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Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Forums - Microsoft Discussion - Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Notice how I am saying games? Right now, the next iteration of Halo may only be a single player game and if all goes according to plan, could arrive, at the earliest, towards the end of 2019. The multiplayer aspect of this game is not expected to arrive until after the single player ships which pegs a 2020 release timeframe.

I was a little skeptical on this information until I saw that they were building an entirely new engine for the platform. Knowing this, the staggered release makes a lot more sense as it’s easier to build a single player game than a multiplayer shooter; thus, the single player arrives, they look for potential issues, then release the multiplayer portion of the game.

Here’s a bit of fun speculation, we also know that Microsoft is working on a follow-up to the Xbox One X console and my sources are saying that it is codenamed Scarlet. In the past, Microsoft has used Halo games to show-off new hardware, I wonder if the release of the next-gen Halo game will align to the release of the updated hardware with the new Xbox showing up in the more likely 2020 timeframe.

https://www.thurrott.com/xbox/161172/details-upcoming-halo-release

Fuck sake 343, stop. Just release a complete Halo game with both a good SP/MP. Awful Idea, I hope they go back on this and just delay it fully into 2020, 343 always finds a way to screws things up

Last edited by Ryuu96 - on 11 June 2018

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EspadaGrim said:
Is anyone else surprised how far along Gears 5 is (at least the campaign is) and how sharp it is looking at this stage, it gives me Hope that the Coalition is hopefully working on another game that isn't Gears with them expanding.

Not surprised I think Gears 5 could of been a 2018 game with how long it took them to produce Gears 4 in basically 2 years, I think 2019 is better for Gears as 4 still has a healthy user base to not pull it for a new instalment and 3 years is a fine enough cycle in most peoples eyes.



Switch: SW-7938-9367-7572

Releasing SP & MP separate will be a dumb thing to do just launch the damn thing in 2020.



I'm fine waiting until 2020 for a complete Halo package of SP/MP, Releasing them separate doesn't seem a good idea at all.



Switch: SW-7938-9367-7572

EspadaGrim said:
Zero Chance that MS releases a Mainline Halo and Gears game in the same year.

With gamepass there is a good chance. Both games will boost gamepass subs by a lot and will have large player bases.



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Looking more into Compulsion Games I think that MS bought them because they are in Montreal, that city is probably the game dev capital of the world and they would be able to expand that studio with rich talent.



Do we know how big Ninja Theory currently are? They mentioned in the acquisition video they had 100 and split up their teams into 3 with 2 doing mostly contract work and the team of 20 that made Hellblade.

I'm curious to see how Ninja Theory will operate going forward whether they will operate 2 -3 smaller teams or as one big 100 man studio but I'm thinking the former and I would prefer them to have 2 AA games of similar scope as Hellblade on the go. I also like that they have been given complete freedom of creativity and I think they will become a new Single player IP factory of sorts which would be a great addition to MS studios going forward.



Switch: SW-7938-9367-7572

Ryuu, You broke the thread with your "Everything We Announced at the Xbox E3 2018 Briefing" post. Could you fix that?

I don't wan't to read everything in italics for the rest of my life >.>

EDIT: It might fix itself on the next page.

Last edited by Barozi - on 11 June 2018

https://www.resetera.com/threads/rumor-halo-infinite-split-into-two-games-single-2019-multi-2020.48271/

Matches with what another source recently said. It's looking like Halo Infinite singleplayer and multiplayer will release as separate games. Here's hoping they will be priced no higher than $30 each.

Edit: Ah, someone beat me to it already, lol. 



WoodenPints said:

Do we know how big Ninja Theory currently are? They mentioned in the acquisition video they had 100 and split up their teams into 3 with 2 doing mostly contract work and the team of 20 that made Hellblade.

I'm curious to see how Ninja Theory will operate going forward whether they will operate 2 -3 smaller teams or as one big 100 man studio but I'm thinking the former and I would prefer them to have 2 AA games of similar scope as Hellblade on the go. I also like that they have been given complete freedom of creativity and I think they will become a new Single player IP factory of sorts which would be a great addition to MS studios going forward.

Around 100 devs total, They way that they will work is probably shift their staff depending on how big their projects are and possibly expand as well but not to big maybe around 140 tops. Hellblade could have been AAA if they had their full staff working on it, I'm really excited for this team Enslaved & DMC were both great games and HellBlade was amazing and they really showed what they can do when they have creative freedom.