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Forums - Gaming Discussion - The lies of Slightly Mad (Project Cars) Head of the studio confess that they were overpromising

 

Thoughts?

I hate them a bit :) 44 16.79%
 
I hate them a lot :D 36 13.74%
 
Nah, just a bunch of liars 66 25.19%
 
Project Liar 115 43.89%
 
Total:261
padib said:
oniyide said:

One has to wonder how much more of these will it take for some people to just accept.

My theory is that it is more than just a game. This isnt something Final Fantasy, GTA or even Tomb Raider level, some racing game by some indie and people are freaking out. I think some wanted to believe in this game because they are still holding on to hope that the WIi U is closer to PS4/x1 and its still waiting for that game to show it. This was supposed to be it (you can look at some fo the past posts and see the comments) now this dev that was supposed to be on there "side" is now coming clean and saying sorry guys it isnt. Doesnt make Wii U a bad system, just not a system that is that capable is all.

The PS3 was very capable of offering an excellent driving sim with high-end graphics. If the PS3 was capable, so is the U. I don't need to be a game programmer to understand that.

Project Cars was a game which had support for the U, and that support dropped like a dead corpse suddenly. There is something very suspect about that. They could have continued to make the game for the U slightly less fancy, and still come out with a game. If financials are an issue, then apologize to your sponsors.

Case closed.

FALSE

From a quick search they first talked about the games tyre model in October 2014. Im guessing they started implementing it just a few months earlier. They obviously thought they could pull it off on Wii U and they were wrong. http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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padib said:
Train wreck said:

What percentage would you guess?

Also, then why don't you give me a reason why PS360 owners are not complaining, are WiiU fans just evil?

oniyide said:

oh boy. yes the PS3 is capable, but it has its LIMITS. This game clearly went beyond those limits hence why it was cancelled for those systems. Thats what happened. Its not hard to grasp.

Now if you want to make an argument that this game should just have been made within those limits, fine. I might not agree a developer should go as far as he/she wants and is possible while still maintaining a modicum of quality, but that is a debate for another time. Would you have bought a version that would have been the worse one clearly? Be honest, because judging by the response and "sales" of past Wii U multiplats the answer is most likely a resounding "no". 

If it looked anything like GT6 I would probably, because I didn't get to enjoy it on the PS3, and now I only own a WiiU.

It would really depend on the price, but I'm sure there are people out there who are much more into racing sims than me and who are in the same boat as to console ownership.



If you're a racing sim fan you wouldnt only own a WIi U, unless there is something not right with you. Thats like wanting steak and going to Olive Garden alone. Oh im sure there are people though and its not a lot which is the issue, it wouldnt be enough to bend over backwards to do it, which is why we probably see so many games miss the system entirely, you are pretty much asking them to make another game. 



The STM was in PRE-ALPHA in October 2012. It doesnt take a genius (damn spellings) to know that a lot more was added since then



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
sc94597 said:
oniyide said:
The game got more ambitious, especially since Namco stepped in. The game got more complex and they wanted to go harder. Too bad systems cant and tehy get left behind. They wanted this to be on WIi U, but alas it wasnt up to snuff with there final vision. Of course they should not have talked so much in the beginning. But lets not act like it was malicious, that is silly.

They should just released what they initally had for Wii U? For what? For people to complain it is gimped like they do for damn near most of the WIi U versions of multiplats? And they would still be called liars?

People arent complaining about cancelled PS360 version.

Emotions have to be set aside and logic has to come thru for a bit. No Wii U version? suspect. PS360 version cancelled? and people still believed a WIi U version would be coming? Even if it was it would be so different that they might as well had been two different games.

The problem is that the developers chose to be deceptive when inquired with regards to the Wii U version after the PS360 was cancelled. They were asked about the status of the Wii U version, and the developers kept saying, "it is still coming, just need time to work on it." The last information on it was five months ago. It would be an entirely different story if it were 2013. 

Think the tyre model was done then? From a quick search they first talked about this in October 2014. They obviously thought they could pull it off on Wii U. For the 10,000th time there werent any lies. http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/

Around the same time when the PS360 version was cancelled. Whether it is done or not is irrelevant. Ian made it clear that it would need to be removed in its entirety for a Wii U release. If they were indeed working on the Wii U version they would find out very quickly that it had poor performance impacts, and they should've made that clear to anybody who inquires - that at the time they didn't know. Being honest isn't just about not lieing. When one is fully honest they don't omit necessary information as well. Implicitly that is what was done here, they were allowing a wrongful assumption to perpetuate, if not intentionally adding to it by saying that the Wii U version was satisfying and that the Wii U is a good console. It's not like the game just started development in 2014. 



padib said:
SubiyaCryolite said:

The STM was in PRE-ALPHA in October 2012. It doesnt take a genious to know that a lot more was added since then

 

And at that time they were saying the U was more than capable of achieving it. The much more added in that case is OVERKILL on the U.

