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Forums - Sales Discussion - Is the dedicated handheld market really dying or simply returning to normal?

Turkish said:
"Hardware-200.2 million"

What handhelds are these?


The entire line of Gameboy devices which were on the market from 1989-2007



When the herd loses its way, the shepard must kill the bull that leads them astray.

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sc94597 said:
Much like dedicated gaming hardware (video game consoles) is still relevant despite the existence of gaming PC's, so shall dedicated handhelds be relevant despite mobile gaming.


Apples and oranges..... Way more people have smart phones than gaming PCs. Average PC on Steam has integrated Intel graphics.....



The market is getting smaller but not to the point of dying due to the small support it's get from Third party studios



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

rolltide101x said:
sc94597 said:
Much like dedicated gaming hardware (video game consoles) is still relevant despite the existence of gaming PC's, so shall dedicated handhelds be relevant despite mobile gaming.


Apples and oranges..... Way more people have smart phones than gaming PCs. Average PC on Steam has integrated Intel graphics.....

Everyone has a PC that can play simple games, the majority of games which are on mobile. If mobile starts getting large exclusives that compete with handheld exclusives then you'd have a point, but as it is now mobile does not. So no, it is quite similar of a situation. You have open-platforms capable of simple games (for most people), and closed platforms accessible to people who want to play more complex games. 



sc94597 said:
rolltide101x said:


Apples and oranges..... Way more people have smart phones than gaming PCs. Average PC on Steam has integrated Intel graphics.....

Everyone has a PC that can play simple games, the majority of games which are on mobile. If mobile starts getting large exclusives that compete with handheld exclusives then you'd have a point, but as it is now mobile does not. So no, it is quite similar of a situation. You have open-platforms capable of simple games (for most people), and closed platforms accessible to people who want to play more complex games. 

I guess you do somewhat have a point... Dont let it happen again! Lol



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kowenicki said:

Bit of info for the thread...

Shipments by Fiscal year:

 

also

http://gamrconnect.vgchartz.com/thread.php?id=184423&page=1#

Thanks!!!!!!

What's ur take on this, will the decline continue or is it normalizing?



When the herd loses its way, the shepard must kill the bull that leads them astray.

I don't really think you can establish any sense of normalcy based on the pre DS Nintendo handhelds.  The Gameboy had an extremely long life with a late life resurgence thanks to Pokemon/Color.  The GBA on the other hand rocketed out of the gate only to be replaced by the DS early in its life.  They were also both near their sales peak at the time their successors rolled out.  It is very unlikely for the 3DS to be in a similar situation when it is replaced.

Just averaging them out doesn't make that figure "normal".  You could easily fiddle with the numbers to get other figures which could be called normal.  In the 7 fiscal years prior to the year of the DS launch, Nintendo shipped 116m handhelds.  That averages out to 16.57m per fiscal year.  Nintendo hasn't shipped that many for the last three fiscal years.  This past fiscal year wasn't even close, and it seems unlikely they'll return to those levels soon.  Their best shot is probably the first full fiscal year of their new handheld assuming the 3DS hasn't completely collapsed by then.



i'll say this. i'm not going to buy a dedicated handheld ever again.

no point. games are very much more expensive and mostly not better quality. really i'm not looking for better quality either,.. i don't want a 40 hour game on a system i only play extensivly a couple of times a year and in 15 min intervals the rest of the year. then on the flip side dedicated systems get far fewer games to choose from since the dev cost is higher and the userbase is low. that ecosystem is getting unsustainable and boring.

i'm not a huge fan of mobile but i already have the device for other things. better "free" and slightly below expectations than really expensive and way below expectations.



Only because this gen will sell less than the last, that is nothing.
Even in the home console market, we probabily have a 50% dropped, 280m ----> 140m (my prediction, but a super dropped is confirmed).

This gen will probabily be: 235m -----> 95m , another big dropped, but as i say, will happen for ALL console...



Ryng_Tolu said:
Only because this gen will sell less than the last, that is nothing.
Even in the home console market, we probabily have a 50% dropped, 280m ----> 140m (my prediction, but a super dropped is confirmed).

This gen will probabily be: 235m -----> 95m , another big dropped, but as i say, will happen for ALL console...


That's the real shining turd here. HD Games cost WAY MORE to produce and market. 

While its hard to ignore the above graphs, what is going to be the answer if a giant like Zynga is downsizing by a third in the meantime? There is an oversaturation of mobile developers, and there are not enough customers interested in paying money for games now (thanks to Facebook, mobile freemium content, all that shit). Apple doesn't produce content, neither does Samsung. Maybe theres your lesson. 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.