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Forums - Nintendo Discussion - Why don't larger devs give Wii U owners a chance through kickstarter or sites like it

oniyide said:
Cloudman said:
oniyide said:
Cloudman said:


The only thing I accept is that 3rd parties continue to treat the wii u base like crap, and some of us aren't going to put up with it. With mass effect 2 released on ps3 at its time of release. A mil seems acceptable on a more established base. ME3 was released on a new console that likely has not played a ME game and it was released on the PS3 and 360 with the large bases. What were they expecting? This can be applied to other games, like AC3 and batman. Then it's shocking that those games sell poor? Yes, they sold poor, but the base is not responsible for all the blame. Take other moments like the rayman delay and 6 month Watch Dogs delay, and its not too surprising those versions did not sell so well.

Also, Fifa games also sell the strongest on Sony Consoles. I don't consider that a strong case for your argument.


so in your opinion what 3rd party game WOULD have sold. Cause its not like the exclusives did good either.

I think the best bet would have been if new exclusive games would have sold better than the ones released. While it didn`t sell as well, Zombi U did sell the best out of the 3rd party launch games, and it was both `new` and an exclusive game. If more newer games were made with more polish given to them, I think they would have had a better chance of selling better. Zombi U I was interested, but after hearing some reviews, I held off on it. That game I think could have been a great game if given more time on it.


and that game still flopped (the numbers here are overtracked) so surely you must understand why a 3rd party would not want to spend time and money to make an exclusive game with that low install base? Hell they wont do that for Xone and PS4 and those systems are actually selling, let alone do it for WIi U

While it did not sell so well, it currently stands as the best selling 3rd party game, and it was a launch game, so it was starting with no base. While 3rd parties wouldn`t like risk trying a new game vs an established base, the games they did released did not make much sense in the first place, I believe. So they sold poor, perhaps not that much of a surprise to most people. Releasing games already estblished on previous consoles onto a new console, especially ones that start on a later half of a series, doesn`t seem like a good, nor fair way to test the base.



 

              

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twintail said:
Cloudman said:


When some of the 3rd party launch titles were ports of games that were already several months old, that doesn't sound like giving the Wii U a chance. It sounds like it got sloppy seconds. 3rd party tried to serve out sloppy products and got back the responses it deserved. 


I'm not sure if this is a strong Nintendo fan perspective, but it sounds like an attempt to shift blame to those who actually went out of their way to release games for the WiiUs launch instead of looking at the bigger picture.

I am not quite sure what else you expected devs to do. They gave the WiiU some of the biggest 3rd parties titles of the same year. CoDBo2 released not even a week after its initial release; for instance. You take a look at the PS4 and X1 releases and you will see how 3rd party titles were also released late on those consoles too (later for X1) and yet these games did not have a problem finding some user base.

If the PS4 and X1 could attract sales for these games, then the WiiU had every chance to do the same. All 3 consoles were treated to the same late 3rd party releases. Saying that these devs povided the wiiu with 'sloppy products' is not someting I can agree with here.

I guess I expected 3rd parties to give new, fresh games to entice me to buy the Wii U for their new games, and not of games already released on other consoles, some of them being released several months ago. Honestly, who would want to buy a game again when they may have played it before on a different console? I wouldn`t. The main drive for a new console would be to buy new games to play, and not older games from other consoles. Yet, that is what they did, and to not much surprise, sold poorly.



 

              

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spurgeonryan said:
Cloudman said:


When some of the 3rd party launch titles were ports of games that were already several months old, that doesn't sound like giving the Wii U a chance. It sounds like it got sloppy seconds. 3rd party tried to serve out sloppy products and got back the responses it deserved. 


Third parties really did not do anything special. At least most of these ports were decent, but still old. Nintendo should have but did not. Does that mean everyone should just roll over and play dead?

Well, Nintendo didn`t die out, but 3rd parties did on the system. I guess the best they could do was pay them to bring more games, but I guess that didn`t seem worthwhile enough for them.



 

              

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Cloudman said:
oniyide said:
Cloudman said:
oniyide said:
Cloudman said:



While it did not sell so well, it currently stands as the best selling 3rd party game, and it was a launch game, so it was starting with no base. While 3rd parties wouldn`t like risk trying a new game vs an established base, the games they did released did not make much sense in the first place, I believe. So they sold poor, perhaps not that much of a surprise to most people. Releasing games already estblished on previous consoles onto a new console, especially ones that start on a later half of a series, doesn`t seem like a good, nor fair way to test the base.

All it matters is if it sold well or not and by your admittance it did not. And it was bundled in Europe and it was a launch game doesnt matter if it started witha base of zero alot of games did on other systems and still did good. Hell that just means the game had more time to sell than most and hasnt. SO again really no incentive for 3rd parties to make exclusives especially on Wii U.  I dont understand your 2nd point because alot of games that were established on older consoles still did real well on PS4 xone, if it was a real issue game series would never continue between generations. So i have to inquiry again what games would have made sense? Because even something like W101 flopped evne the Sonics didnt sell.



Cloudman said:
twintail said:
Cloudman said:


When some of the 3rd party launch titles were ports of games that were already several months old, that doesn't sound like giving the Wii U a chance. It sounds like it got sloppy seconds. 3rd party tried to serve out sloppy products and got back the responses it deserved. 


I'm not sure if this is a strong Nintendo fan perspective, but it sounds like an attempt to shift blame to those who actually went out of their way to release games for the WiiUs launch instead of looking at the bigger picture.

I am not quite sure what else you expected devs to do. They gave the WiiU some of the biggest 3rd parties titles of the same year. CoDBo2 released not even a week after its initial release; for instance. You take a look at the PS4 and X1 releases and you will see how 3rd party titles were also released late on those consoles too (later for X1) and yet these games did not have a problem finding some user base.

If the PS4 and X1 could attract sales for these games, then the WiiU had every chance to do the same. All 3 consoles were treated to the same late 3rd party releases. Saying that these devs povided the wiiu with 'sloppy products' is not someting I can agree with here.

I guess I expected 3rd parties to give new, fresh games to entice me to buy the Wii U for their new games, and not of games already released on other consoles, some of them being released several months ago. Honestly, who would want to buy a game again when they may have played it before on a different console? I wouldn`t. The main drive for a new console would be to buy new games to play, and not older games from other consoles. Yet, that is what they did, and to not much surprise, sold poorly.

Last of US, GTA 5, GOW collection say hi. There is a market for rereleases if the game is good enough and not everyone had the system it was released on it will sell we have dozens of examples.



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because Project Cars costs a little more than Bloodstained



Because they already have profitable projects for other systems and no spare team?

95% of funding for Project cars came before WiiU version was even mentioned and fans still pretend it was the main reason funds where collected so they can complain. They surely would report any detail of it to demand reimbursement when the game shows to be not on pair with other versions.

The big guys have the Money they need, they just don't see a reason to invest. If WiiU fans don't buy it released why do you think they would pay in advance?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

sweetoothj said:
Nintendo Wii U doesn't have enough market share and most Nintendo Wii U owners only buy first party games.


Which is why crowd funding makes sense. The games that get released are the ones that have already been covered in advance financially. I think that point is being missed altogether. People are just miming that "it already got a shot". 

With crowd funding, no one is obligated to give the console a shot at all. If the production of the game is fully funded, then there's literally no risk involved on the part of the publisher.

 Other devs might also get a read off of the process, and we'd have a better idea of what will sell to the U's current demographic (the last real test came at a time when there was less than a fifth of the current user base buying games). That's a lot bigger pond to cast into, and us players who were drawn in by Smash, Kart, Bayonetta 2, and more aren't the same gamers as those who bit on Nintendoland alone. 



Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."

Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7

Cloudman said:
oniyide said:
Cloudman said:
oniyide said:
Cloudman said:


The only thing I accept is that 3rd parties continue to treat the wii u base like crap, and some of us aren't going to put up with it. With mass effect 2 released on ps3 at its time of release. A mil seems acceptable on a more established base. ME3 was released on a new console that likely has not played a ME game and it was released on the PS3 and 360 with the large bases. What were they expecting? This can be applied to other games, like AC3 and batman. Then it's shocking that those games sell poor? Yes, they sold poor, but the base is not responsible for all the blame. Take other moments like the rayman delay and 6 month Watch Dogs delay, and its not too surprising those versions did not sell so well.

Also, Fifa games also sell the strongest on Sony Consoles. I don't consider that a strong case for your argument.


so in your opinion what 3rd party game WOULD have sold. Cause its not like the exclusives did good either.

I think the best bet would have been if new exclusive games would have sold better than the ones released. While it didn`t sell as well, Zombi U did sell the best out of the 3rd party launch games, and it was both `new` and an exclusive game. If more newer games were made with more polish given to them, I think they would have had a better chance of selling better. Zombi U I was interested, but after hearing some reviews, I held off on it. That game I think could have been a great game if given more time on it.


and that game still flopped (the numbers here are overtracked) so surely you must understand why a 3rd party would not want to spend time and money to make an exclusive game with that low install base? Hell they wont do that for Xone and PS4 and those systems are actually selling, let alone do it for WIi U

While it did not sell so well, it currently stands as the best selling 3rd party game, and it was a launch game, so it was starting with no base. While 3rd parties wouldn`t like risk trying a new game vs an established base, the games they did released did not make much sense in the first place, I believe. So they sold poor, perhaps not that much of a surprise to most people. Releasing games already estblished on previous consoles onto a new console, especially ones that start on a later half of a series, doesn`t seem like a good, nor fair way to test the base.

So the best selling game on WiiU was an exclusive and it didn't cover the cost. And for sure if it was MP it would do even worse. So you yourself is justifying why no 3rd party should bother doing it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Tachikoma said:

Its wiiu owners that would be giving the publishers/developers a chance, not the other way around.

The third party situation as it stands is in a.small part down to specification differences, bit primarily down to people thinking they can get away with shoddy ports and broken promises.


Just one question, which promises?
I actually remember exactly two that where really broken.

Project CARS release and Rayman Legends being exclusive.

Nope. there are effectively publishers to blame (EA), to some degree. But at the same time there have been so many other things to blame. Assassins Creed 3 wasn't such a bad port except for loading time. AC 4 was. Yes. But after AC3 already doing bad. And after Zombi U at least not selling good, probably worse than VGC shows.

One to blame effectively is Nintendo. They've done it their way. Now they are in a position they have to handle the consequences. Not only the consequence of the weakest hardware but as well the consequence of not having features at all more and more people want.

I know guys who'd still only buy exclusives for Wii U if it was on par because they want their party chat and achievements/trophies. Just two examples. Maybe the Nintendo fanbase isn't that much interested in that. But other  gamers are.