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Forums - Nintendo Discussion - Fire Emblem's new anime direction (RANT)

sundin13 said:
ToraTiger said:

I might be spelling it wrong, but Chiki is similar to a word in Japanese that means friendly and cutesy.  That is what I mean when I said that.

And I stand by my initials statements, they didnt have to mordernize/animize the art like that, and make it lose the originality that the NES and GB game had, the story and writing is very different from the japanese version, so of course that is partially why it doesn't come off that way, Nintendo  likely knew that the original japanese-y plot would scare away westerners who aren't interested/repelled by that culture, so they gave them free reign on the writing.  I can speak Japanese midly well (Was dating a japanese chick for 3 years) and looking  through KI U japanese videos I can confirm that anyone with a little bit of Japanese experience would know how easternized the plot was originially.

The story and characters did come off as a bit bland for me in some spots, I loved the writing for the villans but Pit's typical small young hero bravado and Palutena's excessive smarts was a bit bland in my opinion, and what makes it worst is that they were literally the main characters and 70 percent of the dialog.  Viridi was kinda okay I guess.  I played the first 2, and I like the style and tone of them, as well as the concept art. 

Not being Xenophobic here, but excessively eastern (japanese) stories tend to suck, and suck just as much as excessively western stories (G.I Joe, Gears of War, ect) The story and characterization in other m was typical corny japanese narrative.  Not saying all japanese narrative is bad and cheesy, but Other M was literally the equalient of a cliche Michael Bay film with Megan Fox showing her boobs, explosions, and car chases.  I don't think they were akin to mainstream popular anime, but Samus' weak strong girl persona is so typical of a Japanese story.  Also Samus in Fusion is nothing at all like she is in Other M.  Hell Samus barely had any deep characterization up until other M, which to me is better than turning her into a weakling of a woman.  How doesn't it make sense how she loses her powers?  Her weapons/armors get damaged and they go offline, that is usually the reason 80 percent of the time.  Way better than an old wrinkley white guy telling her when she can and cant use the grapple beam.  That system was so much fail, and why would a badass like Samus need a man's authorization to use her tools? lol

I refer to them as anime because they adhere to many of the tropes of anime, just like you can call kid Icarus cartoonish.  They use anime cliches and plotpoints for their stories, as well as anime styled art for the presentation.

And no, I'm not saying it's moe, my point is they are taking their core franchise which were developed mostly in a western style (See Zelda, Mario, thank god they haven't gone down the same route) and turning them easterize, which not only kills the tone of the originals in comparison but they also have the nerve to use cliches and predicable tropes that you would find in an anime.


-Ah, the word is chibi, which is a style neither Fire Emblem, Metroid nor Kid Icarus conform to.

-...Why would you go digging into the Japanese version to find faults in the non-Japanese version? That doesn't make any sense. Who cares if the Japanese version is too Japanese? If the localization is good enough that shouldn't be a problem and IT WASNT.

-Your criticisms of KI: U are so light that they might just float away. And once again, they have nothing to do with anime.

-Did....did you even read anything I said about Other M? You didn't did you....Well, not much point arguing then. I will just restate my thesis. In bold and underlined this time. Your criticisms of both Other M and Kid Icarus Uprising have absolutely nothing to do with any sort of Japanification or Animification of the games. They are simply increadibly banal remarks about writing in video games. If you have problems with story or characterizations, fine, but don't act like they are somehow tied to anime in any way whatsoever.

-Theres only so many ways that I can say that you are fundamentally wrong. You like western media. Congrats. We have tons of other western media. No need to complain that every single piece of media that exists doesn't fit your specific tastes. That is what this boils down to. You don't personally like it. That is all the substance your argument has and the more you say, the clearer it is that you are letting your personal biases seep into this discussion. The fact that there are so few similarities in tone, characterization and style between Other M, Uprising and Awakening, despite you trying to make them out to all be identical, make this clear.

-Also worth noting, that I wouldn't say that any of these three franchises are excessively Western at their core. Both Kid Icarus and Fire Emblem were much more Eastern in their early days, although more reminiscent of 90's anime/manga. Metroid had a slightly more Western tone, however there were still many ways in which it felt like a product of Japan excluding the Metroid Prime series. An argument could certainly be made that the Prime series was much more of a departure than Other M was (regardless of quality). At the end of the day, they are a cultural product of Japan, just like western media is a culture product of the west. You will see tropes to some degree in cultural products, especially ones where story and characters are not the primary focus like (most) video games.

Get over it or move on.

ToraTiger said:

I got a challenge for you.  

1. Charge your 3DS.

2. Put in Awakening.

3.  Start game and load up a save with all the characters still alive

4. Go to a shop.

5. Look at everyone's buying comment when you're buying weapons/items for them.   

I promise you I can, and anyone remotely familar with anime can see what cliche trope the characters have, and name 5+ characters in other popular animes with even similar appearance and design just by reading their comment.  Lissa is the typical girly girl, Maribelle is typical rich girl, Vaike is typical tough guy, Lon'qu is typical tough hard guy with a small soft spot ect.ect.

You can literally tell everything about them and how they will react to eachother just by reading 7-10 words of their dialog, and some case much less.  If that isn't one dimesional weak characterization than I dont know what is. 


a) My statement wasn't about character depth, it was about tone.
b) Pretty much any character can be simplified.
c) Despite the simplicity of the characters, the writers of Awakening do a lot with them, through building relationships that are endearing and using dialogue that is simply well written and fun to read.
d) Most of those tropes aren't anime specific. "Rich girl" isn't an anime trope. Its just a trope. Theres not really anything "anime" about it. That trope exists in virtually all media featuring fictional characters.

EDIT: If your topic was essentially "I don't like the focus of Fire Emblem's story moving away from the main path with a few well developed characters and towards a larger cast with characters with less apparent depth", I would have stopped this discussion after the conversation I had with Rol. That is a fair point of view. It is different and the character (for lack of a better word) of each character is injected in support roles and in their interactions with other characters. This makes the game different, and I am curious to see where FE: if goes with what seems like a smaller cast of characters and different mechanics. However, it is your insistence that this has anything whatsoever to do with anime that makes your point of view ridiculous, seemingly xenophobic and self centered.

No it's not chibi, it is a style of anime like Sword art online and Blue Exorcist.

That's the point, if they didn't change the dialog in KI it would have been just as bad as Fire Emblem in how the script would have played out.  Kudos to them for changing them though.  

How do my points have nothing to do with Anime or Japanification? The games are prime examples of cliche anime stories.  I can name 20 anime with a story/characters that played out like other M, and that is why it was bad, beside the fact that the japanese feel didn't work well for the game at all.

And stop putting words in my mouth, I don't like western or japanese media to any great degree.  I'm just saying them easternizating their originally western styled games is a cockslap to the fans who have been there since day one.  Underlined and bolded.  That is my entire point, the fact that the easternized versions usually are way worse than their originals is just another aggrovating part of it.

 Now let me outline one more thing, and add cliffs so you can hear completely what I'm trying to express.

1.) Fire Emblem's tone and art were intially classical based stories, and the characters were not typical cliches you can find in mass.  Some characters were stereotypes but not all. 

a.) Awakening is now in the setting of an anime or manga, as an artstyle similar to a chiki one (Sword art online, Blue exorcist) and the plot and characters suffer because all the characters are basic anime cliches/tropes which are common in the genre, as it tries to appeal to both men and women. 

 

2.) Kid Icarus was initially the same as what I wrote for FE.

b.) Now it's all weird and animified which wasn't at all like the original game.  Call it adding personality all you want, but the game had plenty of that on NES. This game actually made the transaction quite well, but that doesn't change the fact that it would have been just as bad as FE:A if they stuck to the Japan script so again, props for changing.

 

3.) Metroid was tradtionally a series based off of comic art and an old movie called Alien.  It centers on isolation and exploration.

b.) Fast foward to Other M, the story is almost exactly akin to something like the original ghost in the shell or evangelion.  They overuse tropes common to modern eastern stories, such as Samus' portrayal as a weakling, who at her core is just a sensitive weak woman.  Which is a complete cockslap to everyone who's been following samus up to this point who saw her as a badass.  To make things worse the game does a horrible job of feeling like a metroid game.   Prime on the other hand nailed the story and tone to a T, but I agree the gameplay was a huge departure, but that's for another rant...

 

There is a simple reason why they're doing this and you're making it sound far more complex than it is

Back when Kid Icarus, Fire Emblem, and Metroid were made Nintendo's primary audience and source of income was the west. 

Fast foward to 2015 were everyone has Xboxs and Playstations in the west, Nintendo's market here has diminished, and they will likely have a very hard time winning it back from ms and sony.  So what do they do....They take their games that were meant to appeal to westerners orginally (back in the 80s-90s) and make them appeal more to easterners, and in doing so kill the original feel and tone to the games, and they do a poor job also, but riddling the stories with cliches and predicable tropes. 

Okay, look at FE POR radiance.  

Summarize Lethe, Naesala, Ike, Soren, or Ranulf.  Summarize Hector and Lyn for that matter.  The older characters did not suffer from being overly simple and cliche like they did in awakening.



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ToraTiger said:

After just recently playing through Awakening, (Started last week), and seeing the new trailers for SMT x Fire Emblem and Fire Emblem: If, I can honestly say I am so appaulded at how they pretty much changed the whole feel and tone of the game from fantasy epic to anime-waifu-similator with magic.  The amount of Anime cliches I seen in Awakening completely addauld me at how little they were trying on the characters, and just using tired anime character tropes to appeal to weeaboos or something.  

Why Nintendo?  What happened to the Path of Radiance Fire Emblem that was deep, concious, well paced and had good characters?  

Also as for awakening its not a bad game, but I feel as though its weaker than most games in the series for several reasons.  

1.) Tired story elements.

2.) No deep plot devices

3.) The "waifus" literally made me want to pull my hair out at how stupid and unrealistic they acted. The whole game and all the female characters just came off as a 40 year old okatu's dream of marrying unrealistic anime women.   I honestly couldn't stand to listen to support  conversations, it was like I was reading a bad haram anime.

5.) The pairup/dual strike menachinc is unconsistant as hell

After seeing how Japanese'y and chiki chiki SMT x FE is I am now certain I am done with this franchise.  The way nintendo just cok slaps its fans by changing everything on some series to appeal to a certain audience is annoying as fuk for the hardcore fans we appriciated their games since day one.  

Congrats Nintendo you have officially lost my money. Not that it matters with all the otaku people sworming to buy this game for all the wrong reasons, they can afford to piss off their original fanbase.  

Art style is pretty much the same, just more noticable b/c better hardware.

The story in Fire Emblem was never very good and there was next to zero character development. They tried to add some in Awakening. You realize that anime-waifu-simulator isn't actually a thing.....



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ToraTiger said:

No it's not chibi, it is a style of anime like Sword art online and Blue Exorcist.

That's the point, if they didn't change the dialog in KI it would have been just as bad as Fire Emblem in how the script would have played out.  Kudos to them for changing them though.  

How do my points have nothing to do with Anime or Japanification? The games are prime examples of cliche anime stories.  I can name 20 anime with a story/characters that played out like other M, and that is why it was bad, beside the fact that the japanese feel didn't work well for the game at all.

And stop putting words in my mouth, I don't like western or japanese media to any great degree.  I'm just saying them easternizating their originally western styled games is a cockslap to the fans who have been there since day one.  Underlined and bolded.  That is my entire point, the fact that the easternized versions usually are way worse than their originals is just another aggrovating part of it.

 Now let me outline one more thing, and add cliffs so you can hear completely what I'm trying to express.

1.) Fire Emblem's tone and art were intially classical based stories, and the characters were not typical cliches you can find in mass.  Some characters were stereotypes but not all. 

a.) Awakening is now in the setting of an anime or manga, as an artstyle similar to a chiki one (Sword art online, Blue exorcist) and the plot and characters suffer because all the characters are basic anime cliches/tropes which are common in the genre, as it tries to appeal to both men and women. 

 

2.) Kid Icarus was initially the same as what I wrote for FE.

b.) Now it's all weird and animified which wasn't at all like the original game.  Call it adding personality all you want, but the game had plenty of that on NES. This game actually made the transaction quite well, but that doesn't change the fact that it would have been just as bad as FE:A if they stuck to the Japan script so again, props for changing.

 

3.) Metroid was tradtionally a series based off of comic art and an old movie called Alien.  It centers on isolation and exploration.

b.) Fast foward to Other M, the story is almost exactly akin to something like the original ghost in the shell or evangelion.  They overuse tropes common to modern eastern stories, such as Samus' portrayal as a weakling, who at her core is just a sensitive weak woman.  Which is a complete cockslap to everyone who's been following samus up to this point who saw her as a badass.  To make things worse the game does a horrible job of feeling like a metroid game.   Prime on the other hand nailed the story and tone to a T, but I agree the gameplay was a huge departure, but that's for another rant...

 

There is a simple reason why they're doing this and you're making it sound far more complex than it is

Back when Kid Icarus, Fire Emblem, and Metroid were made Nintendo's primary audience and source of income was the west. 

Fast foward to 2015 were everyone has Xboxs and Playstations in the west, Nintendo's market here has diminished, and they will likely have a very hard time winning it back from ms and sony.  So what do they do....They take their games that were meant to appeal to westerners orginally (back in the 80s-90s) and make them appeal more to easterners, and in doing so kill the original feel and tone to the games, and they do a poor job also, but riddling the stories with cliches and predicable tropes. 

Okay, look at FE POR radiance.  

Summarize Lethe, Naesala, Ike, Soren, or Ranulf.  Summarize Hector and Lyn for that matter.  The older characters did not suffer from being overly simple and cliche like they did in awakening.

-Chiki isn't a word.

-"How do my points have nothing to do with Anime or Japanification?": You are simply citing "flaws" in the writing and saying "this is because of anime"....whcih is BS. I have already stated where the flaws in something like Other M came from, and they really had no heart in any anime, and especially not any anime like SAO or Blue Exorcist. The change in Kid Icarus Uprising was Nintendo modernizing an old game and adding personality. Much of the personality was in line with what little there was in the old games which were pretty much just bags of gameplay. Remember, these are the same games that brought you the Eggplant Wizard. They also had virtually no text...

-The change isn't as radical as you say it is. The change in Fire Emblem is largely due to a shift in focus from one main story path which gives personality to the characters to a more branching system which uses support conversations to give personality to the characters. First of all, this is not due to anime. It is due to a shift in focus, and largely due to the overarching gameplay changes that they seemed to feel necessitate it. I will say that Fire Emblem Awakening has some of the most synergistic gameplay systems I have ever seen and all aspects of it tied in amazingly with each other. The change in Metroid was also more radical in Prime than it was in Other M in numerous ways starting with fundamental gameplay elements and working through the tone and settings. While Other M did not execute its story deftly, it still kept in line with many prior conventions and jumped off a lot of plot points set up through prior entries. Other M also has pretty much nothing in common with Ghost in the Shell or Evangelion.

-It has been a long time since these games originally released. If you haven't noticed, pretty much every long running franchise changes and evolves over time with ebbs and flows and paths that it follows in storytelling style tone and more. You are being extremely reactionary, jumping to conclusions before those conclusions have a right to be made, and quite frankly, your opinion doesn't really matter. If a franchise is static, it will fall by the wayside which is exactly what Fire Emblem was doing before these changes, and Kid Icarus didn't exactly do much to keep its fanbase by not releasing a game in what, 20 years? Changes are natural in every franchise. If you don't like them, oh well. Move on. There is still no need to blame anything on anime, which is just silly.

-You do realize that Kid Icarus sold more in japan than in NA or EU and for the first part of Fire Emblems life, they were Japan exclusive games, right? These games are japanese through and through, made for a Japanese audience, by the Japanese.

As for your characters:

-Lethe: Beast girl
-Naesala: Anti hero
-Ranulf: Typical Naruto-esque good guy

Although that is really beside the point, any character can be reduced.

Your points are severly misplaced though. As I said, feel free to critique characters and story, but when you start talking about "Japanification" and how everything has so radically changed is when you start sounding like a lunatic...



Chiki is definitely not a word that refers to a style of anime.

The closest word to chiki, as Sundin has said, is chibi:

http://img1.wikia.nocookie.net/__cb20110118115939/fruitsbasket/images/d/dd/Bleach-chibi-chibi-8861572-351-500.jpg

Going by you mentioning Sword Art Online and Blue Exorcist...I guess you actually meant to say "moe" (mo-wei).I wouldn't quite call those moe, but they do have some of the style's attributes, so...

http://animebot.everyboty.net/pix/669.jpg

https://geekeirepodcast.files.wordpress.com/2015/03/87322_v0_460x.jpg



sundin13 said:
ToraTiger said:

No it's not chibi, it is a style of anime like Sword art online and Blue Exorcist.

That's the point, if they didn't change the dialog in KI it would have been just as bad as Fire Emblem in how the script would have played out.  Kudos to them for changing them though.  

How do my points have nothing to do with Anime or Japanification? The games are prime examples of cliche anime stories.  I can name 20 anime with a story/characters that played out like other M, and that is why it was bad, beside the fact that the japanese feel didn't work well for the game at all.

And stop putting words in my mouth, I don't like western or japanese media to any great degree.  I'm just saying them easternizating their originally western styled games is a cockslap to the fans who have been there since day one.  Underlined and bolded.  That is my entire point, the fact that the easternized versions usually are way worse than their originals is just another aggrovating part of it.

 Now let me outline one more thing, and add cliffs so you can hear completely what I'm trying to express.

1.) Fire Emblem's tone and art were intially classical based stories, and the characters were not typical cliches you can find in mass.  Some characters were stereotypes but not all. 

a.) Awakening is now in the setting of an anime or manga, as an artstyle similar to a chiki one (Sword art online, Blue exorcist) and the plot and characters suffer because all the characters are basic anime cliches/tropes which are common in the genre, as it tries to appeal to both men and women. 

 

2.) Kid Icarus was initially the same as what I wrote for FE.

b.) Now it's all weird and animified which wasn't at all like the original game.  Call it adding personality all you want, but the game had plenty of that on NES. This game actually made the transaction quite well, but that doesn't change the fact that it would have been just as bad as FE:A if they stuck to the Japan script so again, props for changing.

 

3.) Metroid was tradtionally a series based off of comic art and an old movie called Alien.  It centers on isolation and exploration.

b.) Fast foward to Other M, the story is almost exactly akin to something like the original ghost in the shell or evangelion.  They overuse tropes common to modern eastern stories, such as Samus' portrayal as a weakling, who at her core is just a sensitive weak woman.  Which is a complete cockslap to everyone who's been following samus up to this point who saw her as a badass.  To make things worse the game does a horrible job of feeling like a metroid game.   Prime on the other hand nailed the story and tone to a T, but I agree the gameplay was a huge departure, but that's for another rant...

 

There is a simple reason why they're doing this and you're making it sound far more complex than it is

Back when Kid Icarus, Fire Emblem, and Metroid were made Nintendo's primary audience and source of income was the west. 

Fast foward to 2015 were everyone has Xboxs and Playstations in the west, Nintendo's market here has diminished, and they will likely have a very hard time winning it back from ms and sony.  So what do they do....They take their games that were meant to appeal to westerners orginally (back in the 80s-90s) and make them appeal more to easterners, and in doing so kill the original feel and tone to the games, and they do a poor job also, but riddling the stories with cliches and predicable tropes. 

Okay, look at FE POR radiance.  

Summarize Lethe, Naesala, Ike, Soren, or Ranulf.  Summarize Hector and Lyn for that matter.  The older characters did not suffer from being overly simple and cliche like they did in awakening.

-Chiki isn't a word.

-"How do my points have nothing to do with Anime or Japanification?": You are simply citing "flaws" in the writing and saying "this is because of anime"....whcih is BS. I have already stated where the flaws in something like Other M came from, and they really had no heart in any anime, and especially not any anime like SAO or Blue Exorcist. The change in Kid Icarus Uprising was Nintendo modernizing an old game and adding personality. Much of the personality was in line with what little there was in the old games which were pretty much just bags of gameplay. Remember, these are the same games that brought you the Eggplant Wizard. They also had virtually no text...

-The change isn't as radical as you say it is. The change in Fire Emblem is largely due to a shift in focus from one main story path which gives personality to the characters to a more branching system which uses support conversations to give personality to the characters. First of all, this is not due to anime. It is due to a shift in focus, and largely due to the overarching gameplay changes that they seemed to feel necessitate it. I will say that Fire Emblem Awakening has some of the most synergistic gameplay systems I have ever seen and all aspects of it tied in amazingly with each other. The change in Metroid was also more radical in Prime than it was in Other M in numerous ways starting with fundamental gameplay elements and working through the tone and settings. While Other M did not execute its story deftly, it still kept in line with many prior conventions and jumped off a lot of plot points set up through prior entries. Other M also has pretty much nothing in common with Ghost in the Shell or Evangelion.

