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Forums - Sony Discussion - How Different Would it be "If" PSASBR Fully Copied SSB (KO System) or Actually had a Health Meter? (Sales/Competive Scene/Etc)

DivinePaladin said:
As for the Super system, it was honestly a LOT of people just whining. It had flaws (see: Kill confirms that took away a lot of the risk/reward that the system was meant for), but it was no worse than the Percent system in Smash 64. I've done some deep analyses comparing Smash 64 to PSAS (they shared almost the same development time, for example), but I'll say in short that PSAS is most fairly compared to Smash 64, not Melee a most people did. 


I have a hard time seeing the super system as viable. It just seems like far too simple of a mechanic to actually work as the core of a game. Its difficult to ignore the balancing issues and kill confirms, but take that away and you still don't have enough. There just doesn't seem to be enough to the meta, and yet its not simple enough to work as a deconstruction like Divekick.

Smash did a lot to make its ring out system work for it, such as Directional Influence and Edge Guarding and the mechanic also worked to give the game some built in pacing (the game changes as you and your opponent racked up damage) as opposed to PSASBR which really doesn't have very much in the way of pacing (as opponent built up meter you have to play around their supers, but I dont' think that is on the same level). It stacked layers of complexity on top of it with Melee, but the foundation was incredibly strong from the start.

I would love to hear you explain what they could do with the system to make it more in depth.



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I'll tag and try to do that tomorrow. I've gotta get some sleep lol. It's a topic I've discussed many times pre- and post-PSAS



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Dr.Henry_Killinger said:
Roster wouldn't support it. The fanbase hasn't reached the critical mass of SSB where you can literally throw in anyone because the veterans are either well known from their own series or from 3 previous generations of Smash.


BS. Give that same game to Naughty Dog and watch this game sell 5M+.



Lawlight said:
Dr.Henry_Killinger said:
Roster wouldn't support it. The fanbase hasn't reached the critical mass of SSB where you can literally throw in anyone because the veterans are either well known from their own series or from 3 previous generations of Smash.


BS. Give that same game to Naughty Dog and watch this game sell 5M+.

Compare the bases and its obvious PSASBR didn't stand a chance regardless, had it started on PS2 it would have a better chance.



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I don't think the game ever had a chance to really succeed imo. Even if it was an exact copy of smash,it still probably would've ended up the same way it did. it would be compared too much to smash rather than its own entity



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Dr.Henry_Killinger said:
Lawlight said:


BS. Give that same game to Naughty Dog and watch this game sell 5M+.

Compare the bases and its obvious PSASBR didn't stand a chance regardless, had it started on PS2 it would have a better chance.

It's true that it's harder for games to sell on PS consoles because of the number of games that gets released on them, compared to Nintendo consoles but, still, whatever Naughty Dog touches turn to gold and its partially because of their brand name.



DivinePaladin said:
Sony pretty much damned it back in 2009, yeah. They let Capcom promise DmC was the future, took Raiden because Snake had just gotten into Smash, Big Daddy was popular, etc. Hence why we also got Nariko and Fat Princess, because they were given the roster as soon as development started (right when Heavenly Sword 2 was being started and Fat Princess had taken off).

The roster was entirely SuperBot being forced to do X each and every time, which is a shame because they made every single character completely accurate. It was fantastic, but also a shame that we had to have somebody like Dante in the first place.

As for the Super system, it was honestly a LOT of people just whining. It had flaws (see: Kill confirms that took away a lot of the risk/reward that the system was meant for), but it was no worse than the Percent system in Smash 64. I've done some deep analyses comparing Smash 64 to PSAS (they shared almost the same development time, for example), but I'll say in short that PSAS is most fairly compared to Smash 64, not Melee a most people did.

As I noted in another PSAS thread, I led the community for a while (still run a fansite today actually). If you have questions I'm probably your man lol. I actually did daily threads to keep fan hype up for about two months before launch, won the first launch contest, etc.! I have the commemorative coins to show for it!

Definitely make a thread, im sure there could be a couple that'll be happy to join up for online^ 



naruball said:
tbone51 said:

My only complaint definitely was the roster seemed (not all, just a good 25-30%) to be advertisement for upcoming games (Big Daddy+Raiden for example).

i was surprised about Snake not joining in though, i think it was definitely because of SSBB


I didn't mind that because the most important ps characters were there. All the ones that were clearly advertisments were fine by me. They just made the roster bigger, which is always a good thing. Now, had Kratos or Cole not been a part of it to make room for more advertisment, yeah, I'd be pretty upset.

Kratos HAD to be in, Same as Cole. They probably just needed a couple more characters, They could of put Snake how he looks from MGS4, seems likeSuperbot didn't have alot of control based on other comments. Who owns Crash btw? Activision?



Lawlight said:
Dr.Henry_Killinger said:
Lawlight said:


BS. Give that same game to Naughty Dog and watch this game sell 5M+.

Compare the bases and its obvious PSASBR didn't stand a chance regardless, had it started on PS2 it would have a better chance.

It's true that it's harder for games to sell on PS consoles because of the number of games that gets released on them, compared to Nintendo consoles but, still, whatever Naughty Dog touches turn to gold and its partially because of their brand name.

So you basically said people would buy anything as long as it is made by Naughty Dog? This just sounds wrong^

But seriously, 5mil+? Thats already hard for a fighter to do, i doubt it even if they made it. 5mil seems like way too much, I think MKX+SFV will have a little hard time reaching that themselves...



tbone51 said:
naruball said:


I didn't mind that because the most important ps characters were there. All the ones that were clearly advertisments were fine by me. They just made the roster bigger, which is always a good thing. Now, had Kratos or Cole not been a part of it to make room for more advertisment, yeah, I'd be pretty upset.

Kratos HAD to be in, Same as Cole. They probably just needed a couple more characters, They could of put Snake how he looks from MGS4, seems likeSuperbot didn't have alot of control based on other comments. Who owns Crash btw? Activision?

Yup. Activision refused to let them use Spyro and Crash, which sucked balls. And having two Cole's out of 20 characters really hurt the hype of this game. I'm with you. Snake would have made a significant difference. Unfortunately, Sony didn't have much faith in the project to begin with, which sucked especially for poor SuperBot.