Months ago I remember reading in both neogaf and the 4 chan retro forum /vr/ that the Wii U virtual console had input lag that didnt exist in the Wii Virtual Console because of some filters they use to make old games look better.
Now, after the Mario 64 announcement, I read a lot of people complaining about the input lag while playing it on their tvs or gamepad
for example in this thread that has some animated gifs in which you can see it
http://www.neogaf.com/forum/showthread.php?t=1021816&page=19
Has any of you had problems with input lag when using the Wii U vc?
Another question, if I buy Mario 64 on the Wii VC, and then pay to get it again on the Wii U vc for 2 dollars, do I lose Mario 64 on the Wii?