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Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Forums - Microsoft Discussion - Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Most Anticipated Upcoming XGS Title?

Gears 5 3 50.00%
 
Will of the Wisps 1 16.67%
 
Bleeding Edge 0 0.00%
 
Battletoads 0 0.00%
 
Flight Simulator 0 0.00%
 
Halo Infinite 1 16.67%
 
Age of Empires IV 0 0.00%
 
The Outer Worlds 0 0.00%
 
Wasteland 3 1 16.67%
 
Other (Minecraft Dungeons... 0 0.00%
 
Total:6

LAN: Halo Infinite will support LAN
Splitscreen: Splitscreen is up and running internally
Back in Black: Black undersuits will be in the game
Flighting Programs: These opt-in flights will start small and slowly expand out until release
PC: Flighting may come a little bit later for PC players, but we're treating it as a first-class citizen
Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
Pro Team: There is an internal Pro Team for Halo Infinite
Halo: Reach PC Beta Starts Next Week



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No Season Pass
No Gear Packs
DLC Maps are free for matchmaking and Private Play
Exclusive earnable content in the all-new Tour of Duty system
All store purchases are direct, no RNG so you always know what you will get



So Microsoft Flight Simulator is the most viewed E3 trailer on the official Xbox YouTube channel with the top 5 below:
Microsoft Flight Simulator - 3m
Halo Infinite - 2.2m
Scarlett Reveal - 2.1m
Forza Horizon LEGO - 1.1m
Age of Empires II - 1m

We know Flight Sim is coming in 2020 but when do people think it launches? I don't think it drops on Xbox One due to the CPU power it would take so that would make it PC + Scarlett and I see a couple of options:

- Launches on PC first and a later port to Scarlett in 2021 say which could mean it releases before next gen on PC around Q2/Q3 2020.
- The other way I see it is Flight Simulator is going to be a day one release for next gen leaving us with 2 first party games launching along side Scarlett. Halo Infinite + Flight Simulator.

If the second option is correct how many first party games do people think launch along side Scarlett and which games/studios do you predict will be there? I think Killer Instinct 2 and Forza Motorsport 8 seem likely candidates but with how Game Pass is going stacking to much more than that at once probably won't happen.



Switch: SW-7938-9367-7572

This sentence from Leonardo da Vinci embodies the driving force behind the Microsoft Flight Simulator team. And while all of us have our own personal associations with flight, the entire team is committed to the singular goal of capturing the artistry, mastery, and essence of flying. We believe part of achieving that goal is taking a moment to recognize pivotal steps in our development process, and today is one of our biggest. The culmination of time, effort, technology, and collaboration was edited into a 1:30 second video shown at the Microsoft Keynote presentation this year to kick off E3 2019.

On behalf of the entire Microsoft Flight Simulator team, we humbly and deeply express our gratitude for such an overwhelmingly positive response to our announce trailer! We recognize that without people like you, we don’t get to make experiences like this that span more than 35 years and maintain such a passionate following. Thank you for being patient enough to weather the turbulence caused by some of our previous missteps. Thank you for being willing to look to the possibilities of the future while asking us to be accountable for the past. We hear you, we value you, we want to make the next generation of Microsoft Flight Simulator for you, with you.

While this is not the moment to answer every question being asked, we do want to take the opportunity to answer a few important ones:

  1. We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR.
  2. Designed for PC, optimized for multiplatform support (e.g. Xbox).
  3. Yes. We are supporting 3rd Party Content Development and Community Content creation. We are aware of the concerns in the current eco-system and are working to address them.
  4. Yes. We genuinely want to work closely with the community in the development of this title.
  5. Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind.

Over the next few months, we will be communicating our plans for the rest of the year, including important updates to the Preview Build/Insider Programs, and important development beats. Maintaining a collaborative relationship with the community starts with transparency and clearly communicated expectations. Early August is our current timeline for kicking off the communication of the development roadmap. We will continue to add clarity to this timeline throughout the summer. If you’d like the latest updates, please make sure to sign up for the Insider Program.

This is just the first step in an adventure we are honored and excited to be taking with all of you. The reaction we received from our recent trailer was an incredible reminder that we are not alone in this passion we have for Microsoft Flight Simulator. Thank you for sharing your thoughts, honestly expressing your feedback and concerns, and for taking this next step with us.

From all of us here working on Microsoft Flight Simulator:

Thank you.

Sincerely,

Microsoft Flight Simulator Team

https://fsi.microsoftstudios.com/

Wondering who is doing Flight Simulator, so far it sounds like an internal team.



Considering Microsoft mentioned wanting a title into Gamepass every quarter, they could honestly do that next year.

Q1 - Ori and the Will of the Wisps (February).
Q2 - Bleeding Edge (April or May).
Q3 - Flight Simulator (August or September).
Q4 - Halo Infinite (November).

Obviously they'll have more than that though, especially around Anaconda launch, I expect Gears Tactics to be ported to Xbox One too.

Last edited by Ryuu96 - on 21 June 2019

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Ryuu96 said:

In an interview with Business Insider, Phil states that the company is focused on one console even though last year he said consoles. He joked that technically Microsoft did launch a new console last year and Scarlett does make two, but anyone who was watching the event and following interviews knows that he was referring to multiple next-gen consoles.

Talking with various people inside and outside of Microsoft, here is my best conclusion as to why the device was removed from the roadmap.

First, developers were having a harder than expected time creating next-generation games that spanned across two systems with various specs. As you might expect, developers were putting a focus on making games that would run well on the lower-end device first and then scaling them up to the higher-speced, Anaconda.

Keep in mind, it’s easier to scale up than it is to scale down. Because of this, next-gen Xbox games would be at performance and visual disadvantage which is not what Microsoft would like to see as it starts to go head-to-head with the next generation PlayStation.

I’m not the only one hearing this, Digital Foundry, speaking with people at E3, have heard this too.

But that may not be the only reasons. The purpose of Lockhart was to make it easier to join the Xbox family with a console that was priced much lower than it’s a bigger brother, Anaconda. With the progress made on xCloud and its ability to bring high quality, low latency gaming to any device, Lockhart started to become more of an obstacle for Microsoft.

https://www.thurrott.com/xbox/208837/microsoft-shifts-xbox-focus-to-one-next-gen-console

Ok, I'm not a developer and I know next to nothing about game development but I just can't get my head around this concept.

I mean, how adding features to an existing game (like, high-quality shadows, lightning, textures, more polygons, raytracing, HDR, etc etc) could be any easier than just disabling them once they are already in place?



https://www.youtube.com/watch?v=4sPC81EVXbY





Obviously should be taken with a grain of salt, but I thought this was an interesting take.  Good rebuttal regarding dev kit comparisons. 



http://n4g.com/user/blogpost/coolbeans/539766

http://n4g.com/user/blogpost/coolbeans/539767

(2-part retrospective blog on Call of Duty 4: Modern Warfare's campaign)