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Forums - Nintendo Discussion - Nintendo Fans Vs. Third-Party Developers & Entitlement

oniyide said:
DonFerrari said:
PwerlvlAmy said:
ian's dickness doesnt stop there, he posted this in response to a wii u owner

Originally Posted by Ian Bell View Post
You won't hear this elsewhere, but in the industry we call you 'The 2%'.

You represent 2% of the purchases but create 98% of the hassle for developers by well, just what you've stated above. Going on channels to tell everyone 'don't buy this game!!' because you have some personal grief.


Honestly, if your followers are like minded people we could chop a good chunk off of that 2% in one fell swoop. You'd be doing us a great favour.





Like this is what really pass through dev minds on about supporting Nintendo HW.


is that what all the fuss is about? the guy stated some truths, harsh but true, the numbers back em up

Well there is a lot more on that... but in the end it was an economical decision... but gamers like common folks think companies should run dry to satisfy them (but accept as good bussiness make a game with low budget and sell 30M copies... I would fell ofended to pour 60 bucks on a low budget blockbuster).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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oniyide said:
DonFerrari said:


The only rebutal I can think of is quite ludicrous "nintendo fans are smarter", "nintendo fans are used to higher standards", etc. Guess I'll keep being a sucker that loves Sony, buy mostly 1st party, appreciate a few 3rd and gives a fair share of attention to nintendo games whenever I play with friends or go for older games.

the real reason is "different tastes and image" but some will never admit that becasue it doesnt paint 3rd parties in a bad light and that issue is on Ninty and MUCH harder to fix. WOnt be over night either.


Well some people accept and voice they only care about nintendo, and for the odd MP they see they buy it on PC or have another console... so it's just affecting a very small portion of players... which justify PS360 each selling like 10M of CoD while Wii sells 100k (sure there will be milion of excuses for it).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

zorg1000 said:
Soundwave said:

Perhaps, but maybe not, it's quite possible that consumers simply gravitate towards one central platform that offers all the major third party titles with some decent 1st party exclusives, but those aren't the keys. 

To be honest I really suspect the N64 probably only topped 30 million because a lot of people bought into it early on thinking it would be another NES/SNES ... the average joe had no idea what the economics of carts vs CDs was all about and up until that time "Nintendo" was synonmous with having the widest library/best third party support. 


I'm not talking about Nintendo getting back "hardcore" gamers that are on Playstation/Xbox, more like I think they should find a way to attract kids/families again, the type of people who don't care or know that a game is 1st, 2nd or 3rd party. Offer up a bunch of new, exciting ip that can appeal to many different demographics. Nintendo has seen a lot of success with games that appeal to a more casual audience, Super Mario, Tetris, Mario Kart, Pokemon Smash Bros, Animal Crossing, Nintendogs, Brain Age, Wii Sports, Wii Fit. Is it a coincidence that every Nintendo game to sell over 10 million is a casual friendly title? I think not.


true but they havent stopped making those games and it really has done jack all for the sales of the console and IMHO thats not an audience one should be putting there all into as we learned with WIi they are fickle



Captain_Yuri said:
oniyide said:

Tekken Tag Tournamet 2, Ninja Gaiden 3, Darksiders 2, Mass Effect 3, Batman Arkham City, Injustice, Need for Speed and thats just off the top of my head. Those games were not gimped and they still sold like sick.

Rayman is not a good example. First should not have even been Wii U exclusive in the first place since it has been proven by now that game is better released multiplat and most of its fans are on Sony systems (we'll get to that later) 2nd its not like that game lit the charts on fire on any system really. 3rd (and this goes to my first point) it sold worse than PS3 and 4 version, "but the PS3 has a much bigger install base" true didnt stop PS4 version from beating it despite coming out much later. Bonus this is usually where people say but those are late ports, excuses late ports sell. So many examples im not even gonna list them, we all know.

Tekken Tag Tournamet 2: 2 month old port
Ninja Gaiden 3: 8 Month old port
Darksiders 2: 3 month old port missing dlc (I think but not 100% sure)
Mass Effect 3: Missing dlc and 8 month old port
Batman Arkham City: 1+ year old port missing dlc
Need for Speed: 3 month old port missing dlc

and etc so yea... those games were old and had issues since the game is a few months+ old


you ignored the rest of what i said but ill reiterate, PS3 and even these current gen systems got a bunch of late ports and they did decent to really freaking good. I mean GTA4 on PS4 alone smash sales of probably at least most of the multiplats on WIi U alone. Last of Us, Bioshock 1 for PS3, Mass Effect 2, Rayman Legends for PS4

So no the late port is no longer a viable excuse.



