spemanig said:
I used a Captain Toad as an example of a spin off that shows the adventure of a side character while the main character of a series goes on their journey. It wasn't indicative of how a Zelda spin off should look or play.
I don't mind if Hyrule is dangerous, as long as it doesn't mean that Zelda is powering her way through enemies like Link. Again, if she's using stealth, or something that makes it clear that she is not on par with Link or Ganon when it comes to combat, I'm fine with danger. Let her use her smarts and her skills to traverse the land. Zelda's a better spell caster than Link likely ever will be. Use that. Zelda has frequently been characterized as an archer. Use that. Zelda has absolutely never been canonically characterized as a warrior. Not one that can do what Link does. So they don't need to force her into situations where she would never actually be.
I'm against a gender swap because there's literally no good reason to do it. It doesn't make the gameplay better or the story more interesting. It's literally just there "just because." But it's still not as stupid as a hero Zelda.
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Ok, fair enough. Sorry for the misunderstanding there.
Actually making Zelda a ranged combat/spell specialized character could work very well. Maybe she could have diffrent kind of spellbound arrows or something. Like I said I'd like something where she'd have to work in the face of severe limitations. I'd like to see Boss battles in the vein of Titan Souls where every boss is basically a puzzle and some are one hit kills, but they're had to win and figure out because you're character is so fragile. This thread is just giving me awesome spinoff ideas :P
As for the fact that she's never been characterized as a warrior, usually my response to that woud be, so what? Just because it's never been done before doen't mean it's going to be bad once it's done. I'm all for experimentation usually. You are right though, in this case it just flies in the face of the games inner logic, Zelda representing Wisdom and all. And frankly i would find it much more interestig if they explored her as a non-brute-force character that is still an invaluable part of the story/game and gave her stuff to do that way.
I'm going to have to respectfully disagree with that. While it could not have any impact whatsoever, it could also very well be a means to explore themes and motives that the series has not touched yet. Much like MM was probably all about loss and mourning and death and Bloodborne has undertones about motherhood and birth. Like I said, I would like it it they did it if it's in line with their vision of the game they want to create. Switching stuff up can always open new possibilitys be it in gameplay, or storytelling or the parts where both intersect. I actually wouln't like it much if they switched it up 'just because'.