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Forums - Gaming Discussion - Will Bayonetta 3 be multi plat or Nintendo exclusive?

 

Will Bayonetta 3 be multi plat of NIntendo exclusive?

Nintendo Exclusive 285 56.44%
 
Multi Plat 60 11.88%
 
They won't make a 3rd 160 31.68%
 
Total:505

The gameplay and style of the story and visuals and art style were fantastic in Bayo 1 and 2. However, as I hated the game for its sexual nature as well as the language and blood in it, I hope a new ip is made that uses the same combat style but presents it in a more acceptable way.



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If Nintendo pays for the development again, then it would be exclusive



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It will depend on who pays for it, there is a good chance we'll never see another one again.



Bayonetta 3 won't happen. Platinum might make the next DMC if we're lucky.



sc94597 said:
Angelv577 said:

And you think nintendo expectations are lower than sega, for all we know, their expectations could be larger than sega.  Even if bayo 2 was cheaper to make than the first one, it couldn't be that much different and again, the game was overtracked in US.  Right now it should be at 500k at most because it could be overtracked in Europe as well, and by the looks of it, the legs are horrible at this point so the chance to reach 1 million is very unlikely.  Like I said before, if nintendo asked 250k sales for a game like fire emblem that doesn't look demanding at all, you know that 500k or 700k is too low by nintendo standards for a game like bayo considering the development costs behind it.  Nintendo doesn't like to break even, they mostly try to go for decent profit at minimum.

Nintendo, as a hardware manfuacturer, has extra benefits which Sega does not (as a third party publisher.) For starters, diversifying the software found on their hardware can lead to long term benefits in the sale of said hardware, and then, in turn, the sale of their software. Sega cares solely about profit maximization, and if there is a huge opportunity cost (even if they can make a profit off Bayonetta) they will not publish the game. 

The bolded is speculation. 

Underlined shows a lack of what induces costs in a game. Asset quality and number are the main determinations of whether or not a game will cost a lot. Fire-Emblem has animated cutscenes, and dozens of characters that need to be designed. Just because the graphics technology aren't pushing the boundaries does not mean the game is cheap to make. Bayonetta, on the otherhand, had assets already designed, and likely also had a fully functioning engine which the developer (Platinum games) utilized. The costs of HD development were already subsidized by Sega with the first entry. You don't know the development costs, so stop acting like you do. 

1st parapragh.  that's great and all but don't make sound like for that reason alone, there's a huge bridge of profitability between both version because I doubt that is the case.  Again, it didn't push any hardware, obviously the game sold mostly to some niche nintendo fans looking for other type of games. 

Sorry but your second paragraph is just more excuses to make it look like the game was cheap to make.  fire emblem is still a 3DS game that is supposed to be much cheaper than an HD game.  If the game like bayo used recycled assets that doesn't mean the game went for overproduction value to peanut value, the game like that still cost a significant amount and thus requiring a decent amount of return and again, the game didn't sell nowhere near to what vgchartz is showing and it's not showing any legs whatsoever.  Taking into account the difference in development costs between bayo 1 and 2 doesn't offset the low amount of sales the game has. 

Sorry but all i see is more excuses to the low sales and trying to justified it with "considering this or that" wont change that fact.





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Nintendo Exclusive.



Angelv577 said:
sc94597 said:
Angelv577 said:

And you think nintendo expectations are lower than sega, for all we know, their expectations could be larger than sega.  Even if bayo 2 was cheaper to make than the first one, it couldn't be that much different and again, the game was overtracked in US.  Right now it should be at 500k at most because it could be overtracked in Europe as well, and by the looks of it, the legs are horrible at this point so the chance to reach 1 million is very unlikely.  Like I said before, if nintendo asked 250k sales for a game like fire emblem that doesn't look demanding at all, you know that 500k or 700k is too low by nintendo standards for a game like bayo considering the development costs behind it.  Nintendo doesn't like to break even, they mostly try to go for decent profit at minimum.

Nintendo, as a hardware manfuacturer, has extra benefits which Sega does not (as a third party publisher.) For starters, diversifying the software found on their hardware can lead to long term benefits in the sale of said hardware, and then, in turn, the sale of their software. Sega cares solely about profit maximization, and if there is a huge opportunity cost (even if they can make a profit off Bayonetta) they will not publish the game. 

The bolded is speculation. 

Underlined shows a lack of what induces costs in a game. Asset quality and number are the main determinations of whether or not a game will cost a lot. Fire-Emblem has animated cutscenes, and dozens of characters that need to be designed. Just because the graphics technology aren't pushing the boundaries does not mean the game is cheap to make. Bayonetta, on the otherhand, had assets already designed, and likely also had a fully functioning engine which the developer (Platinum games) utilized. The costs of HD development were already subsidized by Sega with the first entry. You don't know the development costs, so stop acting like you do. 

1. 1st parapragh.  that's great and all but don't make sound like for that reason alone, there's a huge bridge of profitability between both version because I doubt that is the case.  Again, it didn't push any hardware, obviously the game sold mostly to some niche nintendo fans looking for other type of games. 

2. Sorry but your second paragraph is just more excuses to make it look like the game was cheap to make.  fire emblem is still a 3DS game that is supposed to be much cheaper than an HD game.  If the game like bayo used recycled assets that doesn't mean the game went for overproduction value to peanut value, the game like that still cost a significant amount and thus requiring a decent amount of return and again, the game didn't sell nowhere near to what vgchartz is showing and it's not showing any legs whatsoever.  Taking into account the difference in development costs between bayo 1 and 2 doesn't offset the low amount of sales the game has. 

Sorry but all i see is more excuses to the low sales and trying to justified it with "considering this or that" wont change that fact.



1. The game doesn't have to be a system seller to help push hardware. Most gamers (besides the fanatics on forums) buy consoles after a library has become unique, numerous, and diversified. A diversified library sustains momentum. 

2. Excuses or am I actually analyzing the situation much more deeply than you have? HD development eliminates the ability to produce low-budget games  that have a chance to sell well yes, but it doesn't magically make A/AA/AAA games more expensive. These games already had high quality assets and a lot of asset variety at SD resolutions. It doesn't matter if you are paying your artists, programmers, and game designers $60,000 /yr to build an HD game or $60,000 /yr to build an SD game if the game requires a new engine, optimization, unique assets, unique marketing, etc, etc. Either way you are paying said employees their same salary. You can't just say, Fire Emblem is on the 3DS and Bayonetta 2 is on the Wii U, therefore Bayonetta 2's budget >>> Fire Emblem. For starters you are ignoring the fact that Fire-Emblem retails for $40 and Bayonetta for $60. 

The question I have for you though: if individual software profit maximization is the only thing important for Nintendo why don't they just keep developing Mario, Pokemon, Animal Crossing, Super Smash Bros, and Mario Kart instead of niche games like Bayonetta, Pikmin, and even Metroid? Obviously library diversity is an important factor for sustaining console sales and momentum.



Nobody besides Nintendo wanted to fund Bayonetta 2, so if it does get made chances are its going to be Nintendo funding it.



I don't see why Nintendo wouldn't fund a third one. It is critically acclaimed, fills a huge gap in their library, and I'm sure that it wasn't super expensive to fund. Nintendo still makes Fatal Frame games and those are not giant multimillion seller hits.



bunchanumbers said:
I don't see why Nintendo wouldn't fund a third one. It is critically acclaimed, fills a huge gap in their library, and I'm sure that it wasn't super expensive to fund. Nintendo still makes Fatal Frame games and those are not giant multimillion seller hits.

Yea basically.

Think of it like a store having a sale.  If all you do is buy the items on sale or using coupons the store loses money or at best breaks even.  They want you to buy other things while your there.  They dont' care how many of those on sale items they sell.

Having games like Bayonetta and Fatal Frame is to get some variety to brign people over to the system and hoping that they then stay and buy some other games.  

As long as its not a commercial failure of epic proportions they aren't too worried about some of the niche games sales.  They are there to grab the few peopel who like thos egame and hope they also buy Mairo while they are there.