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shikamaru317 said:
derpysquirtle64 said:

I will. I love platformers and Super Lucky's Tale looks like it will most definitely be at least good. Though I doubt that this game will be popular among Xbox owners so unfortunately I don't think it will sell well.

Yeah, it's shaping up to flop unless the budget is quite low (it's a sequel to a VR game so hopefully they were smart and kept the budget low). Only up to #279 on Amazon US and it releases in 6 days. 

It's more of a digital title, so I think we shouldn't be surprised when the physical version doesn't do so great. A few 100k are possible, but it won't be the next Cuphead.


Also, did anyone notice just how big of a flop Yooka Laylee is? Only 100k on Steam since release. The more I play it, I have to say it's pretty good.



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The 4k update for Quantum Break is live. Almost 40GB.



Barozi said:
shikamaru317 said:

Yeah, it's shaping up to flop unless the budget is quite low (it's a sequel to a VR game so hopefully they were smart and kept the budget low). Only up to #279 on Amazon US and it releases in 6 days. 

It's more of a digital title, so I think we shouldn't be surprised when the physical version doesn't do so great. A few 100k are possible, but it won't be the next Cuphead.


Also, did anyone notice just how big of a flop Yooka Laylee is? Only 100k on Steam since release. The more I play it, I have to say it's pretty good.

I think with Yooka Laylee they really outpriced themselves, It cost £15 when I backed them on kickstarter and then they launched it at £34.99 which to compare to some other recent platformers that was £10 higher than Recore or the new Ratchet&Clank launched at.



WoodenPints said:
Barozi said:

It's more of a digital title, so I think we shouldn't be surprised when the physical version doesn't do so great. A few 100k are possible, but it won't be the next Cuphead.


Also, did anyone notice just how big of a flop Yooka Laylee is? Only 100k on Steam since release. The more I play it, I have to say it's pretty good.

I think with Yooka Laylee they really outpriced themselves, It cost £15 when I backed them on kickstarter and then they launched it at £34.99 which to compare to some other recent platformers that was £10 higher than Recore or the new Ratchet&Clank launched at.

Probably, though it offers quite a lot for the money. Easily 15-20 hours of game play. £15 on launch would've been a steal honestly, so I can't blame them for increasing the price. Still, the price has fallen quite a bit and sales are still pretty poor. Certainly below 250k all platforms combined. With all the hype it got, those are incredibly low numbers.

Last edited by Barozi - on 02 November 2017

Barozi said:
WoodenPints said:

I think with Yooka Laylee they really outpriced themselves, It cost £15 when I backed them on kickstarter and then they launched it at £34.99 which to compare to some other recent platformers that was £10 higher than Recore or the new Ratchet&Clank launched at.

Probably, though it offers quite a lot for the money. Easily 15-20 hours of game play. £15 on launch would've been a steal honestly, so I can't blame them for increasing the price. Still, the price has fallen quite a bit and sales are still pretty poor. Certainly below 250k all platforms combined. With all the hype it got, those are incredibly low numbers.

Oh yea there is plenty of content in their and I like the game I got my code on steam but have been thinking about grabbing it on the X1 recently :) but when your launching at the same price as games such Shadow of War or The Evil Within 2 for example there will be many people overlook it and think it's not worth the price tag, It has since settled to £19.99 at most retailers now and I feel if they launched it at that they would of found a lot more success.

I do feel that devs working on platformers should be aiming and budgeting their game for that $30 price tag like Super Lucky's Tale has done as outside of the big hitting Nintendo IP's they are somewhat of a niche genre these days and offering it at the right price is key to tempting people to buy it.

Last edited by WoodenPints - on 02 November 2017

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I am getting Super Lucky's Tale shortly after release but not right out of the window, mainly for a list of reasons I still have to deal with...



shikamaru317 said:
derpysquirtle64 said:

I will. I love platformers and Super Lucky's Tale looks like it will most definitely be at least good. Though I doubt that this game will be popular among Xbox owners so unfortunately I don't think it will sell well.

Yeah, it's shaping up to flop unless the budget is quite low (it's a sequel to a VR game so hopefully they were smart and kept the budget low). Only up to #279 on Amazon US and it releases in 6 days. 

Any commercials? 



Ryuu96 said:

Oh, that sucks. And i was really looking forward to this.



I don't know why they have to make a case for a download card I bought my copy for Cuphead in GAME and it was on the shelf as a card that they activate at the cashier when you pay for it. I guess they see a physical box as a bigger presence on the shelves?



Grow Up is a really fun game.
The first 20 minutes really suck but I'm glad I stuck with it. Great GwG title.
Actually, I'm shocked that this is a sequel (!) to a PS4 console exclusive game called Grow Home. Both games were developed by an Ubisoft studio. I don't get it.