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Forums - Gaming Discussion - First 15 minutes of Xenoblade Chronicles X (IGN)

 

So...

It makes me want to play it now T_T 25 53.19%
 
Cool begining 11 23.40%
 
Meh 11 23.40%
 
I hate it 0 0%
 
Total:47

I would've already imported it if Nintendo wasn't such a bitch with region locking.



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Goodnightmoon said:
bunchanumbers said:
I'm looking at the video and I'm debating whether or not to press the button. I don't think I will.


No real spoilers, those are the first 15 minutes of a 100/300 hour game.

that is not true, please read the japanese reviews  (Famitsu, the japanese nintendo magazine or what you want). i watch 1 hour gameplay and read two japanese reviews. you can defeat the enemy in the world alone with a firearm - that makes me sad.

But I hope it is a good game for you and me.   personally, the character design + sidequests looks boring . good is the world. i think, its coming september-december here to us. at the May 8 DLC already appear in japan. lets see : ) 



I saw gameplay trailers of The Witcher 3. The enemies are so interactive and responsive to any attack you do to them. But in Xenoblade Chronicles X it's almost painfull to see the enemies don't have any A.I. at all. They all have the same fightsequence like: aim at nowhere, get defeated, recover, defend, aim, etc.



sam987 said:
I saw gameplay trailers of The Witcher 3. The enemies are so interactive and responsive to any attack you do to them. But in Xenoblade Chronicles X it's almost painfull to see the enemies don't have any A.I. at all. They all have the same fightsequence like: aim at nowhere, get defeated, recover, defend, aim, etc.

Yeah, and last time I played Final Fantasy and the enemies just stood there while it was my turn beating on them. It's like they had no AI at all and just waited for some arbitrary turn. Japanese people suck at making AIs.



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bigtakilla said:
I just want to see the freaking cutscene where you walk to your Skell after passing the exam. What does it look like in the real game people! Lol.

Minute 2:30




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sam987 said:
I saw gameplay trailers of The Witcher 3. The enemies are so interactive and responsive to any attack you do to them. But in Xenoblade Chronicles X it's almost painfull to see the enemies don't have any A.I. at all. They all have the same fightsequence like: aim at nowhere, get defeated, recover, defend, aim, etc.


Oh please. The better the game looks, the more people trying to find something wrong with it XD

It´s like comparing the gameplay of Final Fantasy with Dark Souls. Also the enmies he defeat are level 2, look for some epic battles with some big enemies...



Not really that engaging but its typical for an RPG. Hopefully it'll get better over time.



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sam987 said:
I saw gameplay trailers of The Witcher 3. The enemies are so interactive and responsive to any attack you do to them. But in Xenoblade Chronicles X it's almost painfull to see the enemies don't have any A.I. at all. They all have the same fightsequence like: aim at nowhere, get defeated, recover, defend, aim, etc.

One game is an Action Role Playing Game, the other is not. There's your answer. 



graphics look slightly below average.



Nothing really jaw dropping but what can you expect from the first few minutes of the game?



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