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Forums - Sony Discussion - Playstation Home in March!

Borkachev said:
And as for people keep saying that this is a beta server and it's alright, I've hosted Counterstike and UT2k4 matches on my crappy old laptop with close or that many people and it runs better than that. 40 shouldn't be a problem.

What does that have to do with anything? Were you running beta versions of Counterstrike and UT2k4?

Do you know what a beta is?

 

Yes, Beta in its simplist form is described as:

  • All art complete
  • All gameplay complete
  • All design complete
  • All major bugs fixed
  • Only minor bug fixes allowed

After reading that article does that sound like Home is in beta and near complete?

As for saying what my laptop could do, I was simply pointing out that if my crappy old laptop can run a game of whatever with 40-ish people, they should have already had that taken care of. Granted I know very much that Home has more than Counterstrike and UT2k4 but that still doesn't matter too much.

-edit-

And I realize they are technically in closed Beta and whatnot, but alpha and beta have turned into more buzzwords than anything when talked about anywhere except internally. 



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krik said:
 

40 in the same Home location instance, but most likely they are not running a single instance on each server. I bet that each server will host many instances of Home locations. I believe the lock ups reports leaked on the Internet but the truth is we don't know what they are doing on the closed beta, what are they testing, etc, and I seriously doubt the problem is that they cannot handle "40" concurrent clients per server, that is simply hard to believe.

Anyway, at GDC, during a Home session, they said they had up to 64 concurrent clients per instance with no problems and would most likely lock each instance to a maximum of 64 clients for the final release. So this lock up issues might be something related to the bubble machines, the new graphics, new physics, some crappy bug they introduced in their network code, etc. Whatever it is seems to have been introduced with 0.8 release they did right after GDC.


  1.  I see a lot of well, maybe... type of excuses there.  Those are always trouble especially when there's a lot of them.
  2. I hate to break it to you but sometimes people stage demos.  It happens with the worst of games and even with the best of games.  Long long ago Half-Life 2 had a closed doors demo of how awesome it was and how everything in it was real time but it was later found out that it was all scripted.  Of course HL2 eventually turned out to be a great game but not everybody can pull themselves out of what they dug themselves into like that.


After reading that article does that sound like Home is in beta and near complete?

Yes. Game-crashing bugs are par for the course on many beta versions of games. That's exactly what this process is designed to uncover.

Granted I know very much that Home has more than Counterstrike and UT2k4 but that still doesn't matter too much.

I'm not even concerned about the size and complexity of the games. Comparing a finished (and I'm guessing several-times patched) product's stability to a beta version is ridiculous. Home is in beta because it's buggy. If it weren't, it would be released.

If these crashes are still happening when the official release is out, then you can bring in your comparisons to other games. And what this story is about isn't the official release: it's another beta, a larger one, to push the system even harder and to hopefully uncover more of these massive bugs if they exist.



Borkachev said:
After reading that article does that sound like Home is in beta and near complete?

Yes. Game-crashing bugs are par for the course on many beta versions of games. That's exactly what this process is designed to uncover.

Granted I know very much that Home has more than Counterstrike and UT2k4 but that still doesn't matter too much.

I'm not even concerned about the size and complexity of the games. Comparing a finished (and I'm guessing several-times patched) product's stability to a beta version is ridiculous. Home is in beta because it's buggy. If it weren't, it would be released.

If these crashes are still happening when the official release is out, then you can bring in your comparisons to other games. And what this story is about isn't the official release: it's another beta, a larger one, to push the system even harder and to hopefully uncover more of these massive bugs if they exist.

 

Read my post again: minor bugs.

Except for the split screen bug, the thigns in that article aren't minor.  Showstopper bugs that corrupt data and only being able to have 40 people is not minor. 



Why is this thread still going?

What is being argued?

*skims thread*

A bunch of rumors.



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Not sure whether i would call this a small bug, but it's awsome.

 

 

http://uk.youtube.com/watch?v=W4I82jxEKMs

The new mall looks great though.

 



http://uk.youtube.com/watch?v=2E4qV91fLv8

 



 

Devilstation said:

Not sure whether i would call this a small bug, but it's awsome.

 

 

 

The new mall looks great though.

 

 


 I can't see anything.



i added links instead.

vids don't work for some reason

 

 

Edit. Videos work now. For some reason it doesn't like youtube.co.uk, but youtube.com works



 

Twesterm apparently you've never programmed anything. I program for a living and huge bugs pop up all the time in beta testing. You may not be trolling but you know damn well that bugs in Home give you a boner.



theshoe23 said:
Twesterm apparently you've never programmed anything. I program for a living and huge bugs pop up all the time in beta testing. You may not be trolling but you know damn well that bugs in Home give you a boner.

Does having a B.S. in Computer Science or currently working as a Level Designer/Scripter count as never programmed anything before?  >_>