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Well, I'm glad that MS is telling devs to aim for 1440p on Lockhart instead of 4K. Hopefully the specs are just high enough on Lockhart for the games to run on identical graphical settings on Lockhart and Anaconda (texture quality, lighting, LoD, shadow quality, anti-aliasing, anisotropic filtering, etc.), with the only difference being the lower resolution. If the only difference is resolution, then Lockhart shouldn't really hold back development next-gen.

Last edited by shikamaru317 - on 04 December 2019

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Stuck the 5th Annual Xbox Empire Game of the Year Awards - 2019 in Shortcuts if anyone needs it for later.





We understand that Microsoft has been seeking feedback from developers on its next-gen Xbox plans in recent months, and we initially heard the company had scrapped its Lockhart plans ahead of E3. Microsoft still hasn’t finalized its next-gen Xbox hardware specs, but we understand Lockhart will now be part of the holiday 2020 launch.

Microsoft’s Anaconda console will be the true next-gen leap, and sources tell The Verge that Microsoft is targeting more than 10 teraflops of graphical power on this particular console. Plans for Lockhart may change, but currently this console will debut with around 4 teraflops of graphical power.

https://www.theverge.com/2019/12/4/20995436/microsoft-next-xbox-new-project-scarlett-lockhart-anaconda-launch-details



Ryuu96 said:
We understand that Microsoft has been seeking feedback from developers on its next-gen Xbox plans in recent months, and we initially heard the company had scrapped its Lockhart plans ahead of E3. Microsoft still hasn’t finalized its next-gen Xbox hardware specs, but we understand Lockhart will now be part of the holiday 2020 launch.

Microsoft’s Anaconda console will be the true next-gen leap, and sources tell The Verge that Microsoft is targeting more than 10 teraflops of graphical power on this particular console. Plans for Lockhart may change, but currently this console will debut with around 4 teraflops of graphical power.

https://www.theverge.com/2019/12/4/20995436/microsoft-next-xbox-new-project-scarlett-lockhart-anaconda-launch-details

Please MS, bump Lockhart up to 6 or 7 tflops. 4 tflop will not be enough to hit 1440p with the same graphics settings as Anaconda hits at 4k if Anaconda is over 10 tflop. Even 1080p with the same graphics settings won't be possible with just 4 tflop. And if devs have to lower graphics settings as well as resolution to get a game to run on Lockhart, that makes porting harder for them and will hold back the graphics of games on Xbox next gen, because it is easier for devs to prioritize Lockhart first and then scale up for Anaconda, than it is to prioritize Anaconda first and then scale down for Lockhart.

Last edited by shikamaru317 - on 04 December 2019

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Machiavellian said:
konnichiwa said:

the bugs were server related or in like 95% of the cases.

I do not remember any bugs during my playthrough.  From what I remember during launch, it was kicking people out when playing co-op because the servers were under load.  As far as gameplay wise, it was pretty smooth from start to finish.

Recorded this one yesterday lol



shikamaru317 said:
Ryuu96 said:
We understand that Microsoft has been seeking feedback from developers on its next-gen Xbox plans in recent months, and we initially heard the company had scrapped its Lockhart plans ahead of E3. Microsoft still hasn’t finalized its next-gen Xbox hardware specs, but we understand Lockhart will now be part of the holiday 2020 launch.

Microsoft’s Anaconda console will be the true next-gen leap, and sources tell The Verge that Microsoft is targeting more than 10 teraflops of graphical power on this particular console. Plans for Lockhart may change, but currently this console will debut with around 4 teraflops of graphical power.

https://www.theverge.com/2019/12/4/20995436/microsoft-next-xbox-new-project-scarlett-lockhart-anaconda-launch-details

Please MS, bump Lockhart up to 6 or 7 tflops. 4 tflop will not be enough to hit 1440p with the same graphics settings as Anaconda hits at 4k if Anaconda is over 10 tflop. Even 1080p with the same graphics settings won't be possible with just 4 tflop. And if devs have to lower graphics settings as well as resolution to get a game to run on Lockhart, that makes porting harder for them and will hold back the graphics of games on Xbox next gen, because it is easier to scale up than it is to scale down.

If they hit 4.5tflops with the new architecture you could be looking at the X1X for GPU power and with better components for other parts it should be a decent machine if they can get it out there for $299 as a price point for next gen entry will be key to it.



Ryuu96 said:

I presume he's referring to the rumour that PS5 was supposed to be 2019 but got pushed back to 2020?