By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Are movies trying too hard to be like video games?

Some games can be too cinematic.
On the other hand, a lot of modern movie action sequences look like they belong in games.

Many movies nowadays give me the feeling I'm watching a video game in the making, for example The hobbit.
The whole barrel sequence breaks my suspension of disbelief and I feel like I'm watchign someone play through a qte event.
Same with Legolas' bridge run, press x to jump to the next falling stone, nm all the boss fights and dynasty warriors like action.

I had the same thing with guardians of the galaxy. Great movie, but often felt like a video game to me.

What movies make you feel like you're watching a play-through at times?



Around the Network

I really don't get what you mean here. QTEs are a product of games trying to get a cinematic feel, so I think you've got it mixed around. Movies are inherently non-interactive, so I don't think a movie can be like a game in any real sense.



mZuzek said:

wat

well Guardians of the Galaxy has a pointless FPS sequence that lasts for about 2 seconds. But still, wat

It reminded me a lot of ratchet and clank in the beginning with the silly weapons.





Yes :P



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Seems reversed to me. VG's trying to be like movies. As someone said above me, QTE's are games trying to be like movies.



Gotta figure out how to set these up lol.

Around the Network
JWeinCom said:
I really don't get what you mean here. QTEs are a product of games trying to get a cinematic feel, so I think you've got it mixed around. Movies are inherently non-interactive, so I don't think a movie can be like a game in any real sense.

I mean the action sequences feel like they belong in a video game. Pushing physics and chance timing too far.
Maybe too cartoony is a better description.
It's stuff you normally accept in a game yet breaks immersion in a movie.



SvennoJ said:

I mean the action sequences feel like they belong in a video game. Pushing physics and chance timing too far.
Maybe too cartoony is a better description.
It's stuff you normally accept in a game yet breaks immersion in a movie.


That is a much better way to put it, and with that I would certainly agree with the Legolas part. Everything about his implementation in The Hobbit was garbage @.@



What you refer to is the concept of Jumping the Shark. Which predates video games, I assure you :P



No, not really.



Send a Friend Request On PSN :P

This is probably meant to be a joke or something, but for years my parents have been complaining that poorly-implemented CGI, especially during action sequences, "looks like a video game."

Like, since long before games had any business being compared to film-quality CGI.