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Forums - PC Discussion - So rockstar officially breakes all mods with new GTA 5 patch.

 

Are you mad Rockstar broke GTA 5's mods

Yes! 66 39.05%
 
Nah 54 31.95%
 
See results (if your not ... 49 28.99%
 
Total:169

What's the point of buying it for pc when you can't use mods with it?

Sounds like Rockstar wants people to buy their DLC versus people using free mods.

In retrospect, I'm glad that I stopped playing GTA after vice city.



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That is what will happen without native mod support so its not really unexpected. It will be fixed soon enough



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

When a patch is released the mods can become outdated and no longer compatible. If you're a modder you're used to this. All you have to do is tweak the mod so that it's compatible with the new patch, and if that's beyond your ability you simply make a new mod from scratch. It isn't anti-consumer, it's what can happen when conflicting pieces of code are forced to interact.



Did Rockstar purposely release this patch to eliminate mods?

From what I'm getting from reading the article it just sounds like Rockstar just created the patch to fix their own bugs, but it just so happens that it also break mods. So it's not really Rockstar's issue is it? Since they needed to do what needed to be done to fix the actual game.



Unless there's proof they intentionally did it. A patch just broke mods. Like the countless times EA patching Sims 3. And mods breaking left and right. Till someone updated them.



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super6646 said:

So with the new "patch" rockstar released, it fixes bugs and crashing and whatever. But it also breakes any mod you have in the game. So you've had fun with teh LSPDFR mod, or the North Yankton mod, well now you can't play them (even in singleplayer). Now I mean I can understand banning mods in multiplayer, that's fine I mean you shouldn't be cheating. But doing the same for singleplayer? Its a step to far, and its anti-consumer. But I still see people defending this, said stuff like; "Oh, well they made a great game, so just appreciate what you got!" Its a great game, but its a better game with mods. Well rockstar doesn't understand, as they only care about GTA Online. For the consumer they say, yeah maybe in a world where micro-transactions and anti-modding is a good thing...

Edit: Almost forgot a source, http://www.gamespot.com/articles/new-gta-5-pc-patch-released-reportedly-breaks-mods/1100-6427017/

I read the article, bad journalism as usual. According to Rockstar, GTA V doesn't even officially support mods, not to mention adding support relies on an exploit, so any update is likely to break mod support. That much is obvious. Especially since GTA V has multiplayer, if they didn't want the game to be modified they would add active hack protect like an MMO. If they wanted to support mods, they would provide tools to do so.

You're jumping the gun



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Didnt they do this with GTA4 too? Not surprising. Remember having a hard time installing mods on GTA 4.



it's fairly common that an official update breaks a mod. And if you think about it, it's quite logical as mods make use of existing files that may have been changed.



The logic "patch broke mods therefore company is attacking modding" demonstrates a fundamental lack of understanding. Unless you have proof that the patch actively prevents or sabotage's mod creation, that's not the case. Patches break mods ALL the time. That's why mods are updated all the time and why they have listed in their documentation the version the mod is made for.



Besides issues with connections between single and multiplayer, the only reason I could think of for this move is to control pirating.

Something to do with making blocks in the coding and difficult or impossible to replicate.



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