If GT6 could be done on the PS3, then a decent version of Cars was doable on the U. I don't need to be a rocket scientist to understand that.

GT6 had the cell. From what they've described this is a CPU bottleneck, not even dropping the resolution would help. The only way out is for them to rewrite the code but they obviously dont feel its worth it and I dont blame them. The same code works great on 3 platforms so Nintendo shouldnt expect devs to bend over backwards to accomodate their unconventional hardware choices.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

Around the Network
padib said:
oniyide said:

If you're a racing sim fan you wouldnt only own a WIi U, unless there is something not right with you. Thats like wanting steak and going to Olive Garden alone. Oh im sure there are people though and its not a lot which is the issue, it wouldnt be enough to bend over backwards to do it, which is why we probably see so many games miss the system entirely, you are pretty much asking them to make another game. 

That means you really don't understand this market. How many Bayo fans stopped playing Bayo when it became WiiU exclusive.

I may want a game, but am I willing to buy a whole console for it, most cases no.

So this really shows that after all these years you really don't understand the video game console business Oni.

I understand it better than you considering you still cant understand why this is being cancelled and why the Wii U still continues to do the numbers it does. You are compaing a game that is niche to a whole genre of games? LOL When was the last time a Ninty console had a racing sim? One that was worth a damn. GC? what was it called? Where as Sony pretty much set the bar with Gran Turismo, if you are a fan of that genre you are most likely playing that game (numbers back this up) its been liek that since Playstation ONE, we are on four. 2nd would be Forza again numbers back this up. xbox game. 

Now if one has been buying Ninty consoles exclusively for years thinking this will change well...there is word for someone who does the same thing over and over and expects different results.



padib said:

If it looked anything like GT6 I would probably, because I didn't get to enjoy it on the PS3, and now I only own a WiiU.

It would really depend on the price, but I'm sure there are people out there who are much more into racing sims than me and who are in the same boat as to console ownership.



I'm sure if you look at the internet landscape from November 2013 (which in itself is a bad barometer to gugue sentiment) you would have seen a number of complaints towards SMS on the cancellation.  It didn't happen in a vacuum.



padib said:
SubiyaCryolite said:

GT6 had the cell. From what they've described this is a CPU bottleneck, not even dropping the resolution would help. The only way out is for them to rewrite the code but they obviously dont feel its worth it and I dont blame them. The same code works great on 3 platforms so Nintendo shouldnt expect devs to bend over backwards to accomodate their unconventional hardware choices.

The 360 had Forza. Case closed?

As for the STM, you said yourself it existed in 2012 as part of the pre-alpha. That version of the STM was SUFFICIENT for the U. The added complexity could have been left for the stronger consoles. That's software architecture and it is certainly feasible and simple to decouple the complexity of the STM with the rest of the game.

so again you want them to make a different technically worse game just to accomadate a thousand people on Wii U? that sounds like good buisness



padib said:
SubiyaCryolite said:

GT6 had the cell. From what they've described this is a CPU bottleneck, not even dropping the resolution would help. The only way out is for them to rewrite the code but they obviously dont feel its worth it and I dont blame them. The same code works great on 3 platforms so Nintendo shouldnt expect devs to bend over backwards to accomodate their unconventional hardware choices.

The 360 had Forza. Case closed?

As for the STM, you said yourself it existed in 2012 as part of the pre-alpha. That version of the STM was SUFFICIENT for the U. The added complexity could have been left for the stronger consoles. That's software architecture and it is certainly feasible and simple to decouple the complexity of the STM with the rest of the game.

FALSE

Devs were dissapointed in the CPUs performance compared to both the Xenos and Cell.

More was added to the game and engine since 2012. So just because STM + everything else ran at 30fps in 2012 doesnt mean STM + everything else will run at 30fps in 2015.

Geez. A lot happens in 3 years. That extra 6 month delay was probably an attempt to rectify the issue on Wii U specifically, why cant you guys see that? You're just out for blood.

And its no wonder they didnt release any Wii U footage if it ran at 23fps this late in the cycle, for fucks sake. They wouldnt release any stills either cause they hadn't made any cuts just yet, lest they got cries of "downgradation" and "gimping".

Im done. So done.

They should never had wasted their time.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

I want to answer this why PS360 owners arent complaining question. I got a few theories, just for yu padib

1. those systems are silly with racing sims absoulutely stocked, if one gets cancelled its not the end of the world, they have nothing to prove on that front not when they host GT/Forza. Wii U...not so much.

2. e peen measurements. "look at my system of choice games, its betterer than yours!" hard argument to make if said system straight up is lacking in genres, in this case racing sims.

3. Ninty fans seem to be least understanding, i think this thread backs that up. Any percieved slight and...well we see what happens.

4. 3rd party support is never in question when it comes to PS systems and to a lesser extent xbox. Except Vita and for good reason. Cant really say the same for Ninty home consoles, so everything is going to be blown up bigger on that end.

5. PS360 owners are less emotional

these are just theories.