By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - [Confirmed] Valve has no oversight for its own platform

Extremely untasteful, but I don't see why it wouldn't be covered by freedom of speech. Thus I see no reason why it couldn't be on Steam.

Also, even if we assume this shouldn't be on Steam, there's always the argument of Valve making getting on Steam too hard. It's difficult to find the balance between letting too few games on Steam and letting too many games on Steam. Obviously with Valve's market position it shows more responsibility to let more games to Steam, but if you do that, you have to have a clear policy on what gets through, and you have to stick to that. Maybe that policy needs refinement, maybe not.



Around the Network

We're skating a fine line between censorship and free speech. Thats for sure.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

sundin13 said:
Goatseye said:

During the X360 heyday on the Arcade Games front, MS required Indie developers to have a publisher as a form of quality control.

Valve doesn't do that and their Greenlight program is apparently a facade.


Well to be honest, that kinda a shitty way of getting there. Quality control should involve some sort of intelligent process and criteria paired with people actually playing the games, not a simple publisher check. That largely works to restrict indie developers as a very slapdash solution. Nintendo used to have a quality control policy which required the dev to have a devoted office space, which became problematic for some smaller devs for obvious reasons, so they got rid of that program, because it was the wrong solution to the problem.

It is also worth noting that the problem is much different on consoles than on Steam. Steam has a barrier of entry of 100$ to enter greenlight, whereas console development takes significantly more money. Additionally, you typically have some sort of entity checking the game to make sure that it at least works and meets certain criteria (simple things like a menu or a dynamic loading screen).

Basically the barrier for entry is higher on consoles and the quality check is also slightly higher than on Steam. Not saying these are perfect solutions, just that these are radically different ecosystems and as such, different solutions may be necessary.

What intelligent process would you recommend to evaluate softwares that are constantly changing during the development process? Hell, even during the certification.

MS is just one entity with limited human resources to cover all the supervision to be made, in order to assure softwares in an optimal condition in the Marketplace.

It's shitty for us as well to have a situation similar to Steam and sift through all the sh*tware to find a gem.



Goatseye said:

What intelligent process would you recommend to evaluate softwares that are constantly changing during the development process? Hell, even during the certification.

MS is just one entity with limited human resources to cover all the supervision to be made, in order to assure softwares in an optimal condition in the Marketplace.

It's shitty for us as well to have a situation similar to Steam and sift through all the sh*tware to find a gem.


The process of someone playing the game and saying "this runs at 4fps, is comprised solely of stock unity assets and consists of one level which I will fall through if i rub up against any wall. I don't think it is ready to release".

Also, how much money does MS make every year on Gold Memberships? How much does Valve make off of all the bullshit that they let on their storefront? I think they can afford a small team to do a quick check to make sure the games are deserving of a place in the store.

I don't think that consoles are really in need of this yet for the reasons I stated earlier, but Steam is in dire need of it. Their Greenlight system and Early Access system have MAJOR flaws and as you said, their current solution (aka, doing bugger all) is bad for consumers and developers alike.



It should be allowed. I don't agree with its message but like many have said, it infringes on the devs freedom of speech. If you don't like it don't buy it, I know I won't XD



Around the Network
alternine said:
We're skating a fine line between censorship and free speech. Thats for sure.
StarOcean said:
It should be allowed. I don't agree with its message but like many have said, it infringes on the devs freedom of speech. If you don't like it don't buy it, I know I won't XD

Valve reserves the right to refuse to allow a game to be sold through their platform. The devs would still be free to make the game and distribute it through other means.

As this is already a Jim Sterling thread, I'll share a recent Jimquisition episode as a point of comparison. I think it's a similar situation. Valve refusing to sell a particular game on Steam is not censorship any more than Target refusing to stock GTAV is. I don't think asking Valve to have standards is a "free speech" issue.



I think Valve reserves the right to refuse to do business with whoever they want.



the_dengle said:

Valve reserves the right to refuse to allow a game to be sold through their platform. The devs would still be free to make the game and distribute it through other means.

As this is already a Jim Sterling thread, I'll share a recent Jimquisition episode as a point of comparison. I think it's a similar situation. Valve refusing to sell a particular game on Steam is not censorship any more than Target refusing to stock GTAV is. I don't think asking Valve to have standards is "free speech" issue.

Well they allowed it and they can either keep it and ride it through or get rid of it and cause the same backlash they got with Hatred. The problem is that they allowed it in the first place, yes, but as it stands in its current state they're in a lose-lose situation.

I'm not saying it is against freed speech to get rid of/not allowing it -this is more directed to the people saying it shouldn't be allowed to exist which a few commenters on different sites have said (haven't really read the comments here in this thread). Should they have better standards? Of course. Is this the tipping point? No, the tipping point happened a LONG time ago. Hopefully in the near future they'll improve their greenlight system. 



sundin13 said:
Goatseye said:

What intelligent process would you recommend to evaluate softwares that are constantly changing during the development process? Hell, even during the certification.

MS is just one entity with limited human resources to cover all the supervision to be made, in order to assure softwares in an optimal condition in the Marketplace.

It's shitty for us as well to have a situation similar to Steam and sift through all the sh*tware to find a gem.


The process of someone playing the game and saying "this runs at 4fps, is comprised solely of stock unity assets and consists of one level which I will fall through if i rub up against any wall. I don't think it is ready to release".

Also, how much money does MS make every year on Gold Memberships? How much does Valve make off of all the bullshit that they let on their storefront? I think they can afford a small team to do a quick check to make sure the games are deserving of a place in the store.

I don't think that consoles are really in need of this yet for the reasons I stated earlier, but Steam is in dire need of it. Their Greenlight system and Early Access system have MAJOR flaws and as you said, their current solution (aka, doing bugger all) is bad for consumers and developers alike.

Well, they have to satisfy gamers by giving them couple of "free" games monthly and by doing that they have to compensate devs/pubs.

They have to maintain servers for online gaming and modern competitive games require robust network infrastructure (Killer Instinct is the game with the best netcode I've seen so far this gen).

It "welps" them during software droughts to offset losses and they wouldn't want to dig into that honeypot. Investors wouldn't want that.

Why would they cut into their revenue, if they can arrange a solution where pubs and devs could work out a deal and the three parts come out favored? That's in a perfect world. MS does that but other publishers reportedly are too greedy to let devs get a significant cut.



You people are overeacting. It's steam greenlight. For the game to get passed, it needs COMMUNITY approval. Just vote no, simple as that.



I <3 Classic Platformers!

Multi-console Owner FTW