By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - How Different Would it be "If" PSASBR Fully Copied SSB (KO System) or Actually had a Health Meter? (Sales/Competive Scene/Etc)

 

How Different Would it be "If" PSASBR Fully Copied SSB (KO System) or Actually had a Health Meter? (Sales/Competive Scene/Etc)

 

Going to a Fighting Tournament last night, a huge discussion along with SF+SSB players, we were talking about PSASBR. Actually saying why it didnt blow up at all and 90% of us all agreed it was the "KO System" in the game itself. Talking more into the competitive scene of course.

 

Remember we aren't talking about Roster/etc, just the Supers killing system. (only way to net KO's)

 

Seemed as some were actually saying the game was indeed fun, but it was too casual/luck base (because of the super system)and didn't catch on well. Even 1 of the organizers had ask if PSASBR when released should throw a tourney which many didn't want at all (his direct words).

 

 

Thoughts? If At least a Health meter was present as an alternative (SSB has one), would it be dratically different?

Imo Saleswise? No but definitely Competitive. As for those that dunno, Competitive doesn't have to be a game where its super popular (though it helps) as examples such as Guilty Gear + Persona Ultimax (games that aren't million sellers)



Around the Network

Roster wouldn't support it. The fanbase hasn't reached the critical mass of SSB where you can literally throw in anyone because the veterans are either well known from their own series or from 3 previous generations of Smash.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

I maintain that they shouldve went after the Power Stone format instead of Smash. I think it wouldve worked better with the characters they had and it would have actually felt interesting.

 

On topic though...They needed some sort of health bar. The current system makes too much of the game feel like it doesn't matter and the supers seemed really unbalanced (from an outsiders perspective)



Nothing would have changed. Zero. The game was great as it was. Reviewers and gamers were influenced by people who hated it without even trying it. The negative press killed it. It was the cool game to hate just like Knack, The Order and DmC. Sad but true.



Not much would've changed. It would've probably been slightly better as a full clone of Smash sales-wise, if only because people wouldn't have tried to play it like Smash and gotten frustrated before quitting. Happened all the time the first two months.

PSAS's biggest flaw was that it was a Sony game not made by Naughty Dog or SSM directly; it never had a chance to get advertised enough. Its second biggest flaw was that it looked too much like Smash despite being a different game. Hence why so many people claim it was simultaneously too much of and not enough of a clone.



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

Around the Network
sundin13 said:
I maintain that they shouldve went after the Power Stone format instead of Smash. I think it wouldve worked better with the characters they had and it would have actually felt interesting. They needed some sort of health bar though...


Someone said Powerstone yesterday, i need to see what it is...



needed a larger roster



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

To be honest, I'm considering getting PlayStation All-Stars for the Vita. It looks like a fun game.



naruball said:
Nothing would have changed. Zero. The game was great as it was. Reviewers and gamers were influenced by people who hated it without even trying it. The negative press killed it. It was the cool game to hate just like Knack, The Order and DmC. Sad but true.

Forgive if this ends up being a double post, but I have to QFT here. It had a lot of promise had the Smash backlash not become the norm before either even entered beta. When I emailed Chan Park, you could tell he had such a passion to make this game as fun as possible for the fans that accepted it for what it was (a half-aborted Sony project). It's one of the things I'll never forgive Sony for botching. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

I'm not sure it would've changed much. Like Dr. Henry said, I don't think the fanbase was really there for that roster. A lot of those characters were still fairly new. What made SSB such a success was that the roster was immediately recognizable (outside of a few oddball characters like Ness). In PSABR, many iconic PS characters were pushed to the side in favor of more modern ones, and I just don't think it was the right choice.



Official Tokyo Mirage Sessions #FE Thread