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Forums - Gaming Discussion - The Hypocrisy of gamers/reviewers complaining about Koei games

Slarvax said:

You know, I was gonna make a long post talking about this "Hipocrisy", but then I re-read you OP and saw that your point is "I think this game is great; reviewers are wrong, Metacritic sucks."

Now I'm gonna make another topic: Why do people say Metacritic is broken? It's a compilation of reviewers. Are you saying the score system of reviews are wrong, or that making a compilation is wrong? If you said yes to either, then why bother?

Ok ok, more on topic now... Just because Koei Tecmo made a new IP doesn't mean they have to get praised; if the game is bad, then it's bad. Old series or not, is irrelevant. 

The user score disagrees with the review score, it seems reviews lacking diversity. And have you played bladestorm for like over 10h? no



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Game quality is proportionally inverse to review scores



Everyone's opinion differs. Some may think this game is awesome. In this instance though most think that the game is mediocore.



Send a Friend Request On PSN :P

ReimTime said:
Zekkyou said:

Pretty much this. I do think a lot of the industry is over critical of games that aren't able to perfectly execute a new idea right from the get go (while at the same time criticizing other games that just refine pre-existing gameplay mechanics), but a game that tries something new isn't inherently good. A fresh turd isn't much more appealing that a stale one.

Thank you to both of you. Needed to be said.

Just curious, but have all the people that are saying that it's a "turd" actually played Bladestorm?  I loved The Hundred Year's War on XBox 360, and I was equally baffled by the amount of criticism leveled against it at the time.  I poured countless hours into that game and found it to be very good, as well as a much needed break from the repetitive Dynasty/Samurai Warriors releases.  It's a real shame that it didn't sell better, and Nightmare seems to be headed for a similar fate.  If successful, it could have possibly revived KOEI's Historical Simulation Series that I loved so much in the NES-SNES/Genesis days (Nobunaga's Ambition, Liberty or Death, Ghengis Khan II, etc.).  Judging by how much better Dynasty Warriors 6, 7, and 8 did in sales though, KOEI will clearly infer that Dynasty Warriors 9 is what they should be focusing on.

I haven't played Nightmare yet.  But since most of the harsh reviews I've seen regarding it are based on the premise "I thought Bladestorm sucked, so this sucks too by default", I will counter some points I remember people complaining about when The Hundred Year's War came out:

My character isn't strong enough - That's the whole point.  You are supposed to be leading a mercenary army where your troops are you main strength and asset.  You want to kill 900 guys in a single battle with just your player character?  That's what Dynasty/Samurai Warriors is for.

I had to fight for both England and France which didn't make me feel allegiance to either side - Again, that's the point.  This game is about being a mercenary.  Mercenaries don't feel allegiance to sides.  They go where the money is. 

Battles ended at night - It was not uncommon at all for a battle to be called off at nightfall back then.  Nightfighting was both rare and dangerous, because a soldier had a hard time distinguishing between ally and foe.

I thought KOEI was very successful with implenting changes to what had become a very stale hack and slash formula.  I agree with the OP that it's disheartening how much flak KOEI has gotten for trying to break out of the Dynasty Warrior only corner they have been painted into.



Played the demo on XO. Didn't even bother with the character creation just went straight to the gameplay.

What a pile of crap. One of the worst gaming experiences in recent years. All 10 seconds of it.

Its got the same score as Knack / Ryse. Overated if you ask me.



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Ruler said:

http://www.metacritic.com/game/playstation-4/bladestorm-nightmare

http://www.metacritic.com/game/xbox-one/bladestorm-nightmare

 

Koei making hack & slash Dynasty Warriors/mosou games = People complain its always the same, koei makes the same games etc.

Koei making something different like Bladestorm which is a strategy game = it gets mediocore reviews and gets trashed

Bladestorm is a fantestic game if you want to play an action strategy game on consoles, there is no competition on 8-Gen systems. Its addicting and fun imo. I think the graphics are quite okay, they look mediocore but once you see 40+ horses on the screen and still running smooth its obvious why the game looks like it does, its more like an rts engine. 

The game doesnt deserve its mediocore reviews, it shows once again that metacritic is broken.

I have not played the new version but the one on PS3 was pretty much trash.... Coming from a HUGE KOEI fan, DW and RotTK is 2 of my favorite franchises ever



Ka-pi96 said:
Mandalore76 said:

Just curious, but have all the people that are saying that it's a "turd" actually played Bladestorm?  I loved The Hundred Year's War on XBox 360, and I was equally baffled by the amount of criticism leveled against it at the time.  I poured countless hours into that game and found it to be very good, as well as a much needed break from the repetitive Dynasty/Samurai Warriors releases.  It's a real shame that it didn't sell better, and Nightmare seems to be headed for a similar fate.  If successful, it could have possibly revived KOEI's Historical Simulation Series that I loved so much in the NES-SNES/Genesis days (Nobunaga's Ambition, Liberty or Death, Ghengis Khan II, etc.).  Judging by how much better Dynasty Warriors 6, 7, and 8 did in sales though, KOEI will clearly infer that Dynasty Warriors 9 is what they should be focusing on.

Bladestorm isn't really anything like those games though. And they don't need that much of a revival either, Nobonuaga's Ambition is still going strong, even though I don't think they are being localised anymore. There is also supposed to be a new Romance of the Three Kingdoms game soon.

I just meant that with the Historical Simulation Series they were open to covering different nations/time periods/events ranging from the Revolutionary War to Napoleonic France to the Mongol Hordes.  If Hundred Year's War had done better, KOEI might have gone back to this more diversified approach rather than such a narrow focus on fuedal China and Japan (not that I'm not interested in these time periods, just that they have been done to death when there aren't any diversified releases in between).  Nobunaga's Ambition releases in the west are few and far between.  I have Rise to Power on PS2 (and loved it).  That was released in 2008, and if I'm not mistaken was the last one to be localized.  Romance of the Three Kingdoms XII released in Japan 3 years ago, but has not come to the West.  I would have loved to play that on Wii U.



foodfather said:
Played the demo on XO. Didn't even bother with the character creation just went straight to the gameplay.

What a pile of crap. One of the worst gaming experiences in recent years. All 10 seconds of it.

Its got the same score as Knack / Ryse. Overated if you ask me.

So you played 10 seconds of it and say its crap? 



RolStoppable said:
In this specific instance, the game got probably trashed because it's a half-hearted update to an old game that had its fair share of problems. Let's not pretend that this thread is about a new game or idea.

@ you and kapi


Its not an half hearted update. Look at the remasters who have all the same graphics with higher resolution. This game has higher resolution, better graphics like motion blur, brighter lighting effects, better shadows and a lot better looking textures.

Other than that they also added a lot more features/choices in the character editor, 4 character support at once vs 1 in the old bladestorm changing the gameplay a lot. And on top of that the nightmare mode adds all kinds of fantasy monsters like dragons and ogers in the battlefield.

How can remasters of games who came out in 2013 with almost zero new features getting a better score? 



Ka-pi96 said:

Oh, I see what you mean. Would definitely be cool to see more of those kinds of games focused on different places/periods. I think the Troy musou game was an attempt at that as well.

Considering what I've heard about ROTTK XII it may not be such a bad thing that it wasn't localised

Yeah, I didn't hear anything particularly good either.  I still would have gotten it for Wii U though.  There are literally no strategy war games to play on it.  Which is weird, because when the system came out I remember thinking how perfect the Gamepad could be used for this genre.  Just more unrealized potential, but that's a whole other story entirely.