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Forums - Nintendo Discussion - Why do Zelda Console games take 5 years to develop.... ?

Mythmaker1 said:
JNK said:

ive played ss and gta v and both games are on a same level in size and co. dunno what ur talking about.

i need about 40 hours for both to complete. both had same diversion and co.

What I'm talking about is scale and mechanical depth. Skyward Sword has a very small scale and very little mechanical depth. I can't speak to the mechanical depth of GTAV, but the scale of that game is enormous.

As far as "40 hours", I can only believe that it takes you that long to 100% Skyward Sword. As far as GTAV goes, not including multiplayer, there looks to be far more content.


hm a skyward swors speedrun needs about 5:40 hrs and a gtaV speedrun 7:30 hrs. GTA have way more cutscenes and co so the playtime for both are pretty equal. 



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Each Zelda game (due to so many new things) feels like a unique experience. Gta games just feel like sequels. Nintendo wants to be artist, not construction workers who build from practically the same blueprint everywhere they go.



JNK said:
Mythmaker1 said:

What I'm talking about is scale and mechanical depth. Skyward Sword has a very small scale and very little mechanical depth. I can't speak to the mechanical depth of GTAV, but the scale of that game is enormous.

As far as "40 hours", I can only believe that it takes you that long to 100% Skyward Sword. As far as GTAV goes, not including multiplayer, there looks to be far more content.


hm a skyward swors speedrun needs about 5:40 hrs and a gtaV speedrun 7:30 hrs. GTA have way more cutscenes and co so the playtime for both are pretty equal. 

Fair enough. I still assert that there's way more to actually do in GTAV (Kind of a given, with the open world and all), but in terms of actual playtime they aren't that different.



I believe in honesty, civility, generosity, practicality, and impartiality.

As others have already said, it's coming in 2016 or later. Plus they have canceled all other showings of the game. The only reason they would do both of those things is because it has moved to their next platform; that explains the huge delay and the fact that they don't want to reveal the new graphical upgrades and features just yet. Both Zelda and NX are going to be unveiled next year at the same time, probably in an early 2016 show.



I describe myself as a little dose of toxic masculinity.

Beause Anouma is incompetent (for his role) and his team inefficient.



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About Skyward Sword play-time; it took me 73 hours to 100% that game. I was actually surprised that it took so long, longer for me than any other Zelda (though I must admit I never went out to search for every Poe in Twilight Princess). I am a bit of a 'slow' gamer though who likes to 'take in the scenery' so to speak .

Also, Ocarina of Time is still the best .



Because zelda
/thread.



Experimentation, dungeon design, puzzes, art style, what kind of world, that kind of issues. A lot of thought goes into it before they even start, I think that is the difference.

GTA takes a lot of work as well of course, but in a different way. It's more like they pick a city and have a huge amount of people trying to recreate it ingame. Takes a lot of time but is more 'doing' and less 'thinking'. And they probably have much larger team working on it as well.

I wouldn't know for sure of course, but that's what I think.



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RolStoppable said:
Because the Zelda team is somehow treated like the crown jewel of Nintendo EAD, even though they are a bunch of slackers.


This.

OP: Incompetence and financial reasons are behind it.

Incompetence because, as much as I love Skyward Sword, it took them a lot to do a game without even a proper overwolrd. 4 years to do A Link Between Worlds, focused on remakes, etc... Aonuma doesn't know at this point what to do with the franchise anymore. He has to remade half of the franchise history to decide to go with a Zelda NES based game, and implementing other things from other games like Hyrule Warriors.

Financial reasons because, first, games are released on holidays, second to fit on celebrations like the 25th anniversary. It won't be a surprise if Zelda HD "fits" by the god's will with the 30th anniversary next year...

The better solutions is for Aonuma and Miyamoto to step down and let someone else with clear ideas to take control of the franchise. Someone like Koizumi. He was heavily involved in Ocarina of Time and Majora's Mask.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


S.Peelman said:

Yeah a lot of the time is sucked up by the experimenting. I remember they said once that they took three years to perfect the 1-1 swordplay mechanics of Skyward Sword and come up with an art-style that suited it...

I agree having three years as the total development time would be much more favorable. Even Iwata thinks so, because he said he wanted 'the next Zelda' after SS to come out in three years' time, but Aonuma doesn't really seems to listen. On the other hand though, even if I want to play it like, now, the delay will probably turn out for the best and it will be awesome for sure.

As far as I know, Skyward Sword was done with the normal Wii Remote and using a similar Twilight Princess's art style. After the Wii Motion Plus, Nintendo greenlighted (idiots) the decision to re-done the game with the Wii Motion Plus and changed a lot of mechanics, even the artstyle.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile