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Forums - Nintendo Discussion - Nintendo engineer lists next-gen, unannounced consoles on LinkedIn profile

The_Yoda said:

It does if that customer is buying used.  That (strictly talking consoles) is still a lost customer.  If I also buy all my games used then they miss out completely.


No offense dude, but you'd be one of maybe a dozen or so gamers, world wide, who would actively buy the NX used in protest of its early release in some feeble attemp to "stick it" to Nintendo. The overwhelming majority would by the system new and buy all of the games new too. What you describe is insignificant and happens for every console. It's probably happening to the PS4 right now. Doubt Sony is losing sleep over all those "lost costumers."



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spemanig said:


Dude, you'd have to be in denial to think that this is limited to just "smaller games." That quote is confirmation that they're working on having one game work on both platforms, and everything they've said since January 2014 has explicitely supported the fact that that is their main goal. The way they handled Smash 4 is proof right now that this won't be simply restricted to "smaller games." All of their games will do it, and Smash 4 was just the test for how that format will work. You can cite as many deviice exclusive apps as you want and it won't make a difference, because those games aren't the examples they've used when talking about what they want to adopt from those platforms.

A unified platform won't speed up developement time at all. This isn't magic. It's not about making developement faster, it's about making more games for a single device. A unified platform allows them to literally spend the exact same amount of time on games, but provide each peice of hardware with more than double the library they'd have otherwise.

There's literally no way to spin that as a negative. Better console sales because the library is better. Better handheld sales because the library is better. Better software sales because the installed base is larger. More games because Nintendo doesn't have to waste time making duplicates like MK7 vs Mk8. The handheld does amazing in Japan because it's library is better, and Nintendo doesn't need to worry about poor console sales there because they are both apart of the same software platform. Better console sales in the west because the west has a preference for consoles and this one would actually have a robust library. The handheld becomes the perfect second system to PS4/XBO owners who would have never entertained buying another expensive system before, but now will be able to play every single next gen Nintendo games on their $200 handheld. Nintendo gets every single one of those software sales from all those different people, plus that huge unified installed base.

Then, on top of that, they get extra hardware sales from all the people who buy both pieces of hardware, incentivised by features like cross buy, cross save, cross play, and platform-exclusive features on games depending on if you play it on the handheld or the console. Nintendo loses absolutely no money making every game cross buy, as that same gamer would have bought all those games only once anyway on the respective systems if there was no cross buy, as you see now with things like VC on the Wii U and 3DS. Which is why you see indies and Playstation so strongly pushing those features. They wouldn't push them if it would lose them money. They push it because it sells more software.

I would like to see some more quotes of this cause this is the first quote that I have ever seen that is even relating to it and since you have said "everything." Also what do you mean those devices aren't the ones they used when they gave examples? I gave u exact quotes from Iwata stating that it is relating to programming and not shared library... I would like some more quotes if it is that prominent... Not to say that games cannot have cross buy but I don't see it being a cross buy sitution without butchering the console market or losing money...

And yes it is... Did all 3 of u go the same school or what? The way that the game development works with Nintendo is that they launch a handheld and the developers have to learn the coding for it, then they launch the console and the developers have to learn the coding for that too... Having an unified OS means that the developers would only have to learn it once and not have to do it a second time because they will share the common code which = speed up development time because they don't have to learn/work with two different sets of coding...

And that is a wonky way to think about it because you can easily see the issues that would have in the console department this generation... Why would anyone buy a Nintendo console when they can easily just buy a ps5/x2 or ps4/x1 + Nintendo handheld? There is no reason to... The Nintendo handheld would be the best companion device to the ps/xb consoles and they don't need to waste money on buying the Nintendo console cause not only will the handheld will most likely be cheaper or similarly priced, it will also have all the games that the console has which = zero point in buying the console. It really isn't that hard to see and of course, Nintendo would lose the console overlap since both systems would have all the games so on their console would sell even less than they have now which would = disaster for their console business... Better library =/= better sales if the games are on two devices and one of the devices are more appealing than the other. The console has competition but the handheld doesn't

Most people won't even buy both pieces of hardware because there is no reason to... Why spend twice the amount when you can just spend once and get all the games? That makes no sense... And cross exclusive features don't help at all proven by the Vita... No one cares for Crossbuy nonsense other than a small market of people... It is a really nice feature but as proven by before, it will only sell great on one platform while butcher the sales of the other and that is the one that people prefer the most. On PS's case, it was their console while on Nintendo's case, it is their handheld and again, it has been proven... Its not like u can't have crossbuy at all... If a developer chooses to have crossbuy, let them... I am saying that it will only be for smaller titles because they need to give people a reason to spend that extra $200/$300 on top of the $200 they already spent on the handheld in order to buy the console and having the same games on both platforms will not do it because the consumers have no reason to if the only thing the console provides is an upscaled experience and nothing more. Also the handheld games would probably be $40 instead of $60 so they would be making less revenue. And while they might sell more software in doing so, killing their console business while doing it is not a good business move because it is a source of income



                  

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gamers that arent nintendo die hards dont want more nintendo games. games wo voice chat, games that are rated e, the same franchises since 1985. gamers want variety. all this does is help nintendo make more games. being a second console doesnt work because ur not buying it as ur main console. a larger user base will help initially but fade away after any third party games don't sell. just like it did on ds and 3ds.



spemanig said:
The_Yoda said:

It does if that customer is buying used.  That (strictly talking consoles) is still a lost customer.  If I also buy all my games used then they miss out completely.


No offense dude, but you'd be one of maybe a dozen or so gamers, world wide, who would actively buy the NX used in protest of its early release in some feeble attemp to "stick it" to Nintendo. The overwhelming majority would by the system new and buy all of the games new too. What you describe is insignificant and happens for every console. It's probably happening to the PS4 right now. Doubt Sony is losing sleep over all those "lost costumers."

It would have nothing to do with protest and everything to do with a lack of confidence.  I won't pay premium prices for Nintendo if they would yank support so quickly. If they do that then I will save as much of my money as possible and that means buying used several years late in the generation.  I have nothing against Sony but I didn't buy the PS3 until years after it came out.  I spent $150 got the middle revision of the console, 3 controllers and ten games.  It was mostly financial but also had to do with hardware reliability.  That gen the 360 had a horrible failure rate and the PS3 was better but still not great.  Nintendo has yet to let me down when it comes to hardware lasting (all my systems are still playable) and I am less apprehensive about buying their hardware day one. Now my issue will be support related rather than hardware related and for that reason I will not adopt early if they launch a new home console next year (which i very, very seriously doubt they will).


Nintendo's base is no longer what it once was I doubt they can really afford to be letting that base down.



seinsmeld said:
gamers that arent nintendo die hards dont want more nintendo games. games wo voice chat, games that are rated e, the same franchises since 1985. gamers want variety. all this does is help nintendo make more games. being a second console doesnt work because ur not buying it as ur main console. a larger user base will help initially but fade away after any third party games don't sell. just like it did on ds and 3ds.

Yeah, Monster Hunter, Yo-kai Watch, Dragon Quest, Bravely Default, Professor Layton, Lego games, Cooking Mama, Guitar Hero, Scribblenauts, Puzzle & Dragons, Mysims and Sonic sure sold like crap on the DS & 3DS.

Gamers want variety? Yeah, that's why they buy annual games like Fifa, CoD and Assasins Creed.

Gamers that aren't Nintendo die hards don't want E rated games? Quickly, someone tell Sony, they have to cancel LittlebigPlanet, Tearaway, Sly Cooper and Ratchet & Clank.



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Captain_Yuri said:

I would like to see some more quotes of this cause this is the first quote that I have ever seen that is even relating to it and since you have said "everything." Also what do you mean those devices aren't the ones they used when they gave examples? I gave u exact quotes from Iwata stating that it is relating to programming and not shared library... I would like some more quotes if it is that prominent... Not to say that games cannot have cross buy but I don't see it being a cross buy sitution without butchering the console market or losing money...

And yes it is... Did all 3 of u get raised the same way or what? The way that the game development works with Nintendo is that they launch a handheld and the developers have to learn the coding for it, then they launch the console and the developers have to learn the coding for that too... Having an unified OS means that the developers would only have to learn it once and not have to do it a second time because they will share the common code which = speed up development time because they don't have to learn two different sets of coding...

And that is a wonky way to think about it because you can easily see the issues that would have in the console department this generation... Why would anyone buy a Nintendo console when they can easily just buy a ps5/x2 or ps4/x1 + Nintendo handheld? There is no reason to... The Nintendo handheld would be the best companion device to the ps/xb consoles and they don't need to waste money on buying the

Nintendo console cause not only will the handheld will most likely be cheaper or similarly priced, it will also have all the games that the console has which = zero point in buying the console. It really isn't that hard to see and of course, Nintendo would lose the console overlap since both systems would have all the games so on their console would sell even less than they have now which would = disaster for their console business... Better library =/= better sales if the games are on two devices and one of the devices are more appealing than the other. The console has competition but the handheld doesn't

Most people won't even buy both pieces of hardware because there is no reason to... Why spend twice the amount when you can just spend once and get all the games? That makes no sense... And cross exclusive features don't help at all proven by the Vita... No one cares for Crossbuy nonsense other than a small market of people... It is a really nice feature but as proven by before, it will only sell great on one platform while butcher the sales of the other and that is the one that people prefer the most. On PS's case, it was their console while on Nintendo's case, it is their handheld and again, it has been proven... Its not like u can't have crossbuy at all... If a developer chooses to have crossbuy, let them... I am saying that it will only be for smaller titles because they need to give people a reason to spend that extra $200 on top of the $200 they already spent on the handheld in order to buy the console and having the same games on both platforms will not do it because the consumers have no reason to if the only thing the console provides is an upscaled experience and nothing more. Also the handheld games would probably be $40 instead of $60 so they would be making less revenue. And while they might sell more software in doing so, killing their console business while doing it is not a good business move because it is a source of income


I'm referring to quotes posted in this very thread, including the ones you posted. You've even admited that you didn't know that the shared library quote existed until now. That one quote completely changes the context of all the others, because now you can't look at them without thinking that a shared library isn't an influence. That side of the story can't be ignored. The quote's I'm referring to aren't new, but when you look at them while holding them in the context of Miyamoto's quote, and you should, it all makes perfect sense.

I don't understand why you're so convinced that it would have some negative effect on the sales of the console. First though, before I even try to tackle that, it should be noted that with a unified platform and library, it literally doesn't matter if the console doesn't do as well because it's just one facet of a larger platform. If this suddenly boosted handheld sales while destroying console sales, it would literally have no negative effect on the console because it would still get all the same games that the successful handheld got.

I've read a few of your posts (I haven't read them all yet) and you seem to be under the impression that sharing a library some how means that the games will be designed for the handheld and be upscaled to the console. I think it's the exact opposite though - the games will be designed for the console and simply be downscaled to the handheld. Again, very much like Smash 4. That's why having a unified platform is so imperative - it makes downscaling the games even more simple than on PC where everything is different from PC to PC. There would be two set skeletons to build your game from, first on the console, and then on the handheld. Each would then get exclusive little features like maybe local co-op for the console version and street pass AI fights for the hand held. But the fear that the games will simply be gimped for the console seems backwards and extremely pessimistic.

Only needing to learn one OS doesn't suddenly turn a 4 year dev cycle into a 2 year one. They won't be developing games faster. All it does is make the transition from one platform to the other easier, since there is none.

I'll be straight, I'm 100% sure there will be a lot of PS/XB owners who will buy the handheld who would have never bought the console anyway, but that's a good thing. Nintendo, by creating a cheap alternative, exposes their games to an audience that would have never played them other wise. It doesn't mean that the consoles would do bad though, because there are still plenty of previously PS/XB owners who would jump at the opportunity to buy a fully featured Nintendo console with the right games. And there are just as many handheld owners who only bought the 3DS for Pokemon and would have gladly skipped it if the games were on consoles instead. With a library at least 1.5 the size of the Wii U + 3DS, the the new console becomes a far more enticing proposition for those guys. If they're in the west, they likely prefer consoles. That's a factual statistic. As long as that's a fact, the console side is fine. And like I said, even if it isn't fine, it has no negative effect on its games. Saying that them sharing a library means that theres no point to owning one or the other blindly ignores the fact that people buy hardware for hardware, not just software. As long as someone prefers consoles, they will pay the extra money for the console. There's nothing more to it.

Of course the better library means better sales. Nintendo would be making at least the same amount of games, but each would have twice the installed base. Right now, SM3DW would be looking at an installed base of 60m. DKC:TF would be looking at an installed base of 60m. MK8 would be looking at an installed base of 60m. Bayo1/2 would be looking at an installed base of 60m. If you seriously can't see how that means astronomically more game sales sales, even when one of the systems is vastly more appealing than the other, there's no convincing you.

The idea that most people wouldn't by two peices of hardware is hilarious in an era where the iPhone, ipad, itouch, and now Apple Watch are a thing. People will by 10 variations of the same thing if you give them a compelling enough reason to. Being able to play any game you own on the go without ever stopping thanks to cross buy, cross save, and cross play, is that compelling reason. Designing the games specifically with this idea in mind, which they'd do since this is Nintendo, and programming exclusive features depending on what platform you're playing on does that. Cross features don't help the Vita because 1, most games don't use it, and 2, the real world implementation of the cross feature is extremely inconsistant from game to game in the ones that did actually use it with some being cross play but not cross buy or others being cross buy but not cross save or some being loading saves one way while others loaded them another, and 3, the Vita has a dozen bigger issues that cross play couldn't hope to save it from.

So no, it hasn't been "disproven," because it's never been even slightly well implemented on a platform wide scale. Nothing you've said has even remotely been "proven." People will spend that extra $200 because they want the hardware. That's it. They'll buy the both because they want both. They'll by the console because they want to play Mario Kart on their TV in a room with four friends with a real urganomic controller, and then they'll buy the handheld because they want to play that same game and save on the bus and in the airport and maybe get a few street passes. They'll buy hardware because they want hardware and they'll by software because they want software. There's nothing mindblowing about it. The console side will never die as long as there are people who like consoles. They don't need to give people any more reason than that. You like consoles? Buy our consoles with all these games. Like handhelds? Buy our handheld and you can play all these games.

The cheaper games wouldn't suddenly bring "less revenue." They'd bring the exact same amount of revenue, but sell it to a larger audience. It would bring a much needed varied pricing structure to the console space if anything. But again, please explain how nearly tripling your console library output "kills the console business," because I can't think of a more backwards way of looking at it than that. So if the Wii U had OoT3D, MM3D, XBC3D, FE:A, Super Streetfighter 4, PkmnXY, PkmnORAS, MH4U, Animal Ccrossing:New Leaf, ALBW, Luigi's Mansion 2, Bravely Default, Kid Icarus Uprising, Kirby 3D, Mario and Luigi, Shin Megami Tensei IV, etc, etc, etc, all in HD and most with improved framerates, textures, and models, you think the Wii U would be doing just as bad as it is now, or from what you're saying, worse?

Come on, dude. Get real.



ok fine, none of those games are console worthy. i dont mind e rated games but u need more than that. all im trying to say is nintendo making more "nintendo" type games isnt gonna get new gamers to buy nintendo systems!!! thats what they need. what happened to mgs, resident evil and grand theft auto!!!! not even sequels just a variety, fps,sports,strategy, open world. nintendo cant make all those games.

sorry monster hunter has done well on consoles.



seinsmeld said:
gamers that arent nintendo die hards dont want more nintendo games. games wo voice chat, games that are rated e, the same franchises since 1985. gamers want variety. all this does is help nintendo make more games. being a second console doesnt work because ur not buying it as ur main console. a larger user base will help initially but fade away after any third party games don't sell. just like it did on ds and 3ds.


U do realize Nintendo games arent aimed at one single demographic right? Nintendo develops & publishes games from many different genres, with vastly different play styles.

Platformers-Mario, Kirby, Yoshi, Donkey Kong, Wario

Action/Adventure-Zelda, Metroid, Kid Icarus, Dillon's Rolling Western

RPG-Pokemon, Xenoblade, Fossil Fighters, Golden Sun, Custom Robo

Strategy-Fire Emblem, Advance Wars, Pikmin, Codename STEAM

Racing-Mario Kart, F-Zero, Wave Race, Excite, 1080 Snowboarding

Sports-Mario Sports, Wii Sports, Punch Out, Rusty's Real Deal Baseball

Puzzle-Pushmo, Mario vs Donkey Kong, Captain Toad, Magnetica

Minigame-Mario Party, Wario Ware, Wii Party, Wii Play

Shooters-Splatoon, Star Fox, Sin & Punishment, Geist

Simulation-Animal Crossing, Tomodachi, Style Savvy, Nintendogs, Endless Ocean

Edutainment-Brain Age, Crosswords, Big Brain Academy, Art Academy

Music/Rhythm/Fitness-Elite Beat Agents, Rhythm Heaven, Wii Music, Wii Fit, Harmoknight

Horror-Fatal Frame, Eternal Darkness

Fighting-Super Smash Bros



When the herd loses its way, the shepard must kill the bull that leads them astray.

Nothing surprising about that



 

spemanig said:


1) I'm referring to quotes posted in this very thread, including the ones you posted. You've even admited that you didn't know that the shared library quote existed until now. That one quote completely changes the context of all the others, because now you can't look at them without thinking that a shared library isn't an influence. That side of the story can't be ignored. The quote's I'm referring to aren't new, but when you look at them while holding them in the context of Miyamoto's quote, and you should, it all makes perfect sense.

2) I don't understand why you're so convinced that it would have some negative effect on the sales of the console. First though, before I even try to tackle that, it should be noted that with a unified platform and library, it literally doesn't matter if the console doesn't do as well because it's just one facet of a larger platform. If this suddenly boosted handheld sales while destroying console sales, it would literally have no negative effect on the console because it would still get all the same games that the successful handheld got.

3) I've read a few of your posts (I haven't read them all yet) and you seem to be under the impression that sharing a library some how means that the games will be designed for the handheld and be upscaled to the console. I think it's the exact opposite though - the games will be designed for the console and simply be downscaled to the handheld. Again, very much like Smash 4. That's why having a unified platform is so imperative - it makes downscaling the games even more simple than on PC where everything is different from PC to PC. There would be two set skeletons to build your game from, first on the console, and then on the handheld. Each would then get exclusive little features like maybe local co-op for the console version and street pass AI fights for the hand held. But the fear that the games will simply be gimped for the console seems backwards and extremely pessimistic.

4) Only needing to learn one OS doesn't suddenly turn a 4 year dev cycle into a 2 year one. They won't be developing games faster. All it does is make the transition from one platform to the other easier, since there is none.

5) I'll be straight, I'm 100% sure there will be a lot of PS/XB owners who will buy the handheld who would have never bought the console anyway, but that's a good thing. Nintendo, by creating a cheap alternative, exposes their games to an audience that would have never played them other wise. It doesn't mean that the consoles would do bad though, because there are still plenty of previously PS/XB owners who would jump at the opportunity to buy a fully featured Nintendo console with the right games. And there are just as many handheld owners who only bought the 3DS for Pokemon and would have gladly skipped it if the games were on consoles instead. With a library at least 1.5 the size of the Wii U + 3DS, the the new console becomes a far more enticing proposition for those guys. If they're in the west, they likely prefer consoles. That's a factual statistic. As long as that's a fact, the console side is fine. And like I said, even if it isn't fine, it has no negative effect on its games. Saying that them sharing a library means that theres no point to owning one or the other blindly ignores the fact that people buy hardware for hardware, not just software. As long as someone prefers consoles, they will pay the extra money for the console. There's nothing more to it.

6) Of course the better library means better sales. Nintendo would be making at least the same amount of games, but each would have twice the installed base. Right now, SM3DW would be looking at an installed base of 60m. DKC:TF would be looking at an installed base of 60m. MK8 would be looking at an installed base of 60m. Bayo1/2 would be looking at an installed base of 60m. If you seriously can't see how that means astronomically more game sales sales, even when one of the systems is vastly more appealing than the other, there's no convincing you.

7) The idea that most people wouldn't by two peices of hardware is hilarious in an era where the iPhone, ipad, itouch, and now Apple Watch are a thing. People will by 10 variations of the same thing if you give them a compelling enough reason to. Being able to play any game you own on the go without ever stopping thanks to cross buy, cross save, and cross play, is that compelling reason. Designing the games specifically with this idea in mind, which they'd do since this is Nintendo, and programming exclusive features depending on what platform you're playing on does that. Cross features don't help the Vita because 1, most games don't use it, and 2, the real world implementation of the cross feature is extremely inconsistant from game to game in the ones that did actually use it with some being cross play but not cross buy or others being cross buy but not cross save or some being loading saves one way while others loaded them another, and 3, the Vita has a dozen bigger issues that cross play couldn't hope to save it from.

8) So no, it hasn't been "disproven," because it's never been even slightly well implemented on a platform wide scale. Nothing you've said has even remotely been "proven." People will spend that extra $200 because they want the hardware. That's it. They'll buy the both because they want both. They'll by the console because they want to play Mario Kart on their TV in a room with four friends with a real urganomic controller, and then they'll buy the handheld because they want to play that same game and save on the bus and in the airport and maybe get a few street passes. They'll buy hardware because they want hardware and they'll by software because they want software. There's nothing mindblowing about it. The console side will never die as long as there are people who like consoles. They don't need to give people any more reason than that. You like consoles? Buy our consoles with all these games. Like handhelds? Buy our handheld and you can play all these games.

9) The cheaper games wouldn't suddenly bring "less revenue." They'd bring the exact same amount of revenue, but sell it to a larger audience. It would bring a much needed varied pricing structure to the console space if anything. But again, please explain how nearly tripling your console library output "kills the console business," because I can't think of a more backwards way of looking at it than that. So if the Wii U had OoT3D, MM3D, XBC3D, FE:A, Super Streetfighter 4, PkmnXY, PkmnORAS, MH4U, Animal Ccrossing:New Leaf, ALBW, Luigi's Mansion 2, Bravely Default, Kid Icarus Uprising, Kirby 3D, Mario and Luigi, Shin Megami Tensei IV, etc, etc, etc, all in HD and most with improved framerates, textures, and models, you think the Wii U would be doing just as bad as it is now, or from what you're saying, worse?

Come on, dude. Get real.

I think it is time to start numbering these since it is starting to get pretty long and just so we don't get confused

1) Well the context of that quote was that there are some potential of cross platform games... No where does it say that all games will have it... It doesn't make much of a business sense if it is all games... And I mean, is that one quote all you got? Cause I was under the impression that you had more... If it does turn out to be true in the end though or we see more of these "so called signs", then instead of the "this will never happen" train, I will be in the "this is a horrible idea" train

2) Well it is logical that when two systems have the same games, it will hurt one of the systems over the other... Mobile can get away with it cause phones have become a nessessity so every year, people have to buy phones where as gaming is not. And killing the console will have a long term effect because eventually, it would mean that they would exit the console market cause it will be weighing them down... Console = hardware = retail space and etc. If no one is buying the console, there is a lot of inventory space that Nintendo has to pay for which is just a money sink

3) Well that would be even worse for Nintendo because now they are giving the superior version away for basically $20 less while putting more effort that is needed to downscale and optomize games for the handheld. Like right now, they are making two different versions of the games but they are getting money back for both versions. With ur way, they will have to put in more effort for each game while getting less back per game which is a bad idea because the development costs for games increase from generation to generation and this will increase it even more while getting less in return per game. And since they make most of the profit from software, this will in turn make less profit because people will be buying $40 games while Nintendo is putting the effort of a $80 game essentially. And hardware profit margins will be minimal like always to offset that and there is no guarantee that people will buy both hardware either so putting so much effort on something that is so unpredictable is a bad move at best. Specially since their consoles will continue to have stiff competition agains the ps/xb. I am assuming that this is a $300 console and a $200 handheld btw.

Also, it seems that you don't really know how PC games development works... They don't go out and test every single config PC out there... Instead, they take a couple of gaming PCs and test it on that... And virtually every PC out there has two things that are essentially the same... a) The OS which is Windows and b) The Api which is Direct X hence why developing for PC gaming is so easy. And on top of that, the developers don't need to optomize it as much as they would need to optomize for the consoles because with PC, the hardware can bruteforce the optomization faults where as on consoles/handhelds, they can't. And while yes, the consoles have specific hardware, they are all very cutsom made as opposed to how PCs have been made. Hence why you see the requirements on PCs be so much higher than on consoles. It is not as simple as turning off a switch and there u go when it comes to the console/handhelds, the consoles/handhelds have to be optomized to make sure that they can be taken advantage of to every inch of their spec. And of course, adding things for the games that they are essentially giving two copies of would result in more money going out the window since you are essentially getting two games for the price of one. If anything, the console will sell either the same or less than the wiiU because at least the wiiU has reasons to buy it where as ur version won't

4) I never said that it did but saying that it doesn't help at all is just pure nonsense. Even iwata said that it helps on my original quote from a programming prespective. It won't help as much as developing on ur idea but at least this way, they won't kill their console market which is one of their biggest sources of income and it is also for the long term

5) You are assuming that the ps/xb owners that wanted to buy the 3ds/handheld havn't bought one which I think is highly incorrect. The 3ds is a great handheld with some faults hence why it continues to sell well and the ones that havn't most likely won't buy this one either. And "with the right games"..? What? I doubt more Nintendo games would convinse the ps/xb owners to buy a Nintendo console even if it has more Nintendo games because it will still be missing all the third party support that the ps/xb has. And not to mention that based on most of the rumours that u 3 have been spreading, the console will either be as powerful as the wiiU or as powerful as a x1 and guess what the press and the xb/ps fans would think when they hear that their current consoles are more powerful than Nintendo's next gen console? They would ignore it like crazy and the bad press would be all over it.

