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Forums - Gaming Discussion - What if Sony and Microsoft had waited until Nov '15 to release their 8th gen consoles?

torok said:
curl-6 said:

Like I said, to make the process easier.

Crysis 1 had to undergo severe re-engineering to work on PS3/360, and even then it ran badly.

By designing 2 and 3 with a more limited scope, it was less work to get it running on consoles. Less work = less cost.

You talk like Crysis 2 and 3 actually were running well on consoles. Severe reenginering? It was a quick late port, it wouldn't even go for full price or get a retail release. A lot of work != cheap digital game.

Anyway, I think a lot of guys here will keep the "consoles are downgrading PC games" agenda, even if it consoles actually do the vast majority of sales that pump the money that makes all these titles viable to begin with.

Crysis 1 was not a quick and nasty port, they took the trouble of modifying it for a new engine, (CE3 over CE2) and put a lot of effort into tweaking assets instead of just going easy cutbacks.



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curl-6 said:

Crysis 1 was not a quick and nasty port, they took the trouble of modifying it for a new engine, (CE3 over CE2) and put a lot of effort into tweaking assets instead of just going easy cutbacks.


Of course they used their new engine. It wouldn't make sense to do the game with the old one since the new was available and would make their life's easier. Tweaking assets was also a part of the process in Crysis 2/3. The assets on the PC version are way, way different.



torok said:
curl-6 said:

Crysis 1 was not a quick and nasty port, they took the trouble of modifying it for a new engine, (CE3 over CE2) and put a lot of effort into tweaking assets instead of just going easy cutbacks.

Of course they used their new engine. It wouldn't make sense to do the game with the old one since the new was available and would make their life's easier. Tweaking assets was also a part of the process in Crysis 2/3. The assets on the PC version are way, way different.

And when you're working with systems that have 512MB of RAM, having more contained, linear environemnts makes life a lot easier. Hence this limitation informed the design of Crysis 2 and 3.



I would of been bored to death.