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Forums - Nintendo Discussion - Why do Zelda Console games take 5 years to develop.... ?

ErikaEinhardt said:
PwerlvlAmy said:
id rather they take lke 4-5 years to make the game quality rather than fart one out every 2 years and rush it

And yet one of the top 3 most popular games in the franchise took just a year when one of the most hated took 5... maybe they should learn to reuse a games engine and assets every now and then.

Those three can be easily explained. Link to the Past was simplistic in comparison to the other two. Ocarina of Time came out about 7 years after. Majora's Mask was largely based on Ocarina of Time.



I describe myself as a little dose of toxic masculinity.

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Arlo said:
Because they always build from scratch, and I have NO IDEA why. Why can't we get another Majora's Mask situation? Especially with development costs rising, it makes no sense to reinvent the wheel every time and only release two games per decade.

Because maybe they don't build Zelda games from scratch? Twilight Princess and Skyward Sword are supposedly powered by Wind Waker's engine, of course, heavily modified, but still. They may also struggle with the design somehow, especially with SS and especially with the Wii U game, since it's the first real HD entry and the first one with having a different structural scheme (it's open world) since, basically, A Link to the Past. I'm surprised that they may even only last five years. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Ambition and Aonuma self-consumed with beating the previous zelda with the new zelda



Mythmaker1 said:
PwerlvlAmy said:


Yes I can. They're both cycles in which people judge the franchise. Its perfect valid and its completely based off real events that commonly keep occuring

The "Sonic Cycle" is based on the idea that, after a game is announced, fans get excited for it and begin to think it's good. After it comes out, they realize their expectations were too high after critics and popular opinion tear it to pieces. The game is thrown on the pile of bad Sonic games, and the cycle repeats with the announcement of a enw game.

The Zelda Cycle is based on the idea that, after a game is released, it gets near-universal praise from critics and the community. After a time, the community and a portion of critics turn on the game, comparing it negatively to the last game in the series, which in turn gets a boost in status. This continues until the next game releases, at which point the cycle repeats.

As someone who is familiar with both franchises, neither of these things really hold true, and they have few similarities between them.


I stand by what I said so we'll have to disagree on this one :)



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They actually take time to experiment with ideas, gameplay mechanics and artstyles. Essentially they have creative freedom and aren't pressured by deadlines.



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Because the next one will be on NX and Wii U, cross gen like twilight princess



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Aerys said:
Because the next one will be on NX and Wii U, cross gen like twilight princess

Mayby.. would make sense if NX comes 2016.. (or they just do like sony did with tlou.. and release later)

And should that happen.. we will have to see what NX is.. (We know its hardware.. a dediceret game platform.. not the "hybrid" and it will be a "brand new concept") That leaves an "unnormal handheld" or some kind of (not just 4k) VR/AR/Projektor/Other.. home console..



FromDK said:
Aerys said:
Because the next one will be on NX and Wii U, cross gen like twilight princess

Mayby.. would make sense if NX comes 2016.. (or they just do like sony did with tlou.. and release later)

And should that happen.. we will have to see what NX is.. (We know its hardware.. a dediceret game platform.. not the "hybrid" and it will be a "brand new concept") That leaves an "unnormal handheld" or some kind of (not just 4k) VR/AR/Projektor/Other.. home console..


I think the fact Zelda doesn make it for E3 means a lot, they could want to release it with the new console, so they will delay it until new gen launch, like TP



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Aerys said:
Because the next one will be on NX and Wii U, cross gen like twilight princess

amazing how you always write something that is a fail.



With Skyward I think it took them a lot because they spent a lot of time testing and optimizing the controls. With the new one I suppose it's because it's their first real 3D open world attempt (and the first hd Zelda), I think they didn't go open world with the previous games because the Cube/Wii weren't really able to handle an open world game with the levels of polish they like to have.