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Ryuu96 said:

MS should staff up The Outer Worlds team to like 150-200 for sequels, assuming it is popular enough to get sequels, so that the sequels feel more AAA, because right now it definitely feels more AA than AAA. Then they can keep one or two 50-60 man AA teams to work on their isometric RPG series. Then when the EA Star Wars license expires in 2023, MS should put in a bid for Obsidian's AAA team to make KOTOR 3, maybe Disney would allow them to. 



shikamaru317 said:
Ryuu96 said:

MS should staff up The Outer Worlds team to like 150-200 for sequels, assuming it is popular enough to get sequels, so that the sequels feel more AAA, because right now it definitely feels more AA than AAA. Then they can keep one or two 50-60 man AA teams to work on their isometric RPG series. Then when the EA Star Wars license expires in 2023, MS should put in a bid for Obsidian's AAA team to make KOTOR 3, maybe Disney would allow them to. 

True. Was kinda hyped for it before E3 but the E3 trailer didn't do much for me, at least when it comes down to graphics. Acceptable but not much more. About on the same level as State of Decay 2 or Crackdown 3. I'm sure it will be a good game regardless.



Ryuu96 said:
Was wondering what studios Microsoft could buy to fill gaps in their genres.

Iron Galaxy - Fighting.
Mistwalker - JRPG.
Bloober - Horror.

Any other ideas?

Narrative-driven episodic adventure games: DONTNOD Ent., Access Games, Night School, Frogwares

JRPG: Mistwalker, tri-Ace

Horror: Red Barrels, Frictional Games, or Pulsetense Games (not a fan of Bloober Team tbh)

Dedicated Remaster/Remake house: Bluepoint or Armature Studio

Top-down SCHUMPS/dungeon crawlers: Arrowhead Game Studios



October VGChartz Articles:

http://www.vgchartz.com/article/440852/greedfall-xone/ (Review - GreedFall 8/10)

http://www.vgchartz.com/article/440952/the-bradwell-conspiracy-xone/ (Review - The Bradwell Conspiracy 7/10)

coolbeans said:
Ryuu96 said:
Was wondering what studios Microsoft could buy to fill gaps in their genres.

Iron Galaxy - Fighting.
Mistwalker - JRPG.
Bloober - Horror.

Any other ideas?

Narrative-driven episodic adventure games: DONTNOD Ent., Access Games, Night School, Frogwares

JRPG: Mistwalker, tri-Ace

Horror: Red Barrels, Frictional Games, or Pulsetense Games (not a fan of Bloober Team tbh)

Dedicated Remaster/Remake house: Bluepoint or Armature Studio

Top-down SCHUMPS/dungeon crawlers: Arrowhead Game Studios

I personally find Red Barrels overrated. Outlast 1 was held back by it's frustrating "area guardian" design imo, and Outlast 2 was a big letdown for me, I didn't like the setting and themes, I didn't like that it wasn't a more direct sequel, and I didn't like they continued the poor area guardian concept of the first game. 

Frictional was good once upon a time, but they haven't released a good game since Amnesia: The Dark Descent 9 years ago. SOMA was a big letdown imo, it wasn't scary and the whole philosophical argument the premise of the game was based on was dumb. They are also frustratingly slow, they've had 2 games in development since SOMA in 2015 and have yet to announce either one after 3.5+ years of development. I have hopes they will redeem themselves with these next 2 games, but they have to re-prove themselves to me.

I'm not familiar with Pulsetense.

As for Bloober Team, Layers of Fear 1 and Observer were both great imo, though I'm currently watching a let's play of Layers of Fear 2 and find it a bit disappointing, mainly because they added pointless sections where an enemy that can kill you chases you. Layers of Fear 1 was great because it was one of the few horror games without enemies, it was psychological horror in it's purest form, and I'm sad that they didn't follow through on that concept for the sequel. I have high hopes for Blair Witch though because it looks legit scary. 

Last edited by shikamaru317 - on 18 June 2019

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Honestly, I think Phil needs to see if he can find a way to get Bungie back in the fold. I feel like they both kind of need each other, and would profit immensely from getting back together. Bungie did it's best work while they had MS oversight, and really the only thing that made them want to split off (far as I know) was the desire to do something beyond Halo. That's obviously not an issue anymore. On the flip side, I'm sure there are still plenty of people there who care a lot about Halo, and there could be some collaboration/consultation between them and 343 on possible directions and things MS could do with their flagship franchise moving forward, or even the occasional passing of the baton...where maybe Bungie makes another Halo all of their own, and 343 are freed up to take a bit of a creative break where they can make something entirely new.

