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DélioPT said:

I'm pretty sure companies like Nintendo, Sony, MS, EA, etc., would disagree with your idea that conferences or digital presentations with more than just trailers, are basically meaningless!

If your question was about E3 2015 and how marketing wouldn't save it, i think i answered it.

Go back to 2013.
People were pretty much divided between Sony and MS.
After the presentations and E3, the divide favoured Sony. And i questioned what did they show that created that divide. Was it 1st party games? No. Was it 3rd party games? No.
The main seller for PS4 was not games, it was how they presented themselves to gamers. That was what sold PS4 to a point where they outsold XB1 by more than 20 million consoles.

 

Who knows, and who cares! You should understand what filler is now hopefully.

Dang you're not paying attention. I already acknowledged you answered that question, and the second sentence containing my main point to this discussion that you keep ignoring makes it painfully obvious which question I'm referring to, but I'll answer it for you, yes people are hella excited for Super Mario Odyssey despite no gimmicks promoting it. I will repeat, a live audience/action figures/jokes/etc. are not necessary to get people excited and make your product well known, the numbers prove this.

Nope, the numbers say the PS4 was infact bought to play games as more software has been sold than hardware, and spikes in hardware sales coincide with major software releases. I mean the PS4's whole entire existence is kinda based around it's primary ability to play games.



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curl-6 said:

Nintendo seem allergic to giving players what they want. Mainline Pokemon on Switch, that's all people want. Instead they'll keeping milking the 3DS's shrivelled old tits and give Switch an old port of a spinoff game instead. Just when you think they're back on track they drop a reminder of how out of touch they can be.

It's more Game Freak, you know, the developers, than Nintendo. And it's not like it hasn't happened before, I'm sure you know their history of releases. Game Freak has said they will gauge the consumer base of the Switch. And it's not like Pokken will be their only project, as they said it's the first Pokémon project to release on the Switch.  Who knows, it could be what IS is doing, releasing FE Echoes: SoV this year on 3DS, FE Warriors on Switch/New 3DS, and FE 2018 on Switch.



Einsam_Delphin said:
DélioPT said:

I'm pretty sure companies like Nintendo, Sony, MS, EA, etc., would disagree with your idea that conferences or digital presentations with more than just trailers, are basically meaningless!

If your question was about E3 2015 and how marketing wouldn't save it, i think i answered it.

Go back to 2013.
People were pretty much divided between Sony and MS.
After the presentations and E3, the divide favoured Sony. And i questioned what did they show that created that divide. Was it 1st party games? No. Was it 3rd party games? No.
The main seller for PS4 was not games, it was how they presented themselves to gamers. That was what sold PS4 to a point where they outsold XB1 by more than 20 million consoles.

 

Who knows, and who cares! You should understand what filler is now hopefully.

Dang you're not paying attention. I already acknowledged you answered that question, and the second sentence containing my main point to this discussion that you keep ignoring makes it painfully obvious which question I'm referring to, but I'll answer it for you, yes people are hella excited for Super Mario Odyssey despite no gimmicks promoting it. I will repeat, a live audience/action figures/jokes/etc. are not necessary to get people excited and make your product well known, the numbers prove this.

Nope, the numbers say the PS4 was infact bought to play games as more software has been sold than hardware, and spikes in hardware sales coincide with major software releases. I mean the PS4's whole entire existence is kinda based around it's primary ability to play games.

Forgot about that question.
Mentioning games of that caliber doesn't really make you right.

See Halo 3, for example:
"Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million." - https://en.wikipedia.org/wiki/Marketing_of_Halo_3

Why spend so much time, effort (read the marketing part in the article) and money on a money making franchise as Halo?

 

"I will repeat, a live audience/action figures/jokes/etc. are not necessary to get people excited and make your product well known, the numbers prove this."
Go tell that to every company at every E3 and every other game related show, 'cause they sure are bent in doing the opposite of what you say.

What you just said is valid to describe every single console and explains, in no way, why PS4 was so successful from day 1.



curl-6 said:

Also, so much for the hope that Switch would unify Nintendo's handheld and console businesses.

No proper Monster Hunter or Pokemon for Switch, and they're still holding onto the 3DS like a crackhead holding onto a crackpipe. 

Looks like the unified library dream isn't happening, they're keeping their base split.

*sigh*

This isn't unusual for Pokemon.  Black 2 and White 2 pulled the exact same dang thing.  And it's not like they could snap thwir fingers and have a Switch mainline pokemon.  An HD Pokemon is going to be GameFreak's biggest project ever.  And a MonHun style port would just not work, it would look insanely horrific.  

You're making a snap judgment here. Nintendo has never killed a previous handheld this fast.  The Switch has been out for just a few months. 



curl-6 said:
ARamdomGamer said:

That would be some record time for the pokemon company now, since 3DS didn't got a main Pokemon game till 2 years after its release, same with DS.

And now it being in HD if the Switch gets one, that is gonna take some time.

Sun and Moon Holiday 2016, Pokemon Switch holiday 2018, two years is doable, they used to make HD COD games that fast.

CoD has enormous dev teams, has 3 studios working in rotation, and never had to deal with creating detailed models of 800 pokemon.



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DélioPT said:

Forgot about that question.
Mentioning games of that caliber doesn't really make you right.

See Halo 3, for example:
"Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million." - https://en.wikipedia.org/wiki/Marketing_of_Halo_3

Why spend so much time, effort (read the marketing part in the article) and money on a money making franchise as Halo?

