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Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Forums - Microsoft Discussion - Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Are You Buying/Playing The Outer Worlds?

Day One - Purchase 0 0.00%
 
Day One - Gamepass 2 66.67%
 
Later on Sale 0 0.00%
 
Later on Gamepass 1 33.33%
 
No 0 0.00%
 
Undecided 0 0.00%
 
Total:3

As has been stated previously, making any game is hard, let alone where you’re dealing with 11 game engines and 7 complete games under the roof of one title sharing the same hardware resources.

One key goal that has been a part of bringing Halo: Reach into MCC is that for Xbox One, the team has been attempting to bring UE4 online for new character customization options on Xbox. You can read more about the progression system in the May and June development updates. This however has proved to be quite challenging as MCC was already close to memory limits running on the original Xbox One consoles. Bringing the entire progression and customization system into MCC also requires memory to be used to run the additional UE4 engine. Currently, a lot of progress has been made in getting it up and running, but the title still is not within memory constraints to properly run on the Xbox One. In order to flight on Xbox One, we need to be within these limits, otherwise instability will be an issue.

Until the team has an adequate solve for this unique issue, flighting on the Xbox One will continue to be delayed. That being said, the team is pushing hard on a solution as they want to flight the Xbox One build as soon as possible. Until then though flighting will continue to remain solely on the PC build.



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Going to poll the options on Klob's list for fun, he also hasn't been wrong regarding acquisitions thus far but I'm going to remain cautiously optimistic, I'm purposely leaving out owned studios and public studios (Xbox hasn't purchased a public company thus far and if they did I'm pretty sure we would hear about it).

No: Cave Interactive, Tri-Ace, Comcept Inc, Acquire. Also not including Platinum Games since I can't see that happening, at all, plus if it was on the list it'd be the only one voted for.



How's the Alpha for anyone in it?



Ryuu96 said:

How's the Alpha for anyone in it?

Can they even talk about it?



Liberate Hong Kong, the revolution of our times!

OTBWY said:
Ryuu96 said:

How's the Alpha for anyone in it?

Can they even talk about it?

Just checked and apparently there's an NDA for streaming and gameplay clips but testers are allowed to talk about it.



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Voted for Mistwalker, but if Arc System Works was viable and Aksys gets shafted forever, then I'm all for BlazBlue as an exclusive!



It was Britain, it is America, tomorrow France and next year, the world... 

Warning: This poster has a very negative opinion of Sony and Nintendo, Idea Factory and companies Tecmo Koei, EA, BioWare, Blizzard, Treyarch, Infinity Ward, Kadokawa and Sega. If you have very positive views of these and a negative view of Microsoft or Bethesda Game Studios, AVOID ENGAGEMENT AT ALL COSTS! 

    I voted for Mistwalker.



    I voted Cyberconnect the are the biggest one on that list and the only one that imo would have immediate impact on Xbox, multi team studio capable and experienced with AAA games.

    If MS somehow manage to get Platinum then I will forever worship Phil Spencer.



    Right now, it's more like Halo Loss than gain that he's not streaming it on Twitch. This move is definitely for Mixer.



    Ryuu96 said:

    How's the Alpha for anyone in it?

    Got in about 3 weeks ago I think it was now and the game looks nice and runs smooth it seems decent but I think combat was a little on the slow side and needs a tune up. I'm not particularly a fan of hero brawlers so I'm not to bothered about playing it a ton but will keep checking back every so often as they update it.