By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Sakurai calls DLCs these days a scam

Im glad he said it, because every other developer is too scared to.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Around the Network
Ljink96 said:
I bet the dumbasses citing lucas and mewtwo dont even own Smash. This guy put his life, literally his life, into this game. The final product was MORE than enough content. Lucas and mewtwo are just characters that were planned as DLC and not just shoe horned into the game. Sakurai is talking about games that make you pay for vital game functions that should have been implemented in the first place. If that doesnt fit the game that YOU like, then he probably isnt talking about it. Just listen for once. If theres one company that makes sure a game is finished, its them.


What's an example of a game that you would say is guilty of what Sakurai is decrying?



...

potato_hamster said:
KingdomHeartsFan said:

I draw the line at a game not releasing with enough content to justify a $60 purchase and launching with DLC.  I don't have a problem with content being made after the game is released considering there was enough content in the game at release.


Worth is relative. You might not think its worth $60, but others clearly do. For example I don't this Smash Bros Wii U is worth $60, no matter how many fighters it comes with. It's 100% subjective.


Not sure if your using it as an example only, but if not how come you dont think this game is worth $60? (or $40 for the fact of SSB 3DS :)



Torillian said:
Ljink96 said:
I bet the dumbasses citing lucas and mewtwo dont even own Smash. This guy put his life, literally his life, into this game. The final product was MORE than enough content. Lucas and mewtwo are just characters that were planned as DLC and not just shoe horned into the game. Sakurai is talking about games that make you pay for vital game functions that should have been implemented in the first place. If that doesnt fit the game that YOU like, then he probably isnt talking about it. Just listen for once. If theres one company that makes sure a game is finished, its them.


What's an example of a game that you would say is guilty of what Sakurai is decrying?


Dead Space 3 comes to mind. You do not even get the proper ending unless you buy the DLC. Also all the locked disc content in that game.
EA really butchered Dead Space. Which was a shame, as it started off with the potential to become one of my favourite franchises.



Torillian said:
Ljink96 said:
I bet the dumbasses citing lucas and mewtwo dont even own Smash. This guy put his life, literally his life, into this game. The final product was MORE than enough content. Lucas and mewtwo are just characters that were planned as DLC and not just shoe horned into the game. Sakurai is talking about games that make you pay for vital game functions that should have been implemented in the first place. If that doesnt fit the game that YOU like, then he probably isnt talking about it. Just listen for once. If theres one company that makes sure a game is finished, its them.


What's an example of a game that you would say is guilty of what Sakurai is decrying?

I'd say the some of the worst examples of DLC outwardly hurting the product are things like Batman: Origins which launched broken and spent dev time on DLC instead of actually fixing the game, to the point where they outwardly stated that they were working on DLC instead of the base game ( http://www.rockpapershotgun.com/2014/02/10/warner-prioritizing-dlc-over-fixing-arkham-origins-bugs/ ).



Around the Network

Those I think are both good examples. On-disc DLC is something that is obviously ready when the main game is ready , and working on DLC instead of fixing a bug filled game is also a terrible Idea. The only issue I have is the idea (not from these two posts) that poor DLC practices such as these are the rule instead of the exception to the rule that it is.



...

teigaga said:
Isn't he charging for Lucas and Mewtwo?

"These days, the “DLC scam” has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product. I completely understand how aggravated players must feel. After all, a game should be 100% at the time of release, and I would be livid if it were split up and sold in pieces."

The game was complete at launch. Mewtwo and Lucas are 100% optional and were developed after the game was finished.



teigaga said:

Isn't Splatoon and Yoshi launching with day one DLC that can only be unlocked by purchasing $10 amiibo's?

It's an obvious bonus to amiibo owners. that's definetely not dlc and, most importantly, isn't essential. the game remains complete at launch.



Unless he's including Nintendo in this little rant, then this is complete hypocrisy and I cannot believe anyone would argue otherwise.  Extremely expensive Day One DLC.  All he is doing is trying to smear games from other publishers but he comes across as a con-artist.



pokoko said:

Unless he's including Nintendo in this little rant, then this is complete hypocrisy and I cannot believe anyone would argue otherwise.  Extremely expensive Day One DLC.  All he is doing is trying to smear games from other publishers but he comes across as a con-artist.

As someone stated before, the Amiibo stuff is a bonus; you don't need that to actually get the full game experience, unlike Dead Space 3.