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Forums - Gaming Discussion - What would you pay for VR?

 

What would you pay for VR?

$150 21 17.07%
 
$200 32 26.02%
 
$250 10 8.13%
 
$300 24 19.51%
 
$350+ 13 10.57%
 
I would never buy a VR headset 23 18.70%
 
Total:123
ThatDanishGamer said:

What would you pay for VR?

$150 19 19.39%
 
$200 25 25.51%
 
$250 8 8.16%
 
$300 19 19.39%
 
$350+ 10 10.20%
 
I would never buy a VR headset 17 17.35%
 
Total: 98  

A significant proportion of those who voted who voted don't want to more than $200. I wonder if it's possible to make and sell a VR headset for less than $250.

it surely is prossible, but the question is what kind of features/components you have to forego in order to sell such a device at a profit

from my understanding the 3 main competitors say it's essential to have an OLED screen for low persistence, high quality lenses, high quality gyros/sensors for lag free rotation tracking and external tracking to eliminate tracking drift and offer 1:1 positional tracking

additionally Oculus wants to include high quality audio; Sony seems to make an effort in design to make the device fit well over glasses and find a comfortable solution to the extra weight on your face; HTC/Valve focus on sturdy external tracking + controllers to make VR not just a seated, but also a stand-up experience

just going with the lowest form of the essential specs, like a 720p pentile (lower blue/red subpixel resolution than RGB, but very common due to Samsung smartphones) OLED display, good glass lenses (not necessarily optimized for low chromatic aberration), top of the line smartphone sensors/gyros (the 3 top contenders use better stuff, which reportedly operates at 10x the frequency of smartphone components) and some form of webcam based external tracking of LEDs or reflectors on the device while using the easy ski-goggle design should make that pricepoint a possibility, but the resulting "VR-experience" could be less than spectacular