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So, I'm playing Xenoblade Chronicles for the first time...

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sc94597 said:

How exactly would a side-quest be done where you don't kill monsters, don't run errands, or don't collect items. What exactly would you do? 

Blackjack and hookers.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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osed125 said:
Materia-Blade said:
osed125 said:

Really good game, only major complains I have with the game are:

 

  •  MMO like side quest with zero variety and extremely boring to do (halfway through the game I only did them if I needed to grind).
  •  Stupid and cliche moments in the story (won't go into detail because of spoilers), there are 3 parts specifically in story that truly pissed me off.

 

There is variety on side quests. some of them lead you to secret areas and optional bosses. they are few but do exist.

I don't consider that variety, the core of all quest are basically the same:

Kill x number of monsters

Collect x number of this item

Kill x strong monster

Talk with x character to deliver x item

And that's pretty much it, it's impossible to not get bored after doing the same thing over and over again, just with different names for monsters or items.

You just described what defines the concept of side quests in any game. the problem with xenoblade is the high number of repetitive side quests (although you don't have to go pack to the npc that requested it, wich is a time saver). But there was a good amount of more interesting sidequests, where you unlocked secret areas in previously visited areas and fight optional bosses.



The repetitive side-quests aren't a problem either. They're meant to itemize and reward you more for the grinding you would do in any other game. Plus usually you can do them while you do the more interesting side-quests or the main-quest.



sc94597 said:
osed125 said:
Materia-Blade said:
osed125 said:

Really good game, only major complains I have with the game are:

 

  •  MMO like side quest with zero variety and extremely boring to do (halfway through the game I only did them if I needed to grind).
  •  Stupid and cliche moments in the story (won't go into detail because of spoilers), there are 3 parts specifically in story that truly pissed me off.

 

There is variety on side quests. some of them lead you to secret areas and optional bosses. they are few but do exist.

I don't consider that variety, the core of all quest are basically the same:

Kill x number of monster

Collect x number of this item

Kill x monster

Talk with x character to deliver x item

And that's pretty much it, it's impossible to not get bored after doing the same thing over and over again, just with different names for monsters or items.

There are two types of quests, basically. Story side-quests and non-story side quests. A lot of side-quests create affinities between characters in the areas you are doing them in, and it builds up a repetoire for the people who live there. I don't think I ever played an MMO that has done this well. Furthermore, many story side-quest lines merge together into a very sweet story. For example, there is a side-quest line where you find out that a Nopon you helped out was a drug dealer supplying drugs to High Entia. This quest line was the merger of three seemingly unrelated lines. Furthermore, a lot of side-quests hint at the lore of the extinct giants. 

How exactly would a side-quest be done where you don't kill monsters, don't run errands, or don't collect items. What exactly would you do? 

I agree there a few side quests that have interesting stories, but for a game that has like what, 500 quests, it's really not enough, and besides, some side quest require some ridiculous pre-requisites, so unless you are going for 100%, you will most likely never see those somewhat good side quests. 

But my complain isn't in the story, or affinity or anything like that, it the core of the quests, meaning no matter which quest you accept, you will ALWAYS have to do the things I mention in my previous post. 

What would have been better? well you can add some escort quests, why not make some side quest regarding gems or crafting, why not make like a race in those ice gliding parts in Valak Mountain, why not make something with the monster other than killing them, like, idk, use them as a temporary allies for a certain quest objective. I'm pretty sure the developers can think of better ideas than me.

Simple adding some substance would have been much much better, instead we are left with the same things over and over again. The problem for the sidequest was simple, the developers went over quantity over quality in his particular regard.



Nintendo and PC gamer

Materia-Blade said:
osed125 said:
Materia-Blade said:
osed125 said:

Really good game, only major complains I have with the game are:

 

  •  MMO like side quest with zero variety and extremely boring to do (halfway through the game I only did them if I needed to grind).
  •  Stupid and cliche moments in the story (won't go into detail because of spoilers), there are 3 parts specifically in story that truly pissed me off.

 

There is variety on side quests. some of them lead you to secret areas and optional bosses. they are few but do exist.

I don't consider that variety, the core of all quest are basically the same:

Kill x number of monsters

Collect x number of this item

Kill x strong monster

Talk with x character to deliver x item

And that's pretty much it, it's impossible to not get bored after doing the same thing over and over again, just with different names for monsters or items.

You just described what defines the concept of side quests in any game. the problem with xenoblade is the high number of repetitive side quests (although you don't have to go pack to the npc that requested it, wich is a time saver). But there was a good amount of more interesting sidequests, where you unlocked secret areas in previously visited areas and fight optional bosses.

There are plenty of other games that have more variety in side quest, but like I said in the other post, the developers went quantity over quality, it would have been better, in my opinion, to have fewer but solid side quests.