 

"I will repeat, a live audience/action figures/jokes/etc. are not necessary to get people excited and make your product well known, the numbers prove this."
Go tell that to every company at every E3 and every other game related show, 'cause they sure are bent in doing the opposite of what you say.

What you just said is valid to describe every single console and explains, in no way, why PS4 was so successful from day 1.

 

Or not, as you're still confusing filler and marketing I see. Again, going from live to prerecorded and not having jokes or puppets doesn't suddenly mean it's not marketing anymore. And yes, actual proof n evidence does make me right. Just because Sony n Microsoft still do live conferences doesn't change the fact that dropping them hasn't stopped Nintendo from seeing success.

It explains why people are buying PS4s, the only thing I was trying to explain. PS4 is successful because it has the most games on the best hardware. It is not successful simply because they had a live conference instead of a digital one (especially since, you know, Microsoft also did a live event), and likewise the Switch isn't successful merely because it skipped E3 all together instead of showing up. As long as you have a good product with good marketing, you get success. Filler jokes and live audiences aren't necessary.



Einsam_Delphin said:
DélioPT said:

Forgot about that question.
Mentioning games of that caliber doesn't really make you right.

See Halo 3, for example:
"Licensed products including action figures, toys, and Halo 3-branded soda were released in anticipation of the game; the franchise utilized more than forty licensees to promote the game, and the advertising campaign ultimately cost more than $40 million." - https://en.wikipedia.org/wiki/Marketing_of_Halo_3

Why spend so much time, effort (read the marketing part in the article) and money on a money making franchise as Halo?

 

"I will repeat, a live audience/action figures/jokes/etc. are not necessary to get people excited and make your product well known, the numbers prove this."
Go tell that to every company at every E3 and every other game related show, 'cause they sure are bent in doing the opposite of what you say.

What you just said is valid to describe every single console and explains, in no way, why PS4 was so successful from day 1.

 

Or not, as you're still confusing filler and marketing I see. Again, going from live to prerecorded and not having jokes or puppets doesn't suddenly mean it's not marketing anymore. And yes, actual proof n evidence does make me right. Just because Sony n Microsoft still do live conferences doesn't change the fact that dropping them hasn't stopped Nintendo from seeing success.

It explains why people are buying PS4s, the only thing I was trying to explain. PS4 is successful because it has the most games on the best hardware. It is not successful simply because they had a live conference instead of a digital one (especially since, you know, Microsoft also did a live event), and likewise the Switch isn't successful merely because it skipped E3 all together instead of showing up. As long as you have a good product with good marketing, you get success. Filler jokes and live audiences aren't necessary.

Ok, now you are losing me.

This is what you said (repeated in your last sentence):
"I will repeat, a live audience/action figures/jokes/etc. are not necessary to get people excited and make your product well known, the numbers prove this."
To what i responded that, unlike you, who finds them meaningless, companies do think they are very valuable.
I also gave you the Halo 3 marketing campaign that clearly showed how your views and 3rd parties' views, don't match.

Fillers to you doesn't mean it's part of a marketing strategy.
People loved how Nintendo handled E3 2014; people didn't love how Nintendo handled E3 2013.
Actually, one of the best marketing strategies Nintendo has done in recent history was trying to regain it's older consumers by using the NES mini.
They went for the heart of the consumers, not their dollars.

You can't see this as live performance = success, digital presentations = failure.
Both live and digital presentations are part of a marketing strategy (i'm ignoring the execution of said strategy). Each one has it's pros and cons.
Nintendo chose to go for the digital angle. Ok. They added stuff because they knew how bland E3 2013 was; If you can't replicate the pros of a live conference then use other pros.

"It is not successful simply because they had a live conference instead of a digital one "
  A comment not directed at me, i believe.

What you said could be used to describe the XB1.
PS4 has the most games... now! Because when both were out, even if PS4 had more support (Indies and/or japanese games) it surely wasn't that little extra that created the PS4 success story, as sales numbers show that.

Right from the get go, Sony not only had the best strategy, but it clearly had the best marketing: "for the gamers".
Instant success!



Atlus localization of Etrian Odyssey V and Radiant Historia! :D

Hopefully they have some new announcements for the Switch at E3



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Nuvendil said:
curl-6 said:

Sun and Moon Holiday 2016, Pokemon Switch holiday 2018, two years is doable, they used to make HD COD games that fast.

CoD has enormous dev teams, has 3 studios working in rotation, and never had to deal with creating detailed models of 800 pokemon.

Then it certainly doesn't help matters to have them wasting their limited time and resources on another 3DS Pokemon. After Sun/Moon they should have knuckled down and started work on the franchise's Switch debut, maybe sign on some extra help from Monolith's Kyoto studio or another developer.



curl-6 said:
Nuvendil said:

CoD has enormous dev teams, has 3 studios working in rotation, and never had to deal with creating detailed models of 800 pokemon.

Then it certainly doesn't help matters to have them wasting their limited time and resources on another 3DS Pokemon. After Sun/Moon they should have knuckled down and started work on the franchise's Switch debut, maybe sign on some extra help from Monolith's Kyoto studio or another developer.

They may be doing that.  These games, like Emerald and such before it, mostly reuse assets.  They could easily put limited resources on Ultra Sun and Ultra Moon and focus the bulk on a Switch project.  And it's assets and engine creation or updating that will eat up the most resources with the Switch game, which are resources not needed for US and UM.