DonFerrari said:
Captain_Yuri said:

Tekken Tag Tournamet 2: 2 month old port
Ninja Gaiden 3: 8 Month old port
Darksiders 2: 3 month old port missing dlc (I think but not 100% sure)
Mass Effect 3: Missing dlc and 8 month old port
Batman Arkham City: 1+ year old port missing dlc
Need for Speed: 3 month old port missing dlc

and etc so yea... those games were old and had issues since the game is a few months+ old


Happened with a lot of temporary exclusive from X360 to PS3, still sold good... TLOU is a remaster done 1 year after original and had fantastic sales and a lot of people were double dippers.... those sound a lot more like excuses than accepting the reality... 2 month old port is an excuse for bad sales? Ok

Well with wiiU's shit installbase, bad press, negativity and etc... Yes and games like Tekken and etc didn't even sell that much on other platforms... Sold like 300k on the 360 according to vgc with a higher installbase. And the other games were missing stuff like dlc



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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oniyide said:
Captain_Yuri said:

Tekken Tag Tournamet 2: 2 month old port
Ninja Gaiden 3: 8 Month old port
Darksiders 2: 3 month old port missing dlc (I think but not 100% sure)
Mass Effect 3: Missing dlc and 8 month old port
Batman Arkham City: 1+ year old port missing dlc
Need for Speed: 3 month old port missing dlc

and etc so yea... those games were old and had issues since the game is a few months+ old


you ignored the rest of what i said but ill reiterate, PS3 and even these current gen systems got a bunch of late ports and they did decent to really freaking good. I mean GTA4 on PS4 alone smash sales of probably at least most of the multiplats on WIi U alone. Last of Us, Bioshock 1 for PS3, Mass Effect 2, Rayman Legends for PS4

So no the late port is no longer a viable excuse.

But those late ports didn't have missing stuff like DLC and they were the best versions with great optomizations and even some exclusive dlc where as on the wiiU... Hey look, bad performance on various titles and missing dlc on various titles



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
DonFerrari said:
Captain_Yuri said:

Tekken Tag Tournamet 2: 2 month old port
Ninja Gaiden 3: 8 Month old port
Darksiders 2: 3 month old port missing dlc (I think but not 100% sure)
Mass Effect 3: Missing dlc and 8 month old port
Batman Arkham City: 1+ year old port missing dlc
Need for Speed: 3 month old port missing dlc

and etc so yea... those games were old and had issues since the game is a few months+ old


Happened with a lot of temporary exclusive from X360 to PS3, still sold good... TLOU is a remaster done 1 year after original and had fantastic sales and a lot of people were double dippers.... those sound a lot more like excuses than accepting the reality... 2 month old port is an excuse for bad sales? Ok

Well with wiiU's shit installbase, bad press, negativity and etc... Yes and games like Tekken and etc didn't even sell that much on other platforms... Sold like 300k on the 360 according to vgc with a higher installbase. And the other games were missing stuff like dlc

PS4 on release had smaller installed base... TLOU was owned by a lot of people and yet it sold very good... several games have exclusive DLC on PS4 or X1 and that did almost no effect on the SW sales...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Captain_Yuri said:

Well with wiiU's shit installbase, bad press, negativity and etc... Yes and games like Tekken and etc didn't even sell that much on other platforms... Sold like 300k on the 360 according to vgc with a higher installbase. And the other games were missing stuff like dlc

PS4 on release had smaller installed base... TLOU was owned by a lot of people and yet it sold very good... several games have exclusive DLC on PS4 or X1 and that did almost no effect on the SW sales...

Ehh? I am pretty sure the reason why the ps4/x1 versions even sold the numbers they did was due to the fact that they had all the dlc's and even exclusive dlcs. The wiiU versions were missing dlcs on a bunch of games



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
DonFerrari said:
Captain_Yuri said:

Tekken Tag Tournamet 2: 2 month old port
Ninja Gaiden 3: 8 Month old port
Darksiders 2: 3 month old port missing dlc (I think but not 100% sure)
Mass Effect 3: Missing dlc and 8 month old port
Batman Arkham City: 1+ year old port missing dlc
Need for Speed: 3 month old port missing dlc

and etc so yea... those games were old and had issues since the game is a few months+ old


Happened with a lot of temporary exclusive from X360 to PS3, still sold good... TLOU is a remaster done 1 year after original and had fantastic sales and a lot of people were double dippers.... those sound a lot more like excuses than accepting the reality... 2 month old port is an excuse for bad sales? Ok

Well with wiiU's shit installbase, bad press, negativity and etc... Yes and games like Tekken and etc didn't even sell that much on other platforms... Sold like 300k on the 360 according to vgc with a higher installbase. And the other games were missing stuff like dlc

at one time PS4 and xone had even lower install base and games like AC4 and COD ghosts had no problem selling millions i dont even think those two combined went gold on Wii U together.  So even then install base is still not an excuse, it has to be another factor.  People keep using DLC as an excuse it isnt, its a worse excuse than install and late ports. Sony CODs stlll get COD later still doesnt stop it from selling good. Hell Tomb Raider underworld never got DLC for PS3 at all and it still sold better than the 360 version, DLC means little. None of those games i mentioned missed DLC anyway. I think you meant Arkham ORIGINS, that DLC sucked anyway. I could be wrong about NFS but even then the Vita got no DLC and it did way better.



Captain_Yuri said:
DonFerrari said:
Captain_Yuri said:

Well with wiiU's shit installbase, bad press, negativity and etc... Yes and games like Tekken and etc didn't even sell that much on other platforms... Sold like 300k on the 360 according to vgc with a higher installbase. And the other games were missing stuff like dlc

PS4 on release had smaller installed base... TLOU was owned by a lot of people and yet it sold very good... several games have exclusive DLC on PS4 or X1 and that did almost no effect on the SW sales...

Ehh? I am pretty sure the reason why the ps4/x1 versions even sold the numbers they did was due to the fact that they had all the dlc's and even exclusive dlcs. The wiiU versions were missing dlcs on a bunch of games

you would be wrong



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."