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Forums - Gaming Discussion - The Witcher 3 Is Not Fun To Play (But The Quests Are Godly)

Having finished the excellent Bloodborne, I thought The Witcher would scratch an itch but instead it has me scratching my head. I'm not very far into the game, hell, I haven't even defeated the Griffon yet, but there's the thing, I keep turning it off after half an hour of play. It's just so damned 'boring' and 'awkward'. It's almost as if the devs considered every possible way of making it control badly and then added them in. I dislike controlling a character who slowly increases in speed and then slowly decreases in speed, it makes those simple tasks of grabbing loot or interacting that much more frustrating. The horse isn't fun to ride either. I just feel as if this world needs exploring but every time I look out at that vista I quit. It's a weird feeling really. I just know that it's not going to be fun to walk, ride, run, gallop, fight and forage, so what is the point in continuing to explore? And then you have the menu system which is far too busy and conplex for it's own good. I get abolutely no satisfaction from looking through the menus. I'm impressed with the graphics but just like the menu and and controls, clearly the devs needed to find a way of spoiling that too by cranking up the colour to sickening levels.

Disappointed.



 

The PS5 Exists. 


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I knew this thread was going to involve Bloodborne in some way.



very normal feeling at the start of playing this game. I had an issue with the fighting and that was especially because of the great fight gameplay in bloodborne...witcher 3 feels so clunky compared to BB but their are a lot of people who felt at the start underwhelmed and dissapointed by the game and they love it now. Was listening to the giantbombcast today and two of them felt the same.



Samus Aran said:
I knew this thread was going to involve Bloodborne in some way.

It shouldn't have to at all... as they are different games entirely. 



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From what I've heard, the Witcher has always had boring gameplay, I think the appeal is the world, how open it, what too do in it, how well written it is.



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Has anyone ever achieved "satisfaction" by going through menus in games? I know I haven't.



Mummelmann said:
Has anyone ever achieved "satisfaction" by going through menus in games? I know I haven't.

Satisfaction is akin to "adequate" or "just enough"

In that sense, yes I get satisfaction from most menu systems when they are done right... in other words I don't actually notice them. If a menu isn't satisfactory then it is probably at least one of a number of bad things like "frustrating" or "confusing".

That said, the English language being what it is, satisfaction is also used to describe a good feeling you get when you complete something... of which I can't recall achieving from menus either.



Samus Aran said:
I knew this thread was going to involve Bloodborne in some way.

And your right already!

OT: Haven't played it, but I know controls that dont work for you are very annoying to say the least.



I thought the gameplay in witcher2 was boring at first and as I played more and more...I got used to them and the story became really interesting
I'm betting this game is the same way



Samus Aran said:
I knew this thread was going to involve Bloodborne in some way.

I wasn't thinking this... AT ALL.



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