Some of you say that it's okay to only show a CGI trailer if the game is far out, but wouldn't it be better to wait if the games aren't ready to avoid new Phantom Dust situations?
Don't copy random editorials.
Some of you say that it's okay to only show a CGI trailer if the game is far out, but wouldn't it be better to wait if the games aren't ready to avoid new Phantom Dust situations?
Don't copy random editorials.
Hate them. I can't get excited for a game with a CG only trailer unless its a series i know delivers.
ThatDanishGamer said: Some of you say that it's okay to only show a CGI trailer if the game is far out, but wouldn't it be better to wait if the games aren't ready to avoid new Phantom Dust situations? |
Or " Black Tusk AAAA" situation www.youtube.com/watch?v=DXsJdTJQIFA
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
ThatDanishGamer said: Some of you say that it's okay to only show a CGI trailer if the game is far out, but wouldn't it be better to wait if the games aren't ready to avoid new Phantom Dust situations? |
Well it's just my opinion, I'd like to know the game is in development at least instead of there being constant speculation about if it's being made or not. Although PD was only shown last year so it's not like it's been that long for that game.
CG trailers do nothing for me, even CG sequences in games feel a bit immersionbreaking to me these days unlike in the PS1 days or with Diablo 1+2, where they were a great way to reward the player imo
CG trailers might be a great marketing tool, afaik I read they create more anticipation than gameplay trailers, but they feel like a big waste of money to me, as even a few minutes of CG (that holds up to todays standards) costs hundreds of thousends to millions of $ - money better spent on making the game
I think CGI trailers are only good if it's for a short, early announcement/teaser.
After that, everything should be in-engine at the least using assets that will actually be in the game if not actual gameplay.
Gameplay being show before a game is close to its final state will be less and less a thing. Why?
- Developers put together a trailer featuring early gameplay.
- Fans go "OMG THAT AWESOME."
- As work continues, developers have to balance resources, which includes scaling back in one visual area in order to add or expand something else.
- Fans go "OMG DOWNGRADE DOWNGRAED FFFFFFFFFFFFFFFUUU BOYCOTT BOYCOTT," and that harbinger of ignorance, "LAZY DEV WTF."
Simple cause and effect. If I were a developer, I wouldn't show gameplay until I absolutely had no choice.
I used to love CGI trailers and now I just hate them, the past few years have shown mock ups and blunders, as good as they look they can be annoying when they look leagues better than the original game.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
CG trailers work well as teasers, and sort of only show the concept, creativity, and style (oh, and budget). Otherwise they work best for established franchises, where the fanbase kind of knows what they're getting as far as gameplay.
"Real gamers" prefer to see actual gameplay, though such footage rarely looks trailer-worthy. "In-engine" footage has become a stupidly accepted middle ground of looking good for the masses while looking fairly legit close to actual game footage for the "hardcore."
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