PwerlvlAmy said: im prob the only person that didnt like the game :( |
I didn't like any Bioshock, it never lived up to SS2. Though i did like Infinite more than the others simply because of the colors and art style
PwerlvlAmy said: im prob the only person that didnt like the game :( |
I didn't like any Bioshock, it never lived up to SS2. Though i did like Infinite more than the others simply because of the colors and art style
think-man said:
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First one was great. 2nd one just felt like expensive DLC and Infinite was just a big let down to me :(
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Ninsect said: Well, Steam Spy has it at ~3.4m so there's still 7.6m unaccounted for! |
They most likely included PSN Plus in that number.
Acevil said:
They most likely included PSN Plus in that number. |
Didn't even realize it was included with PS+. That'll certainly push up the number.
outlawauron said:
Didn't even realize it was included with PS+. That'll certainly push up the number. |
Well I am not sure, but most likely does, a game that was roughly 4-5 million doesn't just shoot up to 11 million when namely free PSN plus version exists.
RolStoppable said:
It seems like they count the PS+ downloads too. Since Sony pays third parties a little bit of money for PS+ inclusion, you could include such copies as sales if you stretch the definition a bit. No idea how else there could be so many unaccounted millions of sales, because Bioshock Infinite didn't do well at retail. |
Well, weren't there like sub-2m subscribers back when the game was offered? And not all would've downloaded the game so that's probably another 1.5m at most.
The One and Only
RolStoppable said:
It seems like they count the PS+ downloads too. Since Sony pays third parties a little bit of money for PS+ inclusion, you could include such copies as sales if you stretch the definition a bit. No idea how else there could be so many unaccounted millions of sales, because Bioshock Infinite didn't do well at retail. |
maybe so. but as you said, they would still have gotten some sort of money for it. its at around 3.4 million at steam spy alone. obviously sales and promotions have helped this one leg out a lot. but even at a low price, at 11 million its probably a very profitable game.
RolStoppable said:
I find it unlikely that it was very profitable, because then Irrational Games would have been ordered to make another sequel. Also, I've read an article last year that was dealing with the subject of IG's drastic downsizing and the (former) employees that provided statements said that the internal sales expectations for BI weren't met. They kept the studio running until it became clear that the game wouldn't leg it out at a high enough average selling price, so a lot of the staff was laid off. Of the 11m copies, only a small chunk was sold at full price. BI was in development for five years and had a big marketing push, so the costs of the game were high. I don't think the game lost money for Take Two in the end, but it's a case similar to EA's Dead Space 3 statement that a franchise isn't worth continuing if you can't sell 5m copies (that number is obviously before big discounts are being offered). |
maybe so. but there is something fishy happening here, it just doesnt seem like a normal situation. guess we wont ever really know, but what you said is most likely true.