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Forums - Gaming Discussion - Sega Felt Alien Isolation And Sonic Got “Weak” Sales

Nogamez said:
I honestly think Sony and microsofts rush to more powerfull and powerfull consoles is gonna cause a crash in games market and one after another these companies gonna leave or go bust. Maybe Nintendo has the right idea by keeping consoles weaker


Long generations kinda counter this abit.

Its good both for developers and for the consol makers.

 

Maybe its just the games they make.... think back to SNES days.

They didnt need hours worth of CGI movie cutscenes or voice acting for every little thing.

I think it comes down to the game developers, thinking they are forced to make expensive games. They arnt.

 

Look at Yooka-Laylee, the game is made by a small team of only 6-7 people!

Then look at the quality of the visual/music&sound/design&polish ect...

it still looks fantastic, but is probably made on a tiny budget compaired to other games.



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Sonic Boom definitely weak sales (would have been a little better if released after the cartoon had been out for a while).

Alien Isolation sales are definitely not weak. In fact they are very good sales for such a game. Many would have predicted max 1.5mill lifetime.



Australian Gamer (add me if you like)               
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Sell all your IPs to Nintendo.

Or even just give them to Nintendo and go out without disgrace.



Fusioncode said:
Sonic Boom was just to push the new cartoon. I doubt the game flopping mattered much since it was developed in a week on a $5 budget..


Your figures seem off.  Source?  Because the one I'm reading says that development took 34 months and budget was $20 million.

Hence why these sales are so disappointing.  Why it was given so much money is another question.  



Maraccuda said:
Sonic Boom definitely weak sales (would have been a little better if released after the cartoon had been out for a while).

Which would also have allowed them to get the game into a state at least remotely resembling a finished product.

I still firmly believe it could have been decent if it's multitude of bugs and performance issues were dealt with.



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JRPGfan said:

Maybe its just the games they make.... think back to SNES days.

They didnt need hours worth of CGI movie cutscenes or voice acting for every little thing.

I think it comes down to the game developers, thinking they are forced to make expensive games. They arnt.

Look at Yooka-Laylee, the game is made by a small team of only 6-7 people!

Then look at the quality of the visual/music&sound/design&polish ect...

it still looks fantastic, but is probably made on a tiny budget compaired to other games.

Yeah, most modern non-indie games have excessive budgets, hence the huge amount of studio closures in the last decade, and games failing despite selling multiple millions. If it weren't for the Wii last gen and mobile games now subsidizing AAA production, the crash would likely have happened already.



Ultrashroomz said:
2.1M = Weak.

Wat.

Still not SE level. 



I think the big teams, and the "throwing sh*t against the wall to see what sticks" tatic is a error (costs to damn much).

If big teams with a gigantic budge can screw the putch so badly.... I dont even...

Im willing to bet that Yooka-Laylee sells better than Sonic Boom.



Kresnik said:
Fusioncode said:
Sonic Boom was just to push the new cartoon. I doubt the game flopping mattered much since it was developed in a week on a $5 budget..


Your figures seem off.  Source?  Because the one I'm reading says that development took 34 months and budget was $20 million.

Hence why these sales are so disappointing.  Why it was given so much money is another question.  


Ahhh.... 20million+ development budget.

Throw in PR & Whatever costs there are to getting things box'ed and sitting on shelfs in stores.....

 

How far you guys think they are from recoupeing that investment? Halfways? closer?



They aren't saying it didn't profited. Nor that it was low, maybe their greed was telling them they could have sold a lot more.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."