thankfully there are four total endings to choose from).
It probably feature the best sidequests in all Souls, though, and one of my favourite bosses from all the games, Twin Princes.