-It has been a long time since these games originally released. If you haven't noticed, pretty much every long running franchise changes and evolves over time with ebbs and flows and paths that it follows in storytelling style tone and more. You are being extremely reactionary, jumping to conclusions before those conclusions have a right to be made, and quite frankly, your opinion doesn't really matter. If a franchise is static, it will fall by the wayside which is exactly what Fire Emblem was doing before these changes, and Kid Icarus didn't exactly do much to keep its fanbase by not releasing a game in what, 20 years? Changes are natural in every franchise. If you don't like them, oh well. Move on. There is still no need to blame anything on anime, which is just silly.

-You do realize that Kid Icarus sold more in japan than in NA or EU and for the first part of Fire Emblems life, they were Japan exclusive games, right? These games are japanese through and through, made for a Japanese audience, by the Japanese.

As for your characters:

-Lethe: Beast girl
-Naesala: Anti hero
-Ranulf: Typical Naruto-esque good guy

Although that is really beside the point, any character can be reduced.

Your points are severly misplaced though. As I said, feel free to critique characters and story, but when you start talking about "Japanification" and how everything has so radically changed is when you start sounding like a lunatic...


Let me make this as clear as possible, because I think you either didn't read, or have a broken monitor or something.

Other M = Copied cliches from Evangelion, Ghost in the shell, and many other older ones, which is why making the story easternized failed beyond the fact that it wasnt true to its source material.   Not saying it looks like SAO or BE, see next point.   Also, the tone in Other M is drastically different from Prime which captured the feeling of isolation and mystery in the older games, which lacked in other m entirely.   The story of the badass woman who turns weak for her commander and sensitive, ties into this whole tradition of anime stories.   If you cant see that, you obviously haven't seen enough anime

Awakening = Cliche characters and unoriginal basic anime art akin to SAO or BE, the characters are also similar to an anime of this type, as well as the storyline, which again is nothing like its original source material and lacks originality in its execution.   The support conversations were in older games, and now they play out like typical anime comedy scenes with nothing orginal about it.   I'm not blaming anime as if its bad, I like anime, which is why I see how borrowed the stories and character tropes are in all 3 of these games.   I think just the anime directions of these 3 series ended up for the worst.  Again, If you cant see that, you obviously haven't seen enough anime. 

Of course you would say "adding personality" since you enjoyed the style.   This is the only game which hadn't made a game in a while, and it's the only one I would feel justifiable, but take this into consideration: 

I'm saying it's not true to the cartoony style of it's predessor.   And I would have appreiacted the more cartoon simple style3A

 

Compared to this 

 

Now lets put this into prespective.  Imagine if all of a sudden mario looked like this.

 

Do you understand where I'm going with this thread now, finally.  

Also I know my opinion doesn't matter to a company that is doing anything in its ability to stay afloat.  Only a matter of time before all the casuals and newbies go to their smartphones, and all the core are on PC's, while their serious fanbase is left with their watered down games they've been releasing to appeal to the masses.



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What clichés does Other-M copy from Evangelion and Ghost in the Shell, exactly? Name specific examples of what happened in both of these shows, compare them moments in Other-M, and explain why these clichés are specifically from anime, and not just fiction in general.



ToraTiger said:

Let me make this as clear as possible, because I think you either didn't read, or have a broken monitor or something.

Other M = Copied cliches from Evangelion, Ghost in the shell, and many other older ones, which is why making the story easternized failed beyond the fact that it wasnt true to its source material.   Not saying it looks like SAO or BE, see next point.   Also, the tone in Other M is drastically different from Prime which captured the feeling of isolation and mystery in the older games, which lacked in other m entirely.   The story of the badass woman who turns weak for her commander and sensitive, ties into this whole tradition of anime stories.   If you cant see that, you obviously haven't seen enough anime

Awakening = Cliche characters and unoriginal basic anime art akin to SAO or BE, the characters are also similar to an anime of this type, as well as the storyline, which again is nothing like its original source material and lacks originality in its execution.   The support conversations were in older games, and now they play out like typical anime comedy scenes with nothing orginal about it.   I'm not blaming anime as if its bad, I like anime, which is why I see how borrowed the stories and character tropes are in all 3 of these games.   I think just the anime directions of these 3 series ended up for the worst.  Again, If you cant see that, you obviously haven't seen enough anime. 

