Captain_Yuri said:
I would like to see some more quotes of this cause this is the first quote that I have ever seen that is even relating to it and since you have said "everything." Also what do you mean those devices aren't the ones they used when they gave examples? I gave u exact quotes from Iwata stating that it is relating to programming and not shared library... I would like some more quotes if it is that prominent... Not to say that games cannot have cross buy but I don't see it being a cross buy sitution without butchering the console market or losing money...
And yes it is... Did all 3 of u get raised the same way or what? The way that the game development works with Nintendo is that they launch a handheld and the developers have to learn the coding for it, then they launch the console and the developers have to learn the coding for that too... Having an unified OS means that the developers would only have to learn it once and not have to do it a second time because they will share the common code which = speed up development time because they don't have to learn two different sets of coding...
And that is a wonky way to think about it because you can easily see the issues that would have in the console department this generation... Why would anyone buy a Nintendo console when they can easily just buy a ps5/x2 or ps4/x1 + Nintendo handheld? There is no reason to... The Nintendo handheld would be the best companion device to the ps/xb consoles and they don't need to waste money on buying the
Nintendo console cause not only will the handheld will most likely be cheaper or similarly priced, it will also have all the games that the console has which = zero point in buying the console. It really isn't that hard to see and of course, Nintendo would lose the console overlap since both systems would have all the games so on their console would sell even less than they have now which would = disaster for their console business... Better library =/= better sales if the games are on two devices and one of the devices are more appealing than the other. The console has competition but the handheld doesn't
Most people won't even buy both pieces of hardware because there is no reason to... Why spend twice the amount when you can just spend once and get all the games? That makes no sense... And cross exclusive features don't help at all proven by the Vita... No one cares for Crossbuy nonsense other than a small market of people... It is a really nice feature but as proven by before, it will only sell great on one platform while butcher the sales of the other and that is the one that people prefer the most. On PS's case, it was their console while on Nintendo's case, it is their handheld and again, it has been proven... Its not like u can't have crossbuy at all... If a developer chooses to have crossbuy, let them... I am saying that it will only be for smaller titles because they need to give people a reason to spend that extra $200 on top of the $200 they already spent on the handheld in order to buy the console and having the same games on both platforms will not do it because the consumers have no reason to if the only thing the console provides is an upscaled experience and nothing more. Also the handheld games would probably be $40 instead of $60 so they would be making less revenue. And while they might sell more software in doing so, killing their console business while doing it is not a good business move because it is a source of income
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I'm referring to quotes posted in this very thread, including the ones you posted. You've even admited that you didn't know that the shared library quote existed until now. That one quote completely changes the context of all the others, because now you can't look at them without thinking that a shared library isn't an influence. That side of the story can't be ignored. The quote's I'm referring to aren't new, but when you look at them while holding them in the context of Miyamoto's quote, and you should, it all makes perfect sense.
I don't understand why you're so convinced that it would have some negative effect on the sales of the console. First though, before I even try to tackle that, it should be noted that with a unified platform and library, it literally doesn't matter if the console doesn't do as well because it's just one facet of a larger platform. If this suddenly boosted handheld sales while destroying console sales, it would literally have no negative effect on the console because it would still get all the same games that the successful handheld got.
I've read a few of your posts (I haven't read them all yet) and you seem to be under the impression that sharing a library some how means that the games will be designed for the handheld and be upscaled to the console. I think it's the exact opposite though - the games will be designed for the console and simply be downscaled to the handheld. Again, very much like Smash 4. That's why having a unified platform is so imperative - it makes downscaling the games even more simple than on PC where everything is different from PC to PC. There would be two set skeletons to build your game from, first on the console, and then on the handheld. Each would then get exclusive little features like maybe local co-op for the console version and street pass AI fights for the hand held. But the fear that the games will simply be gimped for the console seems backwards and extremely pessimistic.
