Quantcast
Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Forums - Microsoft Discussion - Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |



Colossal mistake. They basically just gave up the one big advantage that xCloud would have had against PS Now, better server coverage.



Around the Network


shikamaru317 said:


Colossal mistake. They basically just gave up the one big advantage that xCloud would have had against PS Now, better server coverage.

MS Cloud business is like 10 times larger than the Xbox.  As a company, I believe MS is more than happy to make this mistake.  



Machiavellian said:
shikamaru317 said:


Colossal mistake. They basically just gave up the one big advantage that xCloud would have had against PS Now, better server coverage.

MS Cloud business is like 10 times larger than the Xbox.  As a company, I believe MS is more than happy to make this mistake.  

I just don't see how the partnership benefits MS. Sure they get some money in the short term, but how does it benefit them in the long term? In the upcoming streaming service war between Google Stadia, MS xCloud, and PS Now, Sony basically wasn't even a true contender due to poor server coverage and dated technology compared to Stadia and xCloud. How does it benefit MS in the true battle against Google, to give the 3rd place contender a major leg up? xCloud was not far enough behind Stadia in terms of technology for this partnership to benefit MS in any way from what I can see, in fact statements from the xCloud team suggested that xCloud had the advantage against Stadia, using less than half the data as Stadia, which would have given them a big advantage since many ISP's have small data caps. It just feels to me like Sony is using MS and MS is getting nothing worthwhile in return. 

Last edited by shikamaru317 - on 17 May 2019

Celebrating 10 Years of Minecraft

https://www.youtube.com/watch?v=dYKxBKj29dI

This is an incredibly exciting time for Minecraft. Ten years ago today, the game launched on PC. Now, Minecraft has sold more than 176 million copies to-date in virtually every country in the world. As a way to celebrate 10 years for the franchise, we announced today a brand-new Minecraft game – Minecraft Earth.

Minecraft Earth is an all new free-to-play augmented reality game for mobile that will bring the creative nature of Minecraft to the real world.

The game’s mechanics are simple: explore your neighborhood to find blocks and unique mobs for your builds. Once you have them, any flat surface is an opportunity to build.  Team up with friends to create amazing builds on Build Plates, and then place them in the real world to explore at life-size. You can even put your survival skills to the test and battle mobs IRL!  Craft new items, breed mobs, grow crops –it’s Minecraft as you know it in a way you’ve never seen before. There’s endless fun to be had and it’s even better with friends.

The game blends state-of-the-art Microsoft technology like Azure Spatial Anchors AR tracking and PlayFab integration to bring the Minecraft Earth experience to life.

We’ll have more exciting news to share very soon. For now, the best way to stay up-to-date on the latest Minecraft Earth information, and upcoming closed betas, head to http://minecraft.net/earth. 

https://news.xbox.com/en-us/2019/05/17/minecraft-ten-years/

This is going to be huge.

Extra

- 176 million copies sold.

- Up from 156 million, 20 million sold in seven months.

- Over 200 million registered users of Minecraft China edition.

Last edited by Ryuu96 - on 17 May 2019

Around the Network

20 million in 7 months? Minecraft is still selling like hotcakes.



jason1637 said:
20 million in 7 months? Minecraft is still selling like hotcakes.

Saw these numbers on ResetEra.

Sales:
176 million - mid of May 2019
154 million - end of September 2018
144 million - mid of January 2018
122 million - end of February 2017

MAU:
91 million - end of September 2018
74 million - mid of January 2018
55 million - end of February 2017

F2P China Version:
200 million - mid of May 2019
150 million - end of October 2018
100 million - mid of May 2018

- Released in 2009, purchased by Microsoft in 2014 at 60 million sales.

- Now at 176 million sales in 2019, in 4 months Minecraft will have been under Microsoft longer than it was independently owned.

- Which means in 5 years it did 60 million under Mojang, under Microsoft in 5 years it's done 116 million.

Last edited by Ryuu96 - on 17 May 2019



The bundle will be available soon in North America and Europe at a price of US$299 or regional equivalent. As soon as we hear more, we'll be sure to let you know.

https://www.trueachievements.com/n37660/purple-xbox-one-s-fortnite-limited-edition-leaked-online



shikamaru317 said:
Machiavellian said:

MS Cloud business is like 10 times larger than the Xbox.  As a company, I believe MS is more than happy to make this mistake.  

I just don't see how the partnership benefits MS. Sure they get some money in the short term, but how does it benefit them in the long term? In the upcoming streaming service war between Google Stadia, MS xCloud, and PS Now, Sony basically wasn't even a true contender due to poor server coverage and dated technology compared to Stadia and xCloud. How does it benefit MS in the true battle against Google, to give the 3rd place contender a major leg up? xCloud was not far enough behind Stadia in terms of technology for this partnership to benefit MS in any way from what I can see, in fact statements from the xCloud team suggested that xCloud had the advantage against Stadia, using less than half the data as Stadia, which would have given them a big advantage since many ISP's have small data caps. It just feels to me like Sony is using MS and MS is getting nothing worthwhile in return. 

You are looking at it the wrong way.  MS is a big competitor to my company but they are also one of our biggest vendors.  Its crazy how business works.  We directly compete against MS but we also used primarily their software. Not only that we have a partnership with MS to sell Biztalk as one of our integration platforms all the while we use that very same software to gain advantage over MS and the software that we compete with. Its the nature of MS that they are in so many different markets that they would also compete and help their competitors. 

For MS, Sony will be a huge company that will help sell Azure to other clients and increase their Cloud initiative. Sony will provide the needed tech for MS for their consumer based productions allowing them to compete better with Google, Apple and probably even Sony in that area.  Each company understand where they compete but also understand where they can leverage each company strengths to make both better.  Who knows, maybe Sony, MS and Nintendo will combined Like Earth, Wind and Fire to become Captain Planet and produce one console to rule them all.