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T2, BioShock Franchise Still "Really Important," Infinite sells 11 million copies

Forums - Gaming Discussion - T2, BioShock Franchise Still "Really Important," Infinite sells 11 million copies

Ninsect said:
RolStoppable said:

It seems like they count the PS+ downloads too. Since Sony pays third parties a little bit of money for PS+ inclusion, you could include such copies as sales if you stretch the definition a bit. No idea how else there could be so many unaccounted millions of sales, because Bioshock Infinite didn't do well at retail.

Well, weren't there like sub-2m subscribers back when the game was offered? And not all would've downloaded the game so that's probably another 1.5m at most.

Wasn't it offered in February 2014 or later? There were a good million of PS+ subscribers before the PS4 launch, but that number quickly increased due to the online multiplayer paywall. By March 2015 there were already 10m subscribers, so basically every other PS4 owner has PS+; so the absolute minimum at the time of Bioshock Infinite should be 3m subscribers.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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RolStoppable said:
bananaking21 said:
11 million copies for bioshock infinite? holy shit. why on earth did they close the studio down?

It seems like they count the PS+ downloads too. Since Sony pays third parties a little bit of money for PS+ inclusion, you could include such copies as sales if you stretch the definition a bit. No idea how else there could be so many unaccounted millions of sales, because Bioshock Infinite didn't do well at retail.


maybe so. but as you said, they would still have gotten some sort of money for it. its at around 3.4 million at steam spy alone. obviously sales and promotions have helped this one leg out a lot. but even at a low price, at 11 million its probably a very profitable game. 



bananaking21 said:

maybe so. but as you said, they would still have gotten some sort of money for it. its at around 3.4 million at steam spy alone. obviously sales and promotions have helped this one leg out a lot. but even at a low price, at 11 million its probably a very profitable game. 

I find it unlikely that it was very profitable, because then Irrational Games would have been ordered to make another sequel. Also, I've read an article last year that was dealing with the subject of IG's drastic downsizing and the (former) employees that provided statements said that the internal sales expectations for BI weren't met. They kept the studio running until it became clear that the game wouldn't leg it out at a high enough average selling price, so a lot of the staff was laid off.

Of the 11m copies, only a small chunk was sold at full price. BI was in development for five years and had a big marketing push, so the costs of the game were high. I don't think the game lost money for Take Two in the end, but it's a case similar to EA's Dead Space 3 statement that a franchise isn't worth continuing if you can't sell 5m copies (that number is obviously before big discounts are being offered).



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
bananaking21 said:

maybe so. but as you said, they would still have gotten some sort of money for it. its at around 3.4 million at steam spy alone. obviously sales and promotions have helped this one leg out a lot. but even at a low price, at 11 million its probably a very profitable game. 

I find it unlikely that it was very profitable, because then Irrational Games would have been ordered to make another sequel. Also, I've read an article last year that was dealing with the subject of IG's drastic downsizing and the (former) employees that provided statements said that the internal sales expectations for BI weren't met. They kept the studio running until it became clear that the game wouldn't leg it out at a high enough average selling price, so a lot of the staff was laid off.

Of the 11m copies, only a small chunk was sold at full price. BI was in development for five years and had a big marketing push, so the costs of the game were high. I don't think the game lost money for Take Two in the end, but it's a case similar to EA's Dead Space 3 statement that a franchise isn't worth continuing if you can't sell 5m copies (that number is obviously before big discounts are being offered).


maybe so. but there is something fishy happening here, it just doesnt seem like a normal situation. guess we wont ever really know, but what you said is most likely true. 



PwerlvlAmy said:
think-man said:


I've never played it, I liked the 1st one but just never got around to playing the others.


First one was great. 2nd one just felt like expensive DLC and Infinite was just a big let down to me :(

Yeah i didn't buy the 2nd one cause it looked like more of the same to me. Got infinite on ps plus but never bothered playing it



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Good. Even a bad Bioshock game like Bioshock 2 is better than 95% of the crap released nowadays.



RolStoppable said:
Ninsect said:

Well, weren't there like sub-2m subscribers back when the game was offered? And not all would've downloaded the game so that's probably another 1.5m at most.

Wasn't it offered in February 2014 or later? There were a good million of PS+ subscribers before the PS4 launch, but that number quickly increased due to the online multiplayer paywall. By March 2015 there were already 10m subscribers, so basically every other PS4 owner has PS+; so the absolute minimum at the time of Bioshock Infinite should be 3m subscribers.

Yes, and how many of the new Plussers do you think downloaded Bioshock: Infinite for their PS3 after recently having bought a brand new console? Bioshock: Infinite didn't release on PS4.



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Ninsect said:

Yes, and how many of the new Plussers do you think downloaded Bioshock: Infinite for their PS3 after recently having bought a brand new console? Bioshock: Infinite didn't release on PS4.

I'll just go with your suggested rate of 75%.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
Ninsect said:

Yes, and how many of the new Plussers do you think downloaded Bioshock: Infinite for their PS3 after recently having bought a brand new console? Bioshock: Infinite didn't release on PS4.

I'll just go with your suggested rate of 75%.

Too high, since the increase was almost exclusively due to the release of PS4. The subscriber count doubled (or close to tripled?) in a short time. I don't expect them to have dloaded B: I



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2k talking about the importance of Bioshock before E3, a new game announcement incoming???

Bioshock 1: 2007.
Bioshock 2: 2010.
Bioshock Infinite: 2013.
Bioshock 4: 2016???

There's a pattern of having a new Bioshock game every 3 years.



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