Of course you would say "adding personality" since you enjoyed the style.   This is the only game which hadn't made a game in a while, and it's the only one I would feel justifiable, but take this into consideration: 

I'm saying it's not true to the cartoony style of it's predessor.   And I would have appreiacted the more cartoon simple style3A

 

Compared to this 

 

Now lets put this into prespective.  Imagine if all of a sudden mario looked like this.

 

Do you understand where I'm going with this thread now, finally.  

Also I know my opinion doesn't matter to a company that is doing anything in its ability to stay afloat.  Only a matter of time before all the casuals and newbies go to their smartphones, and all the core are on PC's, while their serious fanbase is left with their watered down games they've been releasing to appeal to the masses.

a. Other M: It really didn't copy cliches from Ghost in the Shell...and Ghost in the Shell was some of the best written cyberpunk of all time anyways. And like you said, this also is a far cry from SAO and Blue Exorcist. Anime is HUGELY varied, with shows about virtually everything in a full array of tones, so saying something is similar to "anime" means next to nothing. The characterization of Samus had also been going this direction for a long time, while the writing was the main flaw of Other M.

b. Awakening: The art style actually had a lot of subdued tones and a very sandy look in gameplay. While the character art was in a more modern anime style, it was also very similar in many ways to past Fire Emblem's cinematics which had a clear and heavy anime influence:


The new style is more clean and higher fidelity, but this "change" to the anime style did not happen over night.

As for the "anime character tropes", as I've stated, the tropes like "rich girl" are pretty much universal tropes. They don't belong to anime.

c. Images: As I showed above, the change for Fire Emblem was far from that radical and the change in Metroid is virtually non-existant ( http://ed-hacks.com/wp-content/uploads/2012/10/Zero_Suit_Samus_Other_M.png vs http://thisischris.com/feature/2007/img/samus/aleclom/2.jpg ). Even with Kid Icarus though, they built this Pit for Brawl based on a sprite after 20 years of nothing.

That character art was quite frankly ugly and bland, and the sprites were extremely simple and they really didn't have much to work with. What they did was build a character that looks like a modern interpretation of an angel targeted towards modern audiences both eastern and western.



nuckles87 said:
What clichés does Other-M copy from Evangelion and Ghost in the Shell, exactly? Name specific examples of what happened in both of these shows, compare them moments in Other-M, and explain why these clichés are specifically from anime, and not just fiction in general.

the government is secretly evil trope. 

Badass woman becomes a sloppy piece of hormones around her commanding officer with some cheesy flashback sequence. 

Samus' becomes dependent. 

Galatic space melodrama.  

Commander sacrificing himself.

Entomophobic trope. 

Cold commander doesnt save his brother due to being cold as fcuk.  Is cold to samus later, and gains her trust again which she wants. 

Not all of these are in Ghost in the shell or Evangelion, but plenty of other sci-fi animes have these tropes, which is why the plot is overally unoriginal and trash with poor writing and acting.   Other animes with similar tropes, one of the older Gundams, Jo-Jo's bizare adventure spinoff mange (cant remember name) hell Xenosaga, and many of japanese stories. 

Need i go on? The story was probably the only thing worse than the gameplay in that game. 

Getting sleepy so forgive the typos



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SSB really went downhill after Melee....

Manlet Crew

ToraTiger said:
nuckles87 said:
What clichés does Other-M copy from Evangelion and Ghost in the Shell, exactly? Name specific examples of what happened in both of these shows, compare them moments in Other-M, and explain why these clichés are specifically from anime, and not just fiction in general.

the government is secretly evil trope. - Universal trope (can you even call that a trope?)

Badass woman becomes a sloppy piece of hormones around her commanding officer with some cheesy flashback sequence. - That never happened. Samus only lost herself for one bried moment throughout the entire game which had nothing to do with Adam. Additionally, her relationship with Adam was much more that of a father figure than any romantic interest and she respected him. Continued below.

Samus' becomes dependent. - That never really happened either. Samus following orders was a fairly weak gameplay device on one hand and she never really became dependent either. They made a point of showing how she was a rebel when she served under him and she continued to work on her own throughout most of the game. She continued to be a very strong character despite showing weakness, which is simply human.

Galatic space melodrama.  - What does this even mean

Commander sacrificing himself. - Universal trope

Entomophobic trope. - Universal trope

Cold commander doesnt save his brother due to being cold as fcuk.  Is cold to samus later, and gains her trust again which she wants. - Universal trope


Other M wasn't written well but that had nothing to do with anime or "anime tropes" (see above)



sundin13 said:
ToraTiger said:

Let me make this as clear as possible, because I think you either didn't read, or have a broken monitor or something.