I personally think that Xenoblade is too big for it's own good sometimes, some areas are unnecessarily large (like Alcamoth for example).



Nintendo and PC gamer

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Skullwaker said:
Hey, we're at the same point in the game! I'm really enjoying myself too. I thought it was a bit overwhelming at first with all of the tutorial text but now that I'm past that, it's so much fun to just go in and explore and battle enemies. Really looking forward to playing more of it (and hopefully beating it before XCX comes out).

It took me a little over 200 hours to 100 percent the game, if that helps (I tend to play much slower and more thorough than most though).



for those who have played both Wii and New 3DS versions, which is better? Graphics? Controls? I want to see what this game is all about because all I hear is great things about it.



"If new things are so great, where have they been the whole time?"

burninmylight said:
Skullwaker said:
Hey, we're at the same point in the game! I'm really enjoying myself too. I thought it was a bit overwhelming at first with all of the tutorial text but now that I'm past that, it's so much fun to just go in and explore and battle enemies. Really looking forward to playing more of it (and hopefully beating it before XCX comes out).

It took me a little over 200 hours to 100 percent the game, if that helps (I tend to play much slower and more thorough than most though).


A friend of mine said that it takes something over 80 hours to finish the main story.

Also, I'm learning a lot reading this thread. Just make sure to avoid spoilers, guys.



Alex_The_Hedgehog said:

A friend of mine said that it takes something over 80 hours to finish the main story.

Also, I'm learning a lot reading this thread. Just make sure to avoid spoilers, guys.

Want more affinity tricks?

If you are in a town to pick up sidequests, make the lead character someone who you don't like in your party. The lead character engages in random conversations with the other party members while accepting sidequests, which either nets two or four hearts. This also works when you return to a named NPC to confirm the completion of a sidequest.

If you are fighting enemies and have filled up all three blue bars, execute a team attack for the final blow. Your three active party members will gain one heart between each of them (so three hearts total) while the team attack ends quickly (only one strike needed) and nets you one blue bar for killing an enemy with a team attack. So if you engage in another battle soon afterwards, it's often possible to rinse and repeat this tactic. This is something that really adds up over time, even though it seems kinda pointless.

If your allies in battle show a sad face on their HP information (happens frequently, especially against more powerful enemies), run over to them and motivate them. Likewise, do the same when they got knocked down or paralyzed. The button prompt that appears every now and then during battles nets three hearts for two affinity links if you hit it perfectly (so if Reyn has dodged an attack in a Shulk/Reyn/Sharla party, Shulk+Reyn and Reyn+Sharla improve), or one heart for two affinity links if you are little bit too late.

The game is long, but it also takes a long time to max out all affinity links between your party members. While I already mentioned an easy late-game trick to raise affinity, it doesn't hurt to keep the above things in mind.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
Alex_The_Hedgehog said:

A friend of mine said that it takes something over 80 hours to finish the main story.

Also, I'm learning a lot reading this thread. Just make sure to avoid spoilers, guys.

Want more affinity tricks?

If you are in a town to pick up sidequests, make the lead character someone who you don't like in your party. The lead character engages in random conversations with the other party members while accepting sidequests, which either nets two or four hearts. This also works when you return to a named NPC to confirm the completion of a sidequest.

If you are fighting enemies and have filled up all three blue bars, execute a team attack for the final blow. Your three active party members will gain one heart between each of them (so three hearts total) while the team attack ends quickly (only one strike needed) and nets you one blue bar for killing an enemy with a team attack. So if you engage in another battle soon afterwards, it's often possible to rinse and repeat this tactic. This is something that really adds up over time, even though it seems kinda pointless.

If your allies in battle show a sad face on their HP information (happens frequently, especially against more powerful enemies), run over to them and motivate them. Likewise, do the same when they got knocked down or paralyzed. The button prompt that appears every now and then during battles nets three hearts for two affinity links if you hit it perfectly (so if Reyn has dodged an attack in a Shulk/Reyn/Sharla party, Shulk+Reyn and Reyn+Sharla improve), or one heart for two affinity links if you are little bit too late.

The game is long, but it also takes a long time to max out all affinity links between your party members. While I already mentioned an easy late-game trick to raise affinity, it doesn't hurt to keep the above things in mind.

Semi-spoiler of  the gameplay variety, not the story kind:

There's an even easier and haxier way to raise affinity than that. I can't remember their names, but their are two unique monsters that allow you to max affinity in minutes. One of them puts a character to sleep every time it is hit, and another lowers morale every time, so all you have to do is form a party of characters you want to make good friends, load the CPU characters up with weak or unoffensive skills, and let them keep auto-attacking the UM so you can keep running up to them and waking them up/encouraging. You can go from basically no affinity to max in around 15 minutes. The only drawback is that you have to wait until close to the end of the game, because these monsters are somewhat strong.

One of them is located on the far end of the Eryth Sea.