There is no way that the ps/xb fans would buy a Nintendo console without third party support and the third party won't bother cause it is not as powerful as the ps5/x2. And they prefer consoles if it has their games on it, they won't blindly buy a console if it doesn't have their games on it and that has been proven too. If the handheld has all the games, there is absolutly no reason to buy the console at all. The console won't be fine because there is a better alternative to it which is the ps/xb + Nintendo handheld... And people buy "hardware for hardware" and not just software? Really? And if that is the case, then the hardware will most likely be weak compared to the ps5/x2 or maybe even the ps4/x1 which means they won't buy it anyway. And games like Pokemon is always better on "to go" devices because there are tons of Pokemon tournys everywhere and u can't really carry ur console to those... And again, it won't get noticably increased sales cause most people won't have much reason to buy the console version when there is stiff competition and they could just get the handheld instead

6) Again, it won't have double the userbase because most people won't be buying both. Nintendo won't have the install base out of thin air, they would have to work for the install base and convinse people to buy both. It is illogical to say that if the same game is avaliable on both systems, that people would pay twice for the hardware to play the same games... And yes, there will be some sale increases but again, it will only be on the handheld front. My issue is that they will be exiting the console front which is a bad thing because they are a gaming only company... Killing off one of their biggest sources of revenue is a big mistake

7) You know what is even more hilarious? Comparing two completely different markets! Phones are a nessessity where as games are a luxury. You cannot compare the two markets like that because almost everyone needs a phone and buying the best phone in the market isn't that expensive when u go in a contract and majority of the people do not need console/handheld games as much as they need games. And saying that people buy 10 different varients of the samething is nonsense at best because in reality, families buy it because everyone in the family needs a phone/device like that but again, not everyone, not even families, need a console or multiple consoles. And things like ipads and tablets are important for various business related and casual/social tasks on the go which gaming consoles/handhelds does not do. And yes, the vita failed for many reasons yet if you look at the large difference between the vita and the vita TV which has a large amount of cross platform stuff, it ain't working too well on that front either. It is not a perfect comparison but it is as close as its going to get.

8) Actually, it has been more proven than what you have said because what you have said is based on pure speculation where as what I have said has been done to a degree before... Not to mention that most of your idea's are illogical at best because you are assuming that everyone loves Nintendo games and the main issue with Nintendo platform is that there aren't enough Nintendo games for it but the real problem is far from it. There is no reason to buy consoles when they can simply spend that money somewhere else where it will be more useful such as on PS/XB which will offer very different experiences and have the branding on the games like Cod and GTA.

9) They do bring less revenue in the sense that they will no longer be getting $60 but instead will be getting $40... They will be getting $40 because they would be giving the console version for free essentially. So any income they had from overlap in the past will be minimal. And yes, I do think that the wiiU would sell less because hey look, the games are already avaliable on my already owned 3ds... Why on earth would I spend $300 more for the same game when I can just get a ps4/x1 instead? And if the difference is as big as you say like 3ds vs wiiU level, nintendo would be losing tons of money because that is a lot of development resources going into a money pit without much in terms of a return because you seem to continuously ignore the compitition which is the ps/xb who has third party games. I highly doubt the userbase would increase that much from what it is now and your speculations are based on mostly nonsense cause you assume that all that the people want are more Nintendo games while in reality, what people want are third party games + first party games and not just first party games. People wont buy the console because they would rather save the money and buy another platform that gives them a different experience other than just graphics

Please do some research in various parts and provide better proof other than "Oh, more Nintendo games will = more console sales cause all Nintendo needs is more Nintendo games" because not only will there be tons of bad press due to the console most likely being weaker than the ps5/x2, but it sure as hell wont have third party titles and no, considering the 3ds install base, the third party developers dont seem to care outside of Japan and even then, it seems iffy. Handheld sales will increase yes, but console sales would take a hit and while it could* be better for Nintendo's overall bottom line, it is bad in the long term because they are mainly a gaming company. There is also so much speculation with ur arguments as well as some clear wonky cases like mobile which work no where close to the sameway as the gaming industry does

Your idea sounds like a Nintendo fan's wet dream while ignoring a lot of the real issues the platform and the idea has



                  

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