Other M = Copied cliches from Evangelion, Ghost in the shell, and many other older ones, which is why making the story easternized failed beyond the fact that it wasnt true to its source material.   Not saying it looks like SAO or BE, see next point.   Also, the tone in Other M is drastically different from Prime which captured the feeling of isolation and mystery in the older games, which lacked in other m entirely.   The story of the badass woman who turns weak for her commander and sensitive, ties into this whole tradition of anime stories.   If you cant see that, you obviously haven't seen enough anime

Awakening = Cliche characters and unoriginal basic anime art akin to SAO or BE, the characters are also similar to an anime of this type, as well as the storyline, which again is nothing like its original source material and lacks originality in its execution.   The support conversations were in older games, and now they play out like typical anime comedy scenes with nothing orginal about it.   I'm not blaming anime as if its bad, I like anime, which is why I see how borrowed the stories and character tropes are in all 3 of these games.   I think just the anime directions of these 3 series ended up for the worst.  Again, If you cant see that, you obviously haven't seen enough anime. 

Of course you would say "adding personality" since you enjoyed the style.   This is the only game which hadn't made a game in a while, and it's the only one I would feel justifiable, but take this into consideration: 

I'm saying it's not true to the cartoony style of it's predessor.   And I would have appreiacted the more cartoon simple style3A

 

Compared to this 

 

Now lets put this into prespective.  Imagine if all of a sudden mario looked like this.

 

Do you understand where I'm going with this thread now, finally.  

Also I know my opinion doesn't matter to a company that is doing anything in its ability to stay afloat.  Only a matter of time before all the casuals and newbies go to their smartphones, and all the core are on PC's, while their serious fanbase is left with their watered down games they've been releasing to appeal to the masses.

a. Other M: It really didn't copy cliches from Ghost in the Shell...and Ghost in the Shell was some of the best written cyberpunk of all time anyways. And like you said, this also is a far cry from SAO and Blue Exorcist. Anime is HUGELY varied, with shows about virtually everything in a full array of tones, so saying something is similar to "anime" means next to nothing. The characterization of Samus had also been going this direction for a long time, while the writing was the main flaw of Other M.

b. Awakening: The art style actually had a lot of subdued tones and a very sandy look in gameplay. While the character art was in a more modern anime style, it was also very similar in many ways to past Fire Emblem's cinematics which had a clear and heavy anime influence:


The new style is more clean and higher fidelity, but this "change" to the anime style did not happen over night.

As for the "anime character tropes", as I've stated, the tropes like "rich girl" are pretty much universal tropes. They don't belong to anime.

c. Images: As I showed above, the change for Fire Emblem was far from that radical and the change in Metroid is virtually non-existant ( http://ed-hacks.com/wp-content/uploads/2012/10/Zero_Suit_Samus_Other_M.png vs http://thisischris.com/feature/2007/img/samus/aleclom/2.jpg ). Even with Kid Icarus though, they built this Pit for Brawl based on a sprite after 20 years of nothing.

That character art was quite frankly ugly and bland, and the sprites were extremely simple and they really didn't have much to work with. What they did was build a character that looks like a modern interpretation of an angel targeted towards modern audiences both eastern and western.

I'm saying they are using eastern cliches in their games that were originally western styled.  That is all.  Not that 'anime' is ruining the game.

Awakening has characteristics of anime cliches, can we at least agree that all cliches are bad? Especially when they're only included to make the game reach a wider audience, while it kills the character of the original game?   I know anime is varied, which is why I clarified which cliche aspects are apparent in each one of those franchises.   I never once said "It's anime, so bah I don't want it"  The tone of all my posts have been "This game changed its tone to a predictable chiki-ish anime style (I know thats not a word, I will find the real one if i can)" and as such it's a cock slap to the fans of the original games.

The art in RD is way more detailed than awakening, and their bodies are far more proportional.  The faces lack any reference or style to the new colorful and simple new game.

I honestly dont give a fcuk about Pit honestly, but I would have preferred a style akin to the cartoony original.  It looks exactly like that anime chibi mario I posted.



3DS I.D : 3282-2755-4646

I make bad threads.  

SSB really went downhill after Melee....

Manlet Crew