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Forums - PC Discussion - Opinion: PC is leading the games industry

Joost van Dreunen, CEO of research firm SuperData, tells us why the PC gaming market is booming, and how it is leading the way for the games industry 

Today, industry and consumers alike fall over themselves to tell us about the booming future of mobile gaming and their predictions for the death of the console. 

But there is one segment, that has been going mostly unnoticed: PC gaming. Historically, PC games have played a minor role at retail, representing between five and  10 per cent of sales on average compared to console. Moreover, as an open platform PC gaming is much more susceptible to piracy, forcing large publishers to stay wary of PC gaming and often delaying the release of major titles on the platform. The transition to digital gaming has changed all this.

VALUABLE INDUSTRY

First and foremost, last year the market for digital PC-based games was worth £17.3bn, larger than mobile’s £14.5bn and certainly larger than digital console’s £2bn. 

How is this possible? Well, there are four digital game segments that live on PCs: social games, free-to-play MMOs, subscription-based MMOs and downloadable PC titles. For the UK, the PC-based games market was worth £741m, compared to £118m for digital console and £548m for mobile. The biggest growth over the past four years in addressable audience has been in social, which has 
gone from 13m monthly active users to 31m last month, and free-to-play MMOs, which grew from 8m to 13m.

Now that digital distribution is starting to become a reality, PC gaming is once again worthwhile for risk-averse publishers. With an effective measure to combat piracy, publishers are able to make content available to a wider, more diverse audience and invest in innovation.

"Last year, the UK PC games 
market was worth £741m, 
more than the £118m digital 
console market."

 Joost van Dreunen, SuperData

 

And if there’s one thing that defines subscription-based gamers, it is loyalty. In a hit-driven industry like interactive entertainment there is nothing more valuable than the ability to control cash flow and have predictable income. So it was no surprise late last year that Activision Blizzard’s stock price shot up when it announced a rebound to 10m monthly subscribers for World of Warcraft.

It’s good for audiences, too. To benefit the most from network effects and offer an optimal experience, successful MOBAs like League of Legends require relatively low hardware standards allowing everyone to join in. 

In addition, the inventory is enormous. With over 4,500 titles on Steam, Valve is actively exploring ways to overcome the difficulty of connecting audiences with the content of their choosing. And, to be fair, PC games have proven among the most innovative and creative in recent years. Titles like Besiege and Cities: Skylines are hugely popular and reveal an even larger trend that will determine the shape of things to come.

TOTAL FREEDOM

One of the key things about PC gaming has been the freedom it allows. Compared to closed systems like consoles and mobile, people can customise their PCs and outfit them with whatever hardware they see fit. The software equivalent of this comes in the form of games like Minecraft, allowing a whole new generation of audiences to take ownership of the experience on the screen. Microsoft has already committed to this philosophy by acquiring Minecraft for a bone-crushing £1.7bn last year. And if this year’s GDC was any indication, we’re well on our to seeing VR finally become a reality. Playing in the 21st century has become synonymous with playing with the technology. 

So, PC gaming is not only a prosperous and exciting market, it might also prove to be the future of gaming. 

http://www.mcvuk.com/news/read/opinion-pc-is-leading-the-games-industry/0148068




       

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Ka-pi96 said:
Comparing the PC market to just the digital console market? Cherry picking at its finest.

Nah, doesn't come close to competing with the past 10 years of PC is dead cherry picking, while the vast majority of sites (including VGchartz) ignore digital sales (because they can't track them...so they don't exist).



You can clearly see pc gaming is leading thats why now most tripple AAA 60$ games try to implement free to play model with microtransactions because thats where the majority of profits are made on the pc. Consoles will always be leading platform when it comes to 60$ games without microtransactions even if it will mean only first party games are left.



mornelithe said:
Ka-pi96 said:
Comparing the PC market to just the digital console market? Cherry picking at its finest.

Nah, doesn't come close to competing with the past 10 years of PC is dead cherry picking, while the vast majority of sites (including VGchartz) ignore digital sales (because they can't track them...so they don't exist).


+1.  Everyone for the longest time has acted like PC gaming is a Niche just because they don't do it.  Nvidia and AMD have been shipping dozens of millions of GPU's every year, and they aren't being used to browse the web.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

PC gaming has been growing, that is truth. This is all the more reason i believe PC+Console alongside cross-platform is going to become more common.




       

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Eddie_Raja said:
mornelithe said:

Nah, doesn't come close to competing with the past 10 years of PC is dead cherry picking, while the vast majority of sites (including VGchartz) ignore digital sales (because they can't track them...so they don't exist).


+1.  Everyone for the longest time has acted like PC gaming is a Niche just because they don't do it.  Nvidia and AMD have been shipping dozens of millions of GPU's every year, and they aren't being used to browse the web.

A lot of them are being used to browse the web. You need a GPU in your PC. These days it's often integrated into the CPU, but you still need a GPU. And seperate low-end GPUs don't seem to be going anywhere. That said, PC gaming isn't that small, just thought to fix a slight error you seemed to have there. (Hopefully I didn't unfix it!)



I do think that pc gaming was once great, then it went on the decline for a bit compared to consoles and now, it is on the rise once again and anyone thinks that it is not a viable gaming platform is just blind



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

"Last year, the UK PC games
market was worth £741m,
more than the £118m digital
console market."

lol seriously?



The hard truth is that piracy is still a very big problem. GTA V is hacked already as far as I know. That's terrible. That is the main reason why some devs skip PC paltform or release games later.



GermanMAN said:

The hard truth is that piracy is still a very big problem. GTA V is hacked already as far as I know. That's terrible. That is the main reason why some devs skip PC paltform or release games later.


GTAV sold 1 million in one day on PC