And while I'm not the biggest fan of much of what Bungie has done lately, there would just be something special and awesome about it if MS came out at E3 in some future year down the road, and a Halo trailer starts playing, with all the usual bells and whistles, and then at the end, all of a sudden you see the Bungie logo there, and that's how they announce that they're back where they belong. I mean come on. That's a "you win E3" moment.

So ya….me, if I was Phil, I'd be pushing to make that happen pretty fucking hard.



shikamaru317 said:
coolbeans said:

Narrative-driven episodic adventure games: DONTNOD Ent., Access Games, Night School, Frogwares

JRPG: Mistwalker, tri-Ace

Horror: Red Barrels, Frictional Games, or Pulsetense Games (not a fan of Bloober Team tbh)

Dedicated Remaster/Remake house: Bluepoint or Armature Studio

Top-down SCHUMPS/dungeon crawlers: Arrowhead Game Studios

I personally find Red Barrels overrated. Outlast 1 was held back by it's frustrating "area guardian" design imo, and Outlast 2 was a big letdown for me, I didn't like the setting and themes, I didn't like that it wasn't a more direct sequel, and I didn't like they continued the poor area guardian concept of the first game. 

Frictional was good once upon a time, but they haven't released a good game since Amnesia: The Dark Descent 9 years ago. SOMA was a big letdown imo, it wasn't scary and the whole philosophical argument the premise of the game was based on was dumb. They are also frustratingly slow, they've had 2 games in development since SOMA in 2015 and have yet to announce either one after 3.5+ years of development. I have hopes they will redeem themselves with these next 2 games, but they have to re-prove themselves to me.

I'm not familiar with Pulsetense.

As for Bloober Team, Layers of Fear 1 and Observer were both great imo, though I'm currently watching a let's play of Layers of Fear 2 and find it a bit disappointing, mainly because they added pointless sections where an enemy that can kill you chases you. Layers of Fear 1 was great because it was one of the few horror games without enemies, it was psychological horror in it's purest form, and I'm sad that they didn't follow through on that concept for the sequel. I have high hopes for Blair Witch though because it looks legit scary. 

I'll admit to not playing Outlast 2 from Red Barrels, but I'm a big fan of 1 & Whistleblower.  They came out at the right time and capitalized on the horror genre when it was going in some ludicrous directions.  They got a good handle on horror, world-building, maximizing precious time with their more unique characters.  

I vaguely remember coming across this sentiment when my SOMA review released.  Needless to say, I disagree with the sentiment.  It's one of the 8th gen's best examples of videogame storytelling that handles its material well while harnessing the strengths of this interactive medium.  There's so many design elements that reinforce the game's central themes and it handled horror moderately well.  Not the scariest but had me going at certain beats. 

They're more at the 'garage-band' level of indie devs that churn out stuff at a regular basis.  They've dipped their toes in more traditional horror & horror FPS stuff. 

Ah I forgot they did Observer too.  I haven't given that a fair shake yet.  Played Layers of Fear in preview and didn't dig it.  Not the kind of horror game design I want to see.  



October VGChartz Articles:

http://www.vgchartz.com/article/440852/greedfall-xone/ (Review - GreedFall 8/10)

http://www.vgchartz.com/article/440952/the-bradwell-conspiracy-xone/ (Review - The Bradwell Conspiracy 7/10)

Ryuu96 said:
Was wondering what studios Microsoft could buy to fill gaps in their genres.

Iron Galaxy - Fighting.
Mistwalker - JRPG.
Bloober - Horror.

Any other ideas?

Mistwalker is doubtful, Grounding is capable of doing JRPGs too.



Soma was very good. Not a scary game and the existence of a monster feels unnecessary but the story is amazing.



shikamaru317 said:
Ryuu96 said:

MS should staff up The Outer Worlds team to like 150-200 for sequels, assuming it is popular enough to get sequels, so that the sequels feel more AAA, because right now it definitely feels more AA than AAA. Then they can keep one or two 50-60 man AA teams to work on their isometric RPG series. Then when the EA Star Wars license expires in 2023, MS should put in a bid for Obsidian's AAA team to make KOTOR 3, maybe Disney would allow them to. 

Klobrille actually said that one of the terms of Obsidian joining MS was that they be allowed to grow past 200 staff. With that info no doubt they are planning to have two teams possibly AAA focused too.