Only needing to learn one OS doesn't suddenly turn a 4 year dev cycle into a 2 year one. They won't be developing games faster. All it does is make the transition from one platform to the other easier, since there is none.
I'll be straight, I'm 100% sure there will be a lot of PS/XB owners who will buy the handheld who would have never bought the console anyway, but that's a good thing. Nintendo, by creating a cheap alternative, exposes their games to an audience that would have never played them other wise. It doesn't mean that the consoles would do bad though, because there are still plenty of previously PS/XB owners who would jump at the opportunity to buy a fully featured Nintendo console with the right games. And there are just as many handheld owners who only bought the 3DS for Pokemon and would have gladly skipped it if the games were on consoles instead. With a library at least 1.5 the size of the Wii U + 3DS, the the new console becomes a far more enticing proposition for those guys. If they're in the west, they likely prefer consoles. That's a factual statistic. As long as that's a fact, the console side is fine. And like I said, even if it isn't fine, it has no negative effect on its games. Saying that them sharing a library means that theres no point to owning one or the other blindly ignores the fact that people buy hardware for hardware, not just software. As long as someone prefers consoles, they will pay the extra money for the console. There's nothing more to it.
Of course the better library means better sales. Nintendo would be making at least the same amount of games, but each would have twice the installed base. Right now, SM3DW would be looking at an installed base of 60m. DKC:TF would be looking at an installed base of 60m. MK8 would be looking at an installed base of 60m. Bayo1/2 would be looking at an installed base of 60m. If you seriously can't see how that means astronomically more game sales sales, even when one of the systems is vastly more appealing than the other, there's no convincing you.
The idea that most people wouldn't by two peices of hardware is hilarious in an era where the iPhone, ipad, itouch, and now Apple Watch are a thing. People will by 10 variations of the same thing if you give them a compelling enough reason to. Being able to play any game you own on the go without ever stopping thanks to cross buy, cross save, and cross play, is that compelling reason. Designing the games specifically with this idea in mind, which they'd do since this is Nintendo, and programming exclusive features depending on what platform you're playing on does that. Cross features don't help the Vita because 1, most games don't use it, and 2, the real world implementation of the cross feature is extremely inconsistant from game to game in the ones that did actually use it with some being cross play but not cross buy or others being cross buy but not cross save or some being loading saves one way while others loaded them another, and 3, the Vita has a dozen bigger issues that cross play couldn't hope to save it from.
So no, it hasn't been "disproven," because it's never been even slightly well implemented on a platform wide scale. Nothing you've said has even remotely been "proven." People will spend that extra $200 because they want the hardware. That's it. They'll buy the both because they want both. They'll by the console because they want to play Mario Kart on their TV in a room with four friends with a real urganomic controller, and then they'll buy the handheld because they want to play that same game and save on the bus and in the airport and maybe get a few street passes. They'll buy hardware because they want hardware and they'll by software because they want software. There's nothing mindblowing about it. The console side will never die as long as there are people who like consoles. They don't need to give people any more reason than that. You like consoles? Buy our consoles with all these games. Like handhelds? Buy our handheld and you can play all these games.
The cheaper games wouldn't suddenly bring "less revenue." They'd bring the exact same amount of revenue, but sell it to a larger audience. It would bring a much needed varied pricing structure to the console space if anything. But again, please explain how nearly tripling your console library output "kills the console business," because I can't think of a more backwards way of looking at it than that. So if the Wii U had OoT3D, MM3D, XBC3D, FE:A, Super Streetfighter 4, PkmnXY, PkmnORAS, MH4U, Animal Ccrossing:New Leaf, ALBW, Luigi's Mansion 2, Bravely Default, Kid Icarus Uprising, Kirby 3D, Mario and Luigi, Shin Megami Tensei IV, etc, etc, etc, all in HD and most with improved framerates, textures, and models, you think the Wii U would be doing just as bad as it is now, or from what you're saying, worse?
Come on, dude. Get real.