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Forums - PC Discussion - New methods for realistic surface rendering in computer games

LemonSlice said:
IMO, the more graphics technology advances, it just makes humans look creepier and creepier.


The Uncanny Valley at play, you're absolutely right.

This is an interesting piece imo, scattered lighting is paramount to achieving proper texture realism, most models appear dead and flat without it. This method will surely come in handy over the next decade or so, all games benefit from advances such as these.



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Ruler said:
archer9234 said:

I never like seeing these types of photos. Unless these things can be rendered in a full game environment. Where processing power is reduced. It won't look like this yet. GTA V is a great example. It's enviroment system is beautiful. But if you look at everything closely. Most of the stuff has low poly models. A lot of stuff isn't smooth.


Bloodborne is actually close to that, game has a lot of tesselation and high quality textures


Bloodborne actually used this technique from article - Separable Subsurface Scattering

http://www.dualshockers.com/2014/10/01/tech-powering-ps4-exclusive-bloodborne-revealed-separable-subsurface-scattering-havok-yebis-and-more/



Count me hyped.



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