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Forums - Sony Discussion - How Different Would it be "If" PSASBR Fully Copied SSB (KO System) or Actually had a Health Meter? (Sales/Competive Scene/Etc)

I would have had more fun with it but I doubt anything majorly would have changed



                  

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naruball said:
Nothing would have changed. Zero. The game was great as it was. Reviewers and gamers were influenced by people who hated it without even trying it. The negative press killed it. It was the cool game to hate just like Knack, The Order and DmC. Sad but true.


I understand where your coming from, but that doesn't excuse it in the competitive scene. The KO system automatically killed it there. Peoples thoughts of negativity (press or Haters for example) wouldn't be enough to stop it from the 1mil people whobough the game and wanted to make it have a community (see games with low sales yet have a community).

As for Knack+The order, people didnt think they were horrible and Knack sold well (right?). The order might of been overhyped so thats where i see It having negativity, but of course i cant say as i didn't follow nor play the game



Probably not much... more people would just say it's a clone and it would have a negative impression for full out copying

Sales would have been likely the same, since those who like the game would buy it



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tbone51 said:
naruball said:
Nothing would have changed. Zero. The game was great as it was. Reviewers and gamers were influenced by people who hated it without even trying it. The negative press killed it. It was the cool game to hate just like Knack, The Order and DmC. Sad but true.


I understand where your coming from, but that doesn't excuse it in the competitive scene. The KO system automatically killed it there. Peoples thoughts of negativity (press or Haters for example) wouldn't be enough to stop it from the 1mil people whobough the game and wanted to make it have a community (see games with low sales yet have a community).

As for Knack+The order, people didnt think they were horrible and Knack sold well (right?). The order might of been overhyped so thats where i see It having negativity, but of course i cant say as i didn't follow nor play the game

You didn't watch much competitive footage if you think the Super system is what killed the game competitively. There was a lot of hype in the PSAS matches when fans knew what was going on (it took a month for that to happen). What killed it competitively was when Sony decided to drop support, promise us a patch, and not start the patch for well five months, before using one person to spend five more months slowly delivering a patch, leaving several broken characters and unbalanced kill confirm ratios. 

 

Competitively it's still somewhat active too. The PSAS forum is the single biggest and most active forum on the official PS forums, period. Had we gotten a Melee to the PSAS's 64, we could've seen just how viable Supers could have been if given time and money to polish them up. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

tbone51 said:
naruball said:
Nothing would have changed. Zero. The game was great as it was. Reviewers and gamers were influenced by people who hated it without even trying it. The negative press killed it. It was the cool game to hate just like Knack, The Order and DmC. Sad but true.


I understand where your coming from, but that doesn't excuse it in the competitive scene. The KO system automatically killed it there. Peoples thoughts of negativity (press or Haters for example) wouldn't be enough to stop it from the 1mil people whobough the game and wanted to make it have a community (see games with low sales yet have a community).

As for Knack+The order, people didnt think they were horrible and Knack sold well (right?). The order might of been overhyped so thats where i see It having negativity, but of course i cant say as i didn't follow nor play the game

Knack sold ok, only due to bundles. 80% of the comments I've read about it was that it was shit. The other 10% was that they didn't give it a chance due to all the negative comments they kept reading about. DmC was a great game according to reviewers and many people who bought it thought and still sold terribly. I don't think the Order was ever overhyped. The vast majority of the threads made about it as well as the articles posted, were extremely negative. The press and gamers wanted it to fail because of its genre (being a cinematic experience).

As for PSABR and its competitive scene, you have to factor that the game was not well supported by Sony. I played it for a while, but knew there wasn't much future for it in terms of support. The company that made it was fired soon after it was released. All the negativity surrounding it affected gamers, myself included. Just the way that if all your friends are playing COD, you have to play it too, if everyone is calling it names with ever chance they get, you're likely to stop bothering with it yourself. When I asked my friends to play it with me, they all said: "Pfft. Rip-off". And then I asked them if they even knew who was part of the roster and they told me that they didn't know. They just read it was a rip-off. How long am I supposed to play with strangers an unspoorted game?



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DivinePaladin said:
tbone51 said:


I understand where your coming from, but that doesn't excuse it in the competitive scene. The KO system automatically killed it there. Peoples thoughts of negativity (press or Haters for example) wouldn't be enough to stop it from the 1mil people whobough the game and wanted to make it have a community (see games with low sales yet have a community).

As for Knack+The order, people didnt think they were horrible and Knack sold well (right?). The order might of been overhyped so thats where i see It having negativity, but of course i cant say as i didn't follow nor play the game

You didn't watch much competitive footage if you think the Super system is what killed the game competitively. There was a lot of hype in the PSAS matches when fans knew what was going on (it took a month for that to happen). What killed it competitively was when Sony decided to drop support, promise us a patch, and not start the patch for well five months, before using one person to spend five more months slowly delivering a patch, leaving several broken characters and unbalanced kill confirm ratios. 

 

Competitively it's still somewhat active too. The PSAS forum is the single biggest and most active forum on the official PS forums, period. Had we gotten a Melee to the PSAS's 64, we could've seen just how viable Supers could have been if given time and money to polish them up. 


Good read, seems as though you know alot about it when it started, unfortunately for me i jumped in right afterward with Project M so i dont actually have all the facts.

Though i hear what your saying unless many are just talking non sense (out of their ass lol), they really needed a KO Healtj system and the one many point out the Roster.

Imo the roster had too many advertising characters in it instead of Characters Iconic to Sony (Crash/Cloud/Sora/etc) though i heard SE is a pain in the ass to negotiate with lol. Many thats why SSB doesn't have Geno in yet :p



naruball said:
tbone51 said:

Knack sold ok, only due to bundles. 80% of the comments I've read about it was that it was shit. The other 10% was that they didn't give it a chance due to all the negative comments they kept reading about. DmC was a great game according to reviewers and many people who bought it thought and still sold terribly. I don't think the Order was ever overhyped. The vast majority of the threads made about it as well as the articles posted, were extremely negative. The press and gamers wanted it to fail because of its genre (being a cinematic experience).

As for PSABR and its competitive scene, you have to factor that the game was not well supported by Sony. I played it for a while, but knew there wasn't much future for it in terms of support. The company that made it was fired soon after it was released. All the negativity surrounding it affected gamers, myself included. Just the way that if all your friends are playing COD, you have to play it too, if everyone is calling it names with ever chance they get, you're likely to stop bothering with it yourself. When I asked my friends to play it with me, they all said: "Pfft. Rip-off". And then I asked them if they even knew who was part of the roster and they told me that they didn't know. They just read it was a rip-off. How long am I supposed to play with strangers an unspoorted game?

Yeah, srry to hear tht. (your entire second paragraph).

The guy above posted a good response with the competitive, i thought Sony was supporting it, guess that wasnt the case.

My only complaint definitely was the roster seemed (not all, just a good 25-30%) to be advertisement for upcoming games (Big Daddy+Raiden for example).

i was surprised about Snake not joining in though, i think it was definitely because of SSBB



They were missing key characters and it was advertised poorly.



Sony pretty much damned it back in 2009, yeah. They let Capcom promise DmC was the future, took Raiden because Snake had just gotten into Smash, Big Daddy was popular, etc. Hence why we also got Nariko and Fat Princess, because they were given the roster as soon as development started (right when Heavenly Sword 2 was being started and Fat Princess had taken off).

The roster was entirely SuperBot being forced to do X each and every time, which is a shame because they made every single character completely accurate. It was fantastic, but also a shame that we had to have somebody like Dante in the first place.

As for the Super system, it was honestly a LOT of people just whining. It had flaws (see: Kill confirms that took away a lot of the risk/reward that the system was meant for), but it was no worse than the Percent system in Smash 64. I've done some deep analyses comparing Smash 64 to PSAS (they shared almost the same development time, for example), but I'll say in short that PSAS is most fairly compared to Smash 64, not Melee a most people did.

As I noted in another PSAS thread, I led the community for a while (still run a fansite today actually). If you have questions I'm probably your man lol. I actually did daily threads to keep fan hype up for about two months before launch, won the first launch contest, etc.! I have the commemorative coins to show for it!



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

tbone51 said:

My only complaint definitely was the roster seemed (not all, just a good 25-30%) to be advertisement for upcoming games (Big Daddy+Raiden for example).

i was surprised about Snake not joining in though, i think it was definitely because of SSBB


I didn't mind that because the most important ps characters were there. All the ones that were clearly advertisments were fine by me. They just made the roster bigger, which is always a good thing. Now, had Kratos or Cole not been a part of it to make room for more advertisment, yeah, I'